fixes/feature/autoRestart
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@@ -43,6 +43,7 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
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}
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sendList();
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}));
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return 0;
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} catch (error) {
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if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
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}
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@@ -89,22 +90,63 @@ module.exports = {
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BanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, true),
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UnbanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, false),
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RestartServer: async (client) => {
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RestartServer: async (client, restart_message, message) => {
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const params = {
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restart_message: restart_message,
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message: message
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};
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// client.log('Restarting server...');
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for (let retries = 0; retries < maxRetries; retries++) {
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try {
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
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method: "POST",
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headers: {
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"Authorization": client.config.Nitrado.Auth,
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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},
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body: JSON.stringify(params)
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});
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return 0;
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} catch (error) {
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client.error(`Error during restart request: ${error.message}`);
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if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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},
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}
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CheckServerStatus: async (client) => {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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// get current status
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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headers: {
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"Authorization": client.config.Nitrado.Auth
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}
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});
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if (!res.ok) {
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const errorText = await res.text();
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client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`);
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} else {
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const data = await res.json();
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if (data && data.data.gameserver.status === 'stopped') {
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client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
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// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
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restart_message = 'Server being restarted by periodic bot check.';
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message = 'The server was restarted by periodic bot check!';
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module.exports.RestartServer(client, restart_message, message);
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// } else {
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// client.log(`Nitrado server ${client.config.Nitrado.ServerID} is ${data.data.gameserver.status}.`);
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}
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}
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return 0;
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} catch (error) {
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client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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},
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}
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