fixes/feature/autoRestart

This commit is contained in:
IrPgFKS0 committed 2023-09-04 18:23:17 -07:00
1 parent c93cccfdb0
commit a19fcb9aed
3 files changed
+111 -13

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+49 -7
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@@ -43,6 +43,7 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
}
sendList();
}));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
}
@@ -89,22 +90,63 @@ module.exports = {
BanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, false),
RestartServer: async (client) => {
RestartServer: async (client, restart_message, message) => {
const params = {
restart_message: restart_message,
message: message
};
// client.log('Restarting server...');
for (let retries = 0; retries < maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth,
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
},
body: JSON.stringify(params)
});
return 0;
} catch (error) {
client.error(`Error during restart request: ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
}
CheckServerStatus: async (client) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
// get current status
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`);
} else {
const data = await res.json();
if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by periodic bot check.';
message = 'The server was restarted by periodic bot check!';
module.exports.RestartServer(client, restart_message, message);
// } else {
// client.log(`Nitrado server ${client.config.Nitrado.ServerID} is ${data.data.gameserver.status}.`);
}
}
return 0;
} catch (error) {
client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
}