Merge pull request #24 from SowinskiBraeden/refactor/migrate-player-stats
Refactor/migrate player stats
This commit is contained in:
27 files changed
+439
-506
No files matched your search
+3
-2
@@ -7,8 +7,9 @@ dev-*.js
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# Logs
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logs/*
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npm-debug.log
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# env
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.env
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.DS_Store
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# Admin Script backups
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admin/backup/*
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@@ -0,0 +1,70 @@
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require('dotenv').config({ path: '../.env' });
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const fs = require('fs');
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const MongoClient = require('mongodb').MongoClient;
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const guildId = process.env.GuildID;
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const URI = process.env.mongoURI;
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const dbo = process.env.dbo;
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const NitradoServerID = process.env.SERVER_ID;
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const client = new MongoClient(URI);
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/*
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!WARNING!
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THIS SCRIPT IS MEANT ONLY FOR BOT ADMINISTRATORS WHO ARE RUNNING THE BOT + DATABASE
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This script will migrate all playerstats from the guildSettings document in the "guilds" collection,
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to their own collection as their own documents in the new "players" collection.
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Only run this once you have bot version ^12.0.0 or higher.
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*/
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async function migrate() {
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const package = await JSON.parse(fs.readFileSync('../package.json'));
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const version = package.version.split('.').map(v => parseInt(v));
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// Ensure version is 12.0.4 or higher.
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if (version[0] < 12, version[2] < 4) throw new Error('Bot version does not meet requirements: v^12.0.4');
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try {
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// Get the database and collection on which to run the operation
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const database = client.db(dbo);
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const players = database.collection("players");
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const guilds = database.collection("guilds");
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// Get current guild settings + player stats
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let guild = await guilds.findOne({"server.serverID": guildId});
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// Create backup dir
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const dir = __dirname + '/backup';
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if (!fs.existsSync(dir)){
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fs.mkdirSync(dir);
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}
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// Ensure new required values are inserted into player stat.
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guild.server.playerstats.map(stat => stat.nitradoServerID = NitradoServerID);
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guild.server.playerstats.map(stat => stat.bountiesLength = stat.bounties.length);
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// write JSON to file
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fs.writeFileSync(`${dir}/player_stats_backup.json`, JSON.stringify(guild.server.playerstats, null, 2));
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console.log(`A backup of playerstats was successfully created in ./backup/player_stats_backup.json in case of a fatal error.`);
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// Move player stats to new collection.
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const result = await players.insertMany(guild.server.playerstats, { ordered: true });
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console.log(`${result.insertedCount} documents were inserted to "players" collections.`);
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// Removes player stats from guild settings.
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delete guild.server.playerstats;
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// Update guild settings with removed player stats.
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await guilds.updateOne({"server.serverID": guildId}, {$set: guild});
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} catch (err) {
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throw new Error(`An error occured while attempting to migrate player stats: ${err}`)
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} finally {
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await client.close();
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console.log(`Successfully migrated player stats into the "players" collection.`);
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}
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}
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migrate()
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+14
-64
@@ -2,7 +2,8 @@ const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelect
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const { Armbands } = require('../database/armbands.js');
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const { createUser, addUser } = require('../database/user')
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const { createUser, addUser } = require('../database/user');
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const { UpdatePlayer } = require('../database/player');
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module.exports = {
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name: "admin",
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@@ -134,19 +135,8 @@ module.exports = {
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if (args[0].name == 'gamertag-link') {
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if (!client.exists(GuildDB.playerstats)) {
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GuildDB.playerstats = [{}];
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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"server.playerstats": []
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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}
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[1].value );
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[1].value});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
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if (client.exists(playerStat.discordID)) {
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const warnGTOverwrite = new EmbedBuilder()
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@@ -170,14 +160,7 @@ module.exports = {
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playerStat.discordID = args[0].options[0].value;
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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})
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await UpdatePlayer(client, playerStat, interaction);
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let member = interaction.guild.members.cache.get(args[0].options[0].value);
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if (client.exists(GuildDB.linkedGamertagRole)) {
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@@ -198,19 +181,8 @@ module.exports = {
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} else if (args[0].name == 'gamertag-unlink') {
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if (!client.exists(GuildDB.playerstats)) {
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GuildDB.playerstats = [{}];
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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"server.playerstats": []
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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}
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let playerStat = GuildDB.playerstats.find(stat => stat.discordID == args[0].options[0].value );
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] });
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let playerStat = await client.dbo.collection("players").findOne({"discordID": args[0].options[0].value});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] });
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const warnGTOverwrite = new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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@@ -294,20 +266,12 @@ module.exports = {
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} else if (args[0].name == 'bounty-clear') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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playerStat.bounties = [];
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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await UpdatePlayer(client, playerStat, interaction);
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const clearedBounty = new EmbedBuilder()
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.setColor(client.config.Colors.Green)
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@@ -357,18 +321,11 @@ module.exports = {
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return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
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if (interaction.customId.split('-')[1]=='yes') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]);
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]});
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playerStat.discordID = interaction.customId.split('-')[3];
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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});
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await UpdatePlayer(client, playerStat);
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let member = interaction.guild.members.cache.get(interaction.member.user.id);
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if (client.exists(GuildDB.linkedGamertagRole)) {
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@@ -403,18 +360,11 @@ module.exports = {
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return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
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if (interaction.customId.split('-')[1]=='yes') {
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let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.customId.split('-')[2]);
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let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.customId.split('-')[2]});
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playerStat.discordID = "";
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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});
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await UpdatePlayer(client, playerStat, interaction);
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let connectedEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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+2
-2
@@ -471,8 +471,8 @@ module.exports = {
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let alarm = GuildDB.alarms.find(alarm => alarm.name == interaction.values[0]);
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let alarmIndex = GuildDB.alarms.indexOf(alarm);
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]);
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if (playerStat == undefined) return interaction.update({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before.')], components: [] });
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]});
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if (!client.exists(playerStat)) return interaction.update({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before.')], components: [] });
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let add = interaction.customId.split('-')[1] == 'add';
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+13
-24
@@ -1,6 +1,7 @@
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const { EmbedBuilder } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const { createUser, addUser } = require('../database/user');
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const { UpdatePlayer } = require('../database/player');
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module.exports = {
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name: "bounty",
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@@ -76,9 +77,8 @@ module.exports = {
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if (args[0].name == 'set') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) {
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let nsf = new EmbedBuilder()
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@@ -104,16 +104,9 @@ module.exports = {
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setBy: (anonymous && !anonymous.value) ? interaction.member.user.id : null,
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value: args[0].options[1].value,
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});
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playerStat.bountiesLength++;
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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await UpdatePlayer(client, playerStat, interaction);
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const successEmbed = new EmbedBuilder()
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.setTitle('Success')
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@@ -124,9 +117,8 @@ module.exports = {
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} else if (args[0].name == 'pay') {
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let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.member.user.id});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
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if (playerStat.bounties.length == 0) {
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const noBounty = new EmbedBuilder()
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@@ -156,15 +148,9 @@ module.exports = {
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});
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playerStat.bounties = [];
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GuildDB.playerstats[playerStatIndex] = playerStat;
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playerStat.bountiesLength = 0;
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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await UpdatePlayer(client, playerStat, interaction);
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const payedOff = new EmbedBuilder()
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.setColor(client.config.Colors.Green)
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@@ -174,7 +160,10 @@ module.exports = {
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} else if (args[0].name == 'view') {
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let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0);
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// TODO: only get players with boutnies.length greater than 0
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const activeBounties = await dbo.collection("players").find({
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"bountiesLength": { $gt: 0 }
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});
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let bountiesEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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+1
-1
@@ -1,7 +1,7 @@
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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const bitfieldCalculator = require('discord-bitfield-calculator');
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const { getDefaultSettings } = require('../database/guildSettings');
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const { getDefaultSettings } = require('../database/guild');
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module.exports = {
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name: "config",
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+4
-6
@@ -40,8 +40,6 @@ module.exports = {
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}
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if (args[0].name == 'server-connection-stats') {
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let stats = GuildDB.playerstats;
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let statsEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTitle(`Server connection stats`);
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@@ -49,19 +47,19 @@ module.exports = {
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statsEmbed.addFields({ name: 'All time Unique connections', value: `> ${stats.length}`, inline: false });
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let month3 = new Date().setMonth(new Date().getMonth() - 3);
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let month3Players = stats.filter((stat) => stat.lastConnectionDate > month3);
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let month3Players = await client.dbo.collection("players").find({"lastConnectDate": {$gt: month3}});
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statsEmbed.addFields({ name: 'Unique connections in the last 3 months', value: `> ${month3Players.length}`, inline: false });
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let month = new Date().setMonth(new Date().getMonth() - 1);
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let monthlyPlayers = stats.filter((stat) => stat.lastConnectionDate > month);
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let monthlyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: month}});
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statsEmbed.addFields({ name: 'Unique connections in the last month', value: `> ${monthlyPlayers.length}`, inline: false });
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let week = new Date(new Date().getTime() - 7 * 24 * 60 * 60 * 1000)
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let weeklyPlayers = stats.filter((stat) => stat.lastConnectionDate > week);
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let weeklyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: week}});
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statsEmbed.addFields({ name: 'Unique connections in the last week', value: `> ${weeklyPlayers.length}`, inline: false });
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let today = new Date(new Date().getTime() - 1 * 24 * 60 * 60 * 1000)
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let dailyPlayers = stats.filter((stat) => stat.lastConnectionDate > today);
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let dailyPlayers = await client.dbo.collection("players").find({"lastConnectDate": {$gt: today}});
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statsEmbed.addFields({ name: 'Unique connections in the last 24 hours', value: `> ${dailyPlayers.length}`, inline: false });
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return interaction.send({ embeds: [statsEmbed] });
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+2
-2
@@ -83,8 +83,8 @@ module.exports = {
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if (args[0].name == 'player-track') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value );
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
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let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
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if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
|
||||
|
||||
let event = {
|
||||
type: args[0].name,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
|
||||
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
|
||||
const { UpdatePlayer } = require('../database/player');
|
||||
|
||||
module.exports = {
|
||||
name: "gamertag-link",
|
||||
@@ -28,19 +29,8 @@ module.exports = {
|
||||
*/
|
||||
run: async (client, interaction, args, { GuildDB }) => {
|
||||
|
||||
if (!client.exists(GuildDB.playerstats)) {
|
||||
GuildDB.playerstats = [{}];
|
||||
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
|
||||
$set: {
|
||||
"server.playerstats": []
|
||||
}
|
||||
}, (err, res) => {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
}
|
||||
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].value );
|
||||
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
|
||||
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].value});
|
||||
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
|
||||
|
||||
if (client.exists(playerStat.discordID)) {
|
||||
const warnGTOverwrite = new EmbedBuilder()
|
||||
@@ -64,14 +54,7 @@ module.exports = {
|
||||
|
||||
playerStat.discordID = interaction.member.user.id;
|
||||
|
||||
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
|
||||
GuildDB.playerstats[playerStatIndex] = playerStat;
|
||||
|
||||
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
|
||||
$set: {
|
||||
'server.playerstats': GuildDB.playerstats,
|
||||
}
|
||||
});
|
||||
await UpdatePlayer(client, playerStat, interaction);
|
||||
|
||||
let member = interaction.guild.members.cache.get(interaction.member.user.id);
|
||||
if (client.exists(GuildDB.linkedGamertagRole)) {
|
||||
@@ -100,18 +83,11 @@ module.exports = {
|
||||
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
|
||||
|
||||
if (interaction.customId.split('-')[1]=='yes') {
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]});
|
||||
|
||||
playerStat.discordID = interaction.member.user.id;
|
||||
|
||||
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
|
||||
GuildDB.playerstats[playerStatIndex] = playerStat;
|
||||
|
||||
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
|
||||
$set: {
|
||||
'server.playerstats': GuildDB.playerstats,
|
||||
}
|
||||
});
|
||||
await UpdatePlayer(client, player, interaction);
|
||||
|
||||
let member = interaction.guild.members.cache.get(interaction.member.user.id);
|
||||
if (client.exists(GuildDB.linkedGamertagRole)) {
|
||||
|
||||
@@ -20,19 +20,8 @@ module.exports = {
|
||||
*/
|
||||
run: async (client, interaction, args, { GuildDB }) => {
|
||||
|
||||
if (!client.exists(GuildDB.playerstats)) {
|
||||
GuildDB.playerstats = [{}];
|
||||
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
|
||||
$set: {
|
||||
"server.playerstats": []
|
||||
}
|
||||
}, (err, res) => {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
}
|
||||
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id);
|
||||
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**No Gamertag Linked** It Appears your don't have a gamertag linked to your account.`)] });
|
||||
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
|
||||
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**No Gamertag Linked** It Appears your don't have a gamertag linked to your account.`)] });
|
||||
|
||||
const warnGTOverwrite = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Yellow)
|
||||
@@ -62,18 +51,11 @@ module.exports = {
|
||||
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
|
||||
|
||||
if (interaction.customId.split('-')[1]=='yes') {
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
|
||||
|
||||
playerStat.discordID = "";
|
||||
|
||||
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
|
||||
GuildDB.playerstats[playerStatIndex] = playerStat;
|
||||
|
||||
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
|
||||
$set: {
|
||||
'server.playerstats': GuildDB.playerstats,
|
||||
}
|
||||
});
|
||||
await UpdatePlayer(client, playerStat, interaction);
|
||||
|
||||
let connectedEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default)
|
||||
|
||||
+40
-49
@@ -18,17 +18,18 @@ module.exports = {
|
||||
type: CommandOptions.String,
|
||||
required: true,
|
||||
choices: [
|
||||
{ name: "money", value: "money" },
|
||||
{ name: "total_time_played", value: "total_time_played" },
|
||||
{ name: "longest_time_played", value: "longest_time_played" },
|
||||
{ name: "kills", value: "kills" },
|
||||
{ name: "killstreak", value: "killstreak" },
|
||||
{ name: "best_killstreak", value: "best_killstreak" },
|
||||
{ name: "deaths", value: "deaths" },
|
||||
{ name: "deathstreak", value: "deathstreak" },
|
||||
{ name: "worst_deathstreak", value: "worst_deathstreak" },
|
||||
{ name: "longest_kill", value: "longest_kill" },
|
||||
{ name: "Money", value: "money" },
|
||||
{ name: "Total Time Played", value: "totalSessionTime" },
|
||||
{ name: "Longest Game Session", value: "longestSessionTime" },
|
||||
{ name: "Kills", value: "kills" },
|
||||
{ name: "Kill Streak", value: "killStreak" },
|
||||
{ name: "Best Kill Streak", value: "bestKillStreak" },
|
||||
{ name: "Deaths", value: "deaths" },
|
||||
{ name: "Death Streak", value: "deathStreak" },
|
||||
{ name: "Worst Death Streak", value: "worstDeathStreak" },
|
||||
{ name: "Longest Kill", value: "longestKill" },
|
||||
{ name: "KDR", value: "KDR" },
|
||||
{ name: "Server Connections", value: "connections" },
|
||||
]
|
||||
}, {
|
||||
name: "limit",
|
||||
@@ -48,50 +49,39 @@ module.exports = {
|
||||
* @param {*} param3
|
||||
*/
|
||||
run: async (client, interaction, args, { GuildDB }) => {
|
||||
let category = args[0].value;
|
||||
const category = args[0].value;
|
||||
const limit = args[1].value;
|
||||
|
||||
let leaderboard;
|
||||
let leaderboard = [];
|
||||
if (category == 'money') {
|
||||
|
||||
let users = await client.dbo.collection("users").find({}).toArray();
|
||||
|
||||
leaderboard = users.sort(function(a, b) {
|
||||
return b.user.guilds[GuildDB.serverID].balance - a.user.guilds[GuildDB.serverID].balance;
|
||||
});
|
||||
leaderboard = await client.dbo.collection("users").aggregate([
|
||||
{ $sort: { [`user.guilds.${GuildDB.serverID}.balance`]: -1 } }
|
||||
]).toArray();
|
||||
|
||||
} else {
|
||||
|
||||
leaderboard = GuildDB.playerstats.sort(function(a, b){
|
||||
if (category == 'kills') return b.kills - a.kills;
|
||||
if (category == 'killstreak') return b.killStreak - a.killStreak;
|
||||
if (category == 'best_killstreak') return b.bestKillStreak - a.bestKillStreak;
|
||||
if (category == 'deaths') return b.deaths - a.deaths;
|
||||
if (category == 'deathstreak') return b.deathStreak - a.deathSreak;
|
||||
if (category == 'worst_deathstreak') return b.worstDeathStreak - a.worstDeathStreak;
|
||||
if (category == 'longest_kill') return b.longestKill - a.longestKill;
|
||||
if (category == 'total_time_played') return b.totalSessionTime - a.totalSessionTime;
|
||||
if (category == 'longest_time_played') return b.longestSessionTime - a.longestSessionTime;
|
||||
if (category == 'KDR') return b.KDR - a.KDR;
|
||||
});
|
||||
leaderboard = await client.dbo.collection("players").aggregate([
|
||||
{ $sort: { [`${category}`]: -1 } }
|
||||
]).toArray();
|
||||
|
||||
}
|
||||
|
||||
let limit = args[1].value > leaderboard.length ? leaderboard.length : args[1].value;
|
||||
|
||||
let leaderboardEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default);
|
||||
|
||||
let title = category == 'kills' ? "Total Kills Leaderboard" :
|
||||
category == 'killstreak' ? "Current Killstreak Leaderboard" :
|
||||
category == 'best_killstreak' ? "Best Killstreak Leaderboard" :
|
||||
category == 'killStreak' ? "Current Killstreak Leaderboard" :
|
||||
category == 'bestKillStreak' ? "Best Killstreak Leaderboard" :
|
||||
category == 'deaths' ? "Total Deaths Leaderboard" :
|
||||
category == 'deathstreak' ? "Current Deathstreak Leaderboard" :
|
||||
category == 'worst_deathstreak' ? "Worst Deathstreak Leaderboard" :
|
||||
category == 'longest_kill' ? "Longest Kill Leaderboard" :
|
||||
category == 'deathStreak' ? "Current Deathstreak Leaderboard" :
|
||||
category == 'worstDeathStreak' ? "Worst Deathstreak Leaderboard" :
|
||||
category == 'longestKill' ? "Longest Kill Leaderboard" :
|
||||
category == 'money' ? "Money Leaderboard" :
|
||||
category == 'total_time_played' ? "Total Time Played" :
|
||||
category == 'longest_time_played' ? "Longest Game Session" :
|
||||
category == 'KDR' ? "Kill Death Ratio" : 'N/A Error';
|
||||
category == 'totalSessionTime' ? "Total Time Played" :
|
||||
category == 'longestSessionTime' ? "Longest Game Session" :
|
||||
category == 'KDR' ? "Kill Death Ratio" :
|
||||
category == 'connections' ? "Times Connected" : 'N/A Error';
|
||||
|
||||
leaderboardEmbed.setTitle(`**${title} - DayZ Reforger**`);
|
||||
|
||||
@@ -100,25 +90,26 @@ module.exports = {
|
||||
if (leaderboard.length < limit && i == leaderboard.length) break;
|
||||
|
||||
let stats = category == 'kills' ? `${leaderboard[i].kills} Kill${(leaderboard[i].kills>1||leaderboard[i].kills==0)?'s':''}` :
|
||||
category == 'killstreak' ? `${leaderboard[i].killStreak} Player Killstreak` :
|
||||
category == 'best_killstreak' ? `${leaderboard[i].bestKillStreak} Player Killstreak` :
|
||||
category == 'killStreak' ? `${leaderboard[i].killStreak} Player Killstreak` :
|
||||
category == 'bestKillStreak' ? `${leaderboard[i].bestKillStreak} Player Killstreak` :
|
||||
category == 'deaths' ? `${leaderboard[i].deaths} Death${leaderboard[i].deaths>1||leaderboard[i].deaths==0?'s':''}` :
|
||||
category == 'deathstreak' ? `${leaderboard[i].deathStreak} Deathstreak` :
|
||||
category == 'worst_deathstreak' ? `${leaderboard[i].worstDeathStreak} Deathstreak` :
|
||||
category == 'longest_kill' ? `${leaderboard[i].longestKill}m` :
|
||||
category == 'deathStreak' ? `${leaderboard[i].deathStreak} Deathstreak` :
|
||||
category == 'worstDeathstreak' ? `${leaderboard[i].worstDeathStreak} Deathstreak` :
|
||||
category == 'longestKill' ? `${leaderboard[i].longestKill}m` :
|
||||
category == 'money' ? `$${(leaderboard[i].user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` :
|
||||
category == 'total_time_played' ? `**Total:** ${client.secondsToDhms(leaderboard[i].totalSessionTime)}\n> **Last Session:** ${client.secondsToDhms(leaderboard[i].lastSessionTime)}` :
|
||||
category == 'longest_time_played' ? `**Longest Game Session:** ${client.secondsToDhms(leaderboard[i].longestSessionTime)}` :
|
||||
category == 'KDR' ? `**KDR: ${leaderboard[i].KDR.toFixed(2)}**` : 'N/A Error';
|
||||
category == 'totalSessionTime' ? `**Total:** ${client.secondsToDhms(leaderboard[i].totalSessionTime)}\n> **Last Session:** ${client.secondsToDhms(leaderboard[i].lastSessionTime)}` :
|
||||
category == 'longestSessionTime' ? `**Longest Game Session:** ${client.secondsToDhms(leaderboard[i].longestSessionTime)}` :
|
||||
category == 'KDR' ? `**KDR: ${leaderboard[i].KDR.toFixed(2)}**` :
|
||||
category == 'connection' ? `**Connections: ${leaderboard[i].connections}**` : 'N/A Error';
|
||||
|
||||
if (category == 'money') des += `**${i+1}.** <@${leaderboard[i].user.userID}> - **${stats}**\n`
|
||||
else if (category == 'total_time_played' || category == 'longest_time_played') {
|
||||
else if (category == 'totalSessionTime' || category == 'longestSessionTime') {
|
||||
tag = leaderboard[i].discordID != "" ? `<@${leaderboard[i].discordID}>` : leaderboard[i].gamertag;
|
||||
des += `**${i+1}.** ${tag}\n> ${stats}\n\n`;
|
||||
} else leaderboardEmbed.addFields({ name: `**${i+1}. ${leaderboard[i].gamertag}**`, value: `**${stats}**`, inline: true });
|
||||
}
|
||||
|
||||
if (['money', 'total_time_played', 'longest_time_played'].includes(category)) leaderboardEmbed.setDescription(des);
|
||||
if (['money', 'totalSessionTime', 'longestSessionTime'].includes(category)) leaderboardEmbed.setDescription(des);
|
||||
|
||||
return interaction.send({ embeds: [leaderboardEmbed] });
|
||||
},
|
||||
|
||||
+2
-14
@@ -19,20 +19,8 @@ module.exports = {
|
||||
* @param {*} param3
|
||||
*/
|
||||
run: async (client, interaction, args, { GuildDB }) => {
|
||||
|
||||
if (!client.exists(GuildDB.playerstats)) {
|
||||
GuildDB.playerstats = [{}];
|
||||
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
|
||||
$set: {
|
||||
"server.playerstats": []
|
||||
}
|
||||
}, (err, res) => {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
}
|
||||
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id );
|
||||
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
|
||||
let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.member.user.id});
|
||||
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** You haven't linked your gamertag and are unable to use this command.`)], flags: (1 << 6) });
|
||||
|
||||
let newDt = await client.getDateEST(playerStat.time);
|
||||
let unixTime = Math.floor(newDt.getTime()/1000);
|
||||
|
||||
+2
-13
@@ -46,20 +46,9 @@ module.exports = {
|
||||
*/
|
||||
run: async (client, interaction, args, { GuildDB }) => {
|
||||
|
||||
if (!client.exists(GuildDB.playerstats)) {
|
||||
GuildDB.playerstats = [{}];
|
||||
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
|
||||
$set: {
|
||||
"server.playerstats": []
|
||||
}
|
||||
}, (err, res) => {
|
||||
if (err) return client.sendInternalError(interaction, err);
|
||||
});
|
||||
}
|
||||
|
||||
if (args[0].name == 'discord') {
|
||||
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value );
|
||||
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value});
|
||||
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
|
||||
|
||||
if (client.exists(playerStat.discordID)) {
|
||||
@@ -78,7 +67,7 @@ module.exports = {
|
||||
|
||||
} else if (args[0].name == 'gamertag') {
|
||||
|
||||
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == args[0].options[0].value );
|
||||
let playerStat = await client.dbo.collection("players").findOne({"discordID": args[0].options[0].value});
|
||||
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** The user <@${args[0].options[0].value}> has not linked a gamertag.`)] });
|
||||
|
||||
const found = new EmbedBuilder()
|
||||
|
||||
@@ -21,7 +21,7 @@ module.exports = {
|
||||
*/
|
||||
run: async (client, interaction, args, { GuildDB }, start) => {
|
||||
|
||||
let activePlayers = GuildDB.playerstats.filter(p => p.connected == true);
|
||||
let activePlayers = await client.dbo.collection("players").find({"connected": true});
|
||||
|
||||
let des = activePlayers.length > 0 ? `` : `**No Players Online**`;
|
||||
for (let i = 0; i < activePlayers.length; i++) {
|
||||
|
||||
+36
-42
@@ -18,17 +18,18 @@ module.exports = {
|
||||
type: CommandOptions.String,
|
||||
required: true,
|
||||
choices: [
|
||||
{ name: "money", value: "money" },
|
||||
{ name: "total_time_played", value: "total_time_played" },
|
||||
{ name: "longest_time_played", value: "longest_time_played" },
|
||||
{ name: "kills", value: "kills" },
|
||||
{ name: "killstreak", value: "killstreak" },
|
||||
{ name: "best_killstreak", value: "best_killstreak" },
|
||||
{ name: "deaths", value: "deaths" },
|
||||
{ name: "deathstreak", value: "deathstreak" },
|
||||
{ name: "worst_deathstreak", value: "worst_deathstreak" },
|
||||
{ name: "longest_kill", value: "longest_kill" },
|
||||
{ name: "Money", value: "money" },
|
||||
{ name: "Total Time Played", value: "totalSessionTime" },
|
||||
{ name: "Longest Game Session", value: "longestSessionTime" },
|
||||
{ name: "Kills", value: "kills" },
|
||||
{ name: "Kill Streak", value: "killStreak" },
|
||||
{ name: "Best Kill Streak", value: "bestKillStreak" },
|
||||
{ name: "Deaths", value: "deaths" },
|
||||
{ name: "Death Streak", value: "deathStreak" },
|
||||
{ name: "Worst Death Streak", value: "worstDeathStreak" },
|
||||
{ name: "Longest Kill", value: "longestKill" },
|
||||
{ name: "KDR", value: "KDR" },
|
||||
{ name: "Server Connections", value: "connections" },
|
||||
]
|
||||
}, {
|
||||
name: "discord",
|
||||
@@ -57,20 +58,19 @@ module.exports = {
|
||||
|
||||
let playerStat;
|
||||
if (!discord && gamertag) {
|
||||
playerStat = GuildDB.playerstats.find(stat => stat.gamertag == gamertag );
|
||||
playerStat = await client.dbo.collection("players").findOne({"gamertag": gamertag});
|
||||
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
|
||||
}
|
||||
|
||||
let query;
|
||||
let leaderboard;
|
||||
let leaderboardPos;
|
||||
|
||||
if (category == 'money') {
|
||||
|
||||
let users = await client.dbo.collection("users").find({}).toArray();
|
||||
|
||||
leaderboard = users.sort(function(a, b) {
|
||||
return b.user.guilds[GuildDB.serverID].balance - a.user.guilds[GuildDB.serverID].balance;
|
||||
});
|
||||
leaderboard = await client.dbo.collection("users").aggregate([
|
||||
{ $sort: { [`user.guilds.${GuildDB.serverID}.balance`]: -1 } }
|
||||
]).toArray();
|
||||
|
||||
if (discord) { // If searching by discord
|
||||
query = leaderboard.find(u => u.user.userID == discord);
|
||||
@@ -88,18 +88,9 @@ module.exports = {
|
||||
|
||||
} else {
|
||||
|
||||
leaderboard = GuildDB.playerstats.sort(function(a, b){
|
||||
if (category == 'kills') return b.kills - a.kills;
|
||||
if (category == 'killstreak') return b.killStreak - a.killStreak;
|
||||
if (category == 'best_killstreak') return b.bestKillStreak - a.bestKillStreak;
|
||||
if (category == 'deaths') return b.deaths - a.deaths;
|
||||
if (category == 'deathstreak') return b.deathStreak - a.deathSreak;
|
||||
if (category == 'worst_deathstreak') return b.worstDeathStreak - a.worstDeathStreak;
|
||||
if (category == 'longest_kill') return b.longestKill - a.longestKill;
|
||||
if (category == 'total_time_played') return b.totalSessionTime - a.totalSessionTime;
|
||||
if (category == 'longest_time_played') return b.longestSessionTime - a.longestSessionTime;
|
||||
if (category == 'KDR') return b.KDR - a.KDR;
|
||||
});
|
||||
leaderboard = await client.dbo.collection("players").aggregate([
|
||||
{ $sort: { [`${category}`]: -1 } }
|
||||
]).toArray();
|
||||
|
||||
if (discord) { // If searching by discord
|
||||
query = leaderboard.find(s => s.discordID == discord);
|
||||
@@ -113,20 +104,22 @@ module.exports = {
|
||||
|
||||
if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
|
||||
leaderboardPos = leaderboard.indexOf(query);
|
||||
|
||||
}
|
||||
leaderboardPos++; // add one to leaderboard pos because it is index in array and we want index zero to be num. one, index one to be num. two, etc. etc.
|
||||
|
||||
let title = category == 'kills' ? "Total Kills" :
|
||||
category == 'killstreak' ? "Current Killstreak" :
|
||||
category == 'best_killstreak' ? "Best Killstreak" :
|
||||
category == 'killStreak' ? "Current Killstreak" :
|
||||
category == 'bestkillStreak' ? "Best Killstreak" :
|
||||
category == 'deaths' ? "Total Deaths" :
|
||||
category == 'deathstreak' ? "Current Deathstreak" :
|
||||
category == 'worst_deathstreak' ? "Worst Deathstreak" :
|
||||
category == 'longest_kill' ? "Longest Kill" :
|
||||
category == 'deathStreak' ? "Current Deathstreak" :
|
||||
category == 'worstDeathStreak' ? "Worst Deathstreak" :
|
||||
category == 'longestKill' ? "Longest Kill" :
|
||||
category == 'money' ? "Total Money" :
|
||||
category == 'total_time_played' ? "Total Time Played" :
|
||||
category == 'longest_time_played' ? "Longest Game Session" :
|
||||
category == 'KDR' ? "Kill Death Ratio" : 'N/A Error';
|
||||
category == 'totalSessionTime' ? "Total Time Played" :
|
||||
category == 'longestSessionTime' ? "Longest Game Session" :
|
||||
category == 'KDR' ? "Kill Death Ratio" :
|
||||
category == 'connections' ? "Times Connected" : 'N/A Error';
|
||||
|
||||
let statsEmbed = new EmbedBuilder()
|
||||
.setColor(client.config.Colors.Default);
|
||||
@@ -139,14 +132,15 @@ module.exports = {
|
||||
|
||||
let des = ``;
|
||||
let stats = category == 'kills' ? `${query.kills} Kill${(query.kills>1||query.kills==0)?'s':''}` :
|
||||
category == 'killstreak' ? `${query.killStreak} Player Killstreak` :
|
||||
category == 'best_killstreak' ? `${query.bestKillStreak} Player Killstreak` :
|
||||
category == 'killStreak' ? `${query.killStreak} Player Killstreak` :
|
||||
category == 'bestKillStreak' ? `${query.bestKillStreak} Player Killstreak` :
|
||||
category == 'deaths' ? `${query.deaths} Death${query.deaths>1||query.deaths==0?'s':''}` :
|
||||
category == 'deathstreak' ? `${query.deathStreak} Deathstreak` :
|
||||
category == 'worst_deathstreak' ? `${query.worstDeathStreak} Deathstreak` :
|
||||
category == 'longest_kill' ? `${query.longestKill}m` :
|
||||
category == 'deathStreak' ? `${query.deathStreak} Deathstreak` :
|
||||
category == 'worstDeathStreak' ? `${query.worstDeathStreak} Deathstreak` :
|
||||
category == 'longestKill' ? `${query.longestKill}m` :
|
||||
category == 'money' ? `$${(query.user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` :
|
||||
category == 'KDR' ? `${query.KDR.toFixed(2)} KDR` : 'N/A Error';
|
||||
category == 'KDR' ? `${query.KDR.toFixed(2)} KDR` :
|
||||
category == 'connections' ? `${query.connections} connections` : 'N/A Error';
|
||||
|
||||
statsEmbed.addFields({ name: 'Leaderboard Position', value: `# ${leaderboardPos}`, inline: true });
|
||||
|
||||
|
||||
@@ -0,0 +1,93 @@
|
||||
module.exports = {
|
||||
GetGuild: async (client, GuildId) => {
|
||||
let guild = undefined;
|
||||
if (client.databaseConnected) guild = await client.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild);
|
||||
|
||||
// If guild not found, generate guild default
|
||||
if (!guild) {
|
||||
guild = {}
|
||||
guild.server = module.exports.getDefaultSettings(GuildId);
|
||||
if (client.databaseConnected) {
|
||||
thiclients.dbo.collection("guilds").insertOne(guild, (err, res) => {
|
||||
if (err) throw err;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
serverID: GuildId,
|
||||
autoRestart: guild.server.autoRestart,
|
||||
showKillfeedCoords: guild.server.showKillfeedCoords,
|
||||
purchaseUAV: guild.server.purchaseUAV,
|
||||
purchaseEMP: guild.server.purchaseEMP,
|
||||
allowedChannels: guild.server.allowedChannels,
|
||||
customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false,
|
||||
hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false,
|
||||
|
||||
killfeedChannel: guild.server.killfeedChannel,
|
||||
connectionLogsChannel: guild.server.connectionLogsChannel,
|
||||
activePlayersChannel: guild.server.activePlayersChannel,
|
||||
welcomeChannel: guild.server.welcomeChannel,
|
||||
|
||||
factionArmbands: guild.server.factionArmbands,
|
||||
usedArmbands: guild.server.usedArmbands,
|
||||
excludedRoles: guild.server.excludedRoles,
|
||||
botAdminRoles: guild.server.botAdminRoles,
|
||||
|
||||
alarms: guild.server.alarms,
|
||||
events: guild.server.events,
|
||||
uavs: guild.server.uavs,
|
||||
|
||||
incomeRoles: guild.server.incomeRoles,
|
||||
incomeLimiter: guild.server.incomeLimiter,
|
||||
|
||||
startingBalance: guild.server.startingBalance,
|
||||
uavPrice: guild.server.uavPrice,
|
||||
empPrice: guild.server.empPrice,
|
||||
|
||||
linkedGamertagRole: guild.server.linkedGamertagRole,
|
||||
memberRole: guild.server.memberRole,
|
||||
adminRole: guild.server.adminRole,
|
||||
|
||||
combatLogTimer: guild.server.combatLogTimer,
|
||||
};
|
||||
},
|
||||
|
||||
getDefaultSettings(GuildId) {
|
||||
return {
|
||||
serverID: GuildId,
|
||||
autoRestart: 0, //
|
||||
showKillfeedCoords: 0,
|
||||
purchaseUAV: 1, // Allow/Disallow purchase of UAVs
|
||||
purchaseEMP: 1, // Allow/Disallow purchase of EMPs
|
||||
allowedChannels: [],
|
||||
|
||||
killfeedChannel: "",
|
||||
connectionLogsChannel: "",
|
||||
activePlayersChannel: "",
|
||||
welcomeChannel: "",
|
||||
|
||||
factionArmbands: {},
|
||||
usedArmbands: [],
|
||||
excludedRoles: [],
|
||||
botAdminRoles: [],
|
||||
|
||||
alarms: [],
|
||||
events: [],
|
||||
uavs: [],
|
||||
|
||||
incomeRoles: [],
|
||||
incomeLimiter: 168, // # of hours in 7 days
|
||||
|
||||
startingBalance: 500,
|
||||
uavPrice: 50000,
|
||||
empPrice: 500000,
|
||||
|
||||
linkedGamertagRole: "",
|
||||
memberRole: "",
|
||||
adminRole: "",
|
||||
|
||||
combatLogTimer: 5, // minutes
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
module.exports = {
|
||||
getDefaultSettings(GuildId) {
|
||||
return {
|
||||
serverID: GuildId,
|
||||
autoRestart: 0, //
|
||||
showKillfeedCoords: 0,
|
||||
purchaseUAV: 1, // Allow/Disallow purchase of UAVs
|
||||
purchaseEMP: 1, // Allow/Disallow purchase of EMPs
|
||||
allowedChannels: [],
|
||||
|
||||
killfeedChannel: "",
|
||||
connectionLogsChannel: "",
|
||||
activePlayersChannel: "",
|
||||
welcomeChannel: "",
|
||||
|
||||
factionArmbands: {},
|
||||
usedArmbands: [],
|
||||
excludedRoles: [],
|
||||
botAdminRoles: [],
|
||||
|
||||
playerstats: [], // to be removed
|
||||
|
||||
alarms: [],
|
||||
events: [],
|
||||
uavs: [],
|
||||
|
||||
incomeRoles: [],
|
||||
incomeLimiter: 168, // # of hours in 7 days
|
||||
|
||||
startingBalance: 500,
|
||||
uavPrice: 50000,
|
||||
empPrice: 500000,
|
||||
|
||||
linkedGamertagRole: "",
|
||||
memberRole: "",
|
||||
adminRole: "",
|
||||
|
||||
combatLogTimer: 5, // minutes
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,19 @@
|
||||
module.exports = {
|
||||
getDefaultPlayerStats(gt, pID) {
|
||||
UpdatePlayer: async (client, player, interaction=null) => {
|
||||
return await client.dbo.collection("players").updateOne({"playerID": player.playerID}, {$set: player}, (err, _) => {
|
||||
if (err) {
|
||||
if (intearction == null) return client.error(err);
|
||||
else return client.sendInternalError(interaction, err);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
getDefaultPlayer(gt, pID, NSID) {
|
||||
return {
|
||||
gamertag: gt,
|
||||
playerID: pID,
|
||||
discordID: "",
|
||||
nitradoServerID: NSID,
|
||||
|
||||
KDR: 0.00,
|
||||
kills: 0,
|
||||
@@ -29,6 +39,7 @@ module.exports = {
|
||||
totalSessionTime: 0,
|
||||
lastSessionTime: 0,
|
||||
longestSessionTime: 0,
|
||||
connections: 0,
|
||||
|
||||
bounties: [],
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
const { EmbedBuilder } = require('discord.js');
|
||||
const { GetGuild } = require('../database/guild');
|
||||
|
||||
module.exports = async (client, member) => {
|
||||
|
||||
let GuildDB = await client.GetGuild(member.guild.id);
|
||||
let GuildDB = await GetGuild(client, member.guild.id);
|
||||
const channel = client.GetChannel(GuildDB.welcomeChannel);
|
||||
|
||||
let embed = new EmbedBuilder()
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
const { GetGuild } = require('../database/guild');
|
||||
|
||||
module.exports = async (client, interaction) => {
|
||||
if (interaction.isCommand()) return;
|
||||
/*
|
||||
@@ -5,7 +7,7 @@ module.exports = async (client, interaction) => {
|
||||
from any command
|
||||
*/
|
||||
|
||||
let GuildDB = await client.GetGuild(interaction.guildId);
|
||||
let GuildDB = await GetGuild(client, interaction.guildId);
|
||||
const interactionName = interaction.customId.split("-")[0];
|
||||
let interactionHandler = client.interactionHandlers.get(interactionName);
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ const { HandleActivePlayersList } = require('./util/LogsHandler');
|
||||
|
||||
// Log all uncaught exceptions before killing process.
|
||||
process.on('uncaughtException', async (error) => {
|
||||
console.trace(error);
|
||||
let d = new Date();
|
||||
// Asynchronously write the error message to a log file using Promises
|
||||
await new Promise((resolve, reject) => {
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "dayzr-bot",
|
||||
"version": "11.5.3",
|
||||
"version": "12.0.4",
|
||||
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
|
||||
"main": "index.js",
|
||||
"nodemonConfig": {
|
||||
|
||||
+47
-85
@@ -11,8 +11,8 @@ const { HandleKillfeed, UpdateLastDeathDate } = require('../util/KillfeedHandler
|
||||
const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require('../util/AlarmsHandler');
|
||||
|
||||
// Data structures imports
|
||||
const { getDefaultPlayerStats } = require('../database/playerStatistics');
|
||||
const { getDefaultSettings } = require('../database/guildSettings');
|
||||
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
|
||||
const { GetGuild } = require('../database/guild');
|
||||
|
||||
const path = require("path");
|
||||
const fs = require('fs');
|
||||
@@ -56,7 +56,7 @@ class DayzRBot extends Client {
|
||||
this.ws.on("INTERACTION_CREATE", async (interaction) => {
|
||||
const start = new Date().getTime();
|
||||
if (interaction.type != 3) {
|
||||
let GuildDB = await this.GetGuild(interaction.guild_id);
|
||||
let GuildDB = await GetGuild(this, interaction.guild_id);
|
||||
|
||||
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
|
||||
const guild = this.guilds.cache.get(GuildDB.serverID);
|
||||
@@ -134,7 +134,7 @@ class DayzRBot extends Client {
|
||||
return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
|
||||
}
|
||||
|
||||
async readLogs(guildId) {
|
||||
async readLogs(guild) {
|
||||
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
|
||||
|
||||
let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
|
||||
@@ -156,41 +156,58 @@ class DayzRBot extends Client {
|
||||
|
||||
let logIndex = lines.indexOf(history.lastLog);
|
||||
|
||||
let guild = await this.GetGuild(guildId);
|
||||
if (!this.exists(guild.playerstats)) guild.playerstats = [];
|
||||
let s = guild.playerstats;
|
||||
|
||||
if (this.playerSessions.size === 0) {
|
||||
s.map(p => p.connected = false); // assume all players not connected on init only.
|
||||
let players = await this.dbo.collection('players').find({"connected": true}).toArray();
|
||||
players.map(p => p.connected = false); // assume all players not connected on init only.
|
||||
for (let i = 0; i < players.length; i++) {
|
||||
UpdatePlayer(this, players[i])
|
||||
}
|
||||
}
|
||||
|
||||
for (let i = logIndex + 1; i < lines.length; i++) {
|
||||
// Handle lines to skip
|
||||
if (lines[i].includes('| ####')) continue;
|
||||
if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
|
||||
if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
|
||||
if (lines[i].includes('connected') || lines[i].includes('pos=<')) s = await HandlePlayerLogs(this, guildId, s, lines[i], guild.combatLogTimer);
|
||||
if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles explosive deaths
|
||||
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) s = await HandleKillfeed(this, guildId, s, lines[i]) // Handles vehicle deaths
|
||||
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles regular deaths
|
||||
if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles deaths missing hit by log
|
||||
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) s = await UpdateLastDeathDate(this, s, lines[i]); // Updates users last death date for non PVP deaths.
|
||||
if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(this, guildId, lines[i]);
|
||||
|
||||
// Handle general logs
|
||||
if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(this, guild, lines[i], guild.combatLogTimer);
|
||||
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(this, lines[i]); // Updates users last death date for non PVP deaths.
|
||||
if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(this, guild, lines[i]);
|
||||
|
||||
// Handle killfeed logs
|
||||
if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) await HandleKillfeed(this, guild, lines[i]); // Handles explosive deaths
|
||||
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) await HandleKillfeed(this, guild, lines[i]); // Handles vehicle deaths
|
||||
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles regular deaths
|
||||
if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) await HandleKillfeed(this, guild, lines[i]); // Handles deaths missing hit by log
|
||||
}
|
||||
|
||||
// Handle alarm pings
|
||||
const maxEmbed = 10;
|
||||
for (const [channel_id, data] of Object.entries(this.alarmPingQueue)) {
|
||||
const channel = this.GetChannel(channel_id);
|
||||
if (!channel) continue;
|
||||
for (const [role, embeds] of Object.entries(data)) {
|
||||
if (embeds.length > maxEmbed) {
|
||||
let embedArrays = [];
|
||||
while (embeds.length > maxEmbed)
|
||||
embedArrays.push(embeds.splice(0, maxEmbed));
|
||||
|
||||
for (let i = 0; i < embedArrays.length; i++) {
|
||||
if (role == '-no-role-ping-') channel.send({ embeds: embedArrays[i] });
|
||||
else channel.send({ content: `<@&${role}>`, embeds: embedArrays[i] });
|
||||
}
|
||||
} else {
|
||||
if (role == '-no-role-ping-') channel.send({ embeds: embeds });
|
||||
else channel.send({ content: `<@&${role}>`, embeds: embeds });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.alarmPingQueue = {};
|
||||
|
||||
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
|
||||
let previouslyConnected = s.filter(p => p.connected); // All players with connection log captured above and no disconnect log
|
||||
let previouslyConnected = await this.dbo.collection('players').find({"connected": true}).toArray(); // All players with connection log captured above and no disconnect log
|
||||
let lastDetectedTime;
|
||||
|
||||
for (let i = lines.length - 1; i > 0; i--) {
|
||||
@@ -211,8 +228,9 @@ class DayzRBot extends Client {
|
||||
if (!this.exists(info.player) || !this.exists(info.playerID)) continue; // Skip this player if the player does not exist.
|
||||
|
||||
lastDetectedTime = await this.getDateEST(info.time);
|
||||
let playerStat = s.find(stat => stat.playerID == info.playerID);
|
||||
if (playerStat == undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
|
||||
let playerStat = await this.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, this.config.Nitrado.ServerID);
|
||||
|
||||
if (!previouslyConnected.includes(playerStat) && this.exists(playerStat.lastDisconnectionDate) && playerStat.lastDisconnectionDate !== null && playerStat.lastDisconnectionDate.getTime() > lastDetectedTime.getTime()) continue; // Skip this player if the lastDisconnectionDate time is later than the player log entry.
|
||||
|
||||
@@ -237,22 +255,12 @@ class DayzRBot extends Client {
|
||||
}
|
||||
}
|
||||
|
||||
let playerStatIndex = s.indexOf(playerStat);
|
||||
if (playerStatIndex == -1) s.push(playerStat);
|
||||
else s[playerStatIndex] = playerStat;
|
||||
await UpdatePlayer(this, playerStat);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
|
||||
$set: {
|
||||
"server.playerstats": s
|
||||
}
|
||||
}, (err, res) => {
|
||||
if (err) this.sendError(this.GetChannel(guild.adminLogsChannel), err);
|
||||
});
|
||||
|
||||
history.lastLog = lines[lines.length - 1];
|
||||
|
||||
// write JSON string to a file
|
||||
@@ -260,8 +268,8 @@ class DayzRBot extends Client {
|
||||
}
|
||||
|
||||
async logsUpdateTimer(c) {
|
||||
if (this.processingLogs) return; // Process is already running, wait till next scheduled time.
|
||||
this.processingLogs = true;
|
||||
if (c.processingLogs) return; // Process is already running, wait till next scheduled time.
|
||||
c.processingLogs = true;
|
||||
let t = new Date();
|
||||
// c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`);
|
||||
c.activePlayersTick++;
|
||||
@@ -270,17 +278,19 @@ class DayzRBot extends Client {
|
||||
const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
|
||||
const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
|
||||
|
||||
let guild = await GetGuild(c, c.config.GuildID);
|
||||
|
||||
await DownloadNitradoFile(c, path, './logs/server-logs.ADM').then(async (status) => {
|
||||
if (status == 1) return c.error('...Failed to Download logs...');
|
||||
// c.log('...Downloaded logs...');
|
||||
await c.readLogs(c.config.GuildID).then(async () => {
|
||||
await c.readLogs(guild).then(async () => {
|
||||
// c.log('...Analyzed logs...');
|
||||
HandleExpiredUAVs(c, c.config.GuildID);
|
||||
HandleEvents(c, c.config.GuildID)
|
||||
if (c.activePlayersTick == 12) await HandleActivePlayersList(c, c.config.GuildID);
|
||||
HandleExpiredUAVs(c, guild);
|
||||
HandleEvents(c, guild)
|
||||
if (c.activePlayersTick == 12) await HandleActivePlayersList(c, guild);
|
||||
})
|
||||
});
|
||||
this.processingLogs = false;
|
||||
c.processingLogs = false;
|
||||
}
|
||||
|
||||
async connectMongo(mongoURI, dbo) {
|
||||
@@ -422,54 +432,6 @@ class DayzRBot extends Client {
|
||||
this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id));
|
||||
}
|
||||
|
||||
async GetGuild(GuildId) {
|
||||
let guild = undefined;
|
||||
if (this.databaseConnected) guild = await this.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild);
|
||||
|
||||
// If guild not found, generate guild default
|
||||
if (!guild) {
|
||||
guild = {}
|
||||
guild.server = getDefaultSettings(GuildId);
|
||||
if (this.databaseConnected) {
|
||||
this.dbo.collection("guilds").insertOne(guild, (err, res) => {
|
||||
if (err) throw err;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
serverID: GuildId,
|
||||
autoRestart: guild.server.autoRestart,
|
||||
customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false,
|
||||
allowedChannels: guild.server.allowedChannels,
|
||||
factionArmbands: guild.server.factionArmbands,
|
||||
usedArmbands: guild.server.usedArmbands,
|
||||
excludedRoles: guild.server.excludedRoles,
|
||||
hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false,
|
||||
botAdminRoles: guild.server.botAdminRoles,
|
||||
playerstats: guild.server.playerstats,
|
||||
alarms: guild.server.alarms,
|
||||
events: guild.server.events,
|
||||
uavs: guild.server.uavs,
|
||||
killfeedChannel: guild.server.killfeedChannel,
|
||||
showKillfeedCoords: guild.server.showKillfeedCoords,
|
||||
connectionLogsChannel: guild.server.connectionLogsChannel,
|
||||
welcomeChannel: guild.server.welcomeChannel,
|
||||
activePlayersChannel: guild.server.activePlayersChannel,
|
||||
linkedGamertagRole: guild.server.linkedGamertagRole,
|
||||
incomeRoles: guild.server.incomeRoles,
|
||||
incomeLimiter: guild.server.incomeLimiter,
|
||||
startingBalance: guild.server.startingBalance,
|
||||
uavPrice: guild.server.uavPrice,
|
||||
empPrice: guild.server.empPrice,
|
||||
memberRole: guild.server.memberRole,
|
||||
adminRole: guild.server.adminRole,
|
||||
combatLogTimer: guild.server.combatLogTimer,
|
||||
purchaseUAV: guild.server.purchaseUAV,
|
||||
purchaseEMP: guild.server.purchaseEMP,
|
||||
};
|
||||
}
|
||||
|
||||
build() {
|
||||
this.login(this.config.Token);
|
||||
}
|
||||
|
||||
@@ -4,8 +4,7 @@ const { calculateVector } = require('./vector');
|
||||
|
||||
module.exports = {
|
||||
|
||||
SendConnectionLogs: async (client, guildId, data) => {
|
||||
let guild = await client.GetGuild(guildId);
|
||||
SendConnectionLogs: async (client, guild, data) => {
|
||||
if (!client.exists(guild.connectionLogsChannel)) return;
|
||||
const channel = client.GetChannel(guild.connectionLogsChannel);
|
||||
|
||||
@@ -27,10 +26,8 @@ module.exports = {
|
||||
if (client.exists(channel)) await channel.send({ embeds: [connectionLog] });
|
||||
},
|
||||
|
||||
DetectCombatLog: async (client, guildId, data) => {
|
||||
DetectCombatLog: async (client, guild, data) => {
|
||||
if (!client.exists(data.lastDamageDate)) return;
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
if (!client.exists(guild.connectionLogsChannel)) return;
|
||||
|
||||
const newDt = await client.getDateEST(data.time);
|
||||
@@ -43,7 +40,7 @@ module.exports = {
|
||||
|
||||
// If lastHitBy (attacker) died after shooting this player
|
||||
// then it does not count as combat logging, (the combat ended due to death)
|
||||
let attacker = guild.playerstats.find(stat => stat.gamertag = data.lastHitBy);
|
||||
let attacker = await client.dbo.collection("players").findOne({"gamertag": data.lastHitBy});
|
||||
if (attacker.lastDeathDate > data.lastDamageDate) return;
|
||||
|
||||
const channel = client.GetChannel(guild.connectionLogsChannel);
|
||||
|
||||
+8
-14
@@ -2,6 +2,7 @@ const { BanPlayer, UnbanPlayer } = require('./NitradoAPI');
|
||||
const { EmbedBuilder } = require('discord.js');
|
||||
const { calculateVector } = require('./vector');
|
||||
const { destinations } = require('../database/destinations');
|
||||
const { GetGuild } = require('../database/guild');
|
||||
|
||||
// Private functions (only called locally)
|
||||
|
||||
@@ -20,7 +21,7 @@ const ExpireEvent = async(client, guild, e) => {
|
||||
}
|
||||
|
||||
const HandlePlayerTrackEvent = async (client, guild, e) => {
|
||||
let player = guild.playerstats.find(stat => stat.gamertag == e.gamertag );
|
||||
let player = await client.dbo.collection("players").findOne({"gamertag": e.gamertag});
|
||||
|
||||
let newDt = await client.getDateEST(player.time);
|
||||
let unixTime = Math.floor(newDt.getTime()/1000);
|
||||
@@ -58,8 +59,7 @@ const HandlePlayerTrackEvent = async (client, guild, e) => {
|
||||
|
||||
module.exports = {
|
||||
|
||||
HandleAlarmsAndUAVs: async (client, guildId, data) => {
|
||||
let guild = await client.GetGuild(guildId);
|
||||
HandleAlarmsAndUAVs: async (client, guild, data) => {
|
||||
|
||||
for (let i = 0; i < guild.alarms.length; i++) {
|
||||
let alarm = guild.alarms[i];
|
||||
@@ -137,8 +137,7 @@ module.exports = {
|
||||
}
|
||||
},
|
||||
|
||||
HandleExpiredUAVs: async (client, guildId) => {
|
||||
let guild = await client.GetGuild(guildId);
|
||||
HandleExpiredUAVs: async (client, guild) => {
|
||||
let uavs = guild.uavs;
|
||||
let update = false;
|
||||
|
||||
@@ -161,7 +160,7 @@ module.exports = {
|
||||
}
|
||||
|
||||
if (update) {
|
||||
client.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {$set: { "server.uavs": uavs }}, (err, res) => {
|
||||
client.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, {$set: { "server.uavs": uavs }}, (err, res) => {
|
||||
if (err) return client.sendError(client.GetChannel(guild.adminLogsChannel), err);
|
||||
});
|
||||
}
|
||||
@@ -169,7 +168,7 @@ module.exports = {
|
||||
|
||||
KillInAlarm: async (client, guildId, data) => {
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
let guild = await GetGuild(client, guildId);
|
||||
|
||||
for (let i = 0; i < guild.alarms.length; i++) {
|
||||
let alarm = guild.alarms[i];
|
||||
@@ -199,7 +198,7 @@ module.exports = {
|
||||
return;
|
||||
},
|
||||
|
||||
PlaceFireplaceInAlarm: async (client, guildId, line) => {
|
||||
PlaceFireplaceInAlarm: async (client, guild, line) => {
|
||||
|
||||
let fireplacePlacement = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\) placed Fireplace/g;
|
||||
let data = [...line.matchAll(fireplacePlacement)][0];
|
||||
@@ -212,8 +211,6 @@ module.exports = {
|
||||
playerPOS: data[4].split(', ').map(v => parseFloat(v)),
|
||||
};
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
|
||||
for (let i = 0; i < guild.alarms.length; i++) {
|
||||
let alarm = guild.alarms[i];
|
||||
if (alarm.disabled || !alarm.rules.includes('ban_on_fireplace_placement')) continue;
|
||||
@@ -242,10 +239,7 @@ module.exports = {
|
||||
return;
|
||||
},
|
||||
|
||||
HandleEvents: async (client, guildId) => {
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
|
||||
HandleEvents: async (client, guild) => {
|
||||
for (let i = 0; i < guild.events.length; i++) {
|
||||
let event = guild.events[i];
|
||||
if (event.type == 'player-track') HandlePlayerTrackEvent(client, guild, event);
|
||||
|
||||
+28
-38
@@ -3,7 +3,7 @@ const { createUser, addUser } = require('../database/user');
|
||||
const { KillInAlarm } = require('./AlarmsHandler');
|
||||
const { destinations } = require('../database/destinations');
|
||||
const { calculateVector } = require('./vector');
|
||||
const { getDefaultPlayerStats } = require('../database/playerStatistics');
|
||||
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
|
||||
|
||||
const Templates = {
|
||||
Killed: 1,
|
||||
@@ -42,12 +42,12 @@ const Vehicles = {
|
||||
module.exports = {
|
||||
|
||||
// Update last death date for non PVP deaths
|
||||
UpdateLastDeathDate: async (client, stats, line) => {
|
||||
UpdateLastDeathDate: async (client, line) => {
|
||||
let killedByZmb = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by (.*)/g;
|
||||
let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
|
||||
|
||||
let data = line.includes('>) died.') ? [...line.matchAll(diedTemplate)][0] : [...line.matchAll(killedByZmb)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
let info = {
|
||||
time: data[1],
|
||||
@@ -58,19 +58,16 @@ module.exports = {
|
||||
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
|
||||
let victimStat = stats.find(stat => stat.playerID == info.victimID);
|
||||
let victimStatIndex = stats.indexOf(victimStat);
|
||||
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
|
||||
victimStat.lastDeathDate = newDt;
|
||||
if (victimStatIndex == -1) stats.push(victimStat);
|
||||
else stats[victimStatIndex] = victimStat;
|
||||
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
|
||||
|
||||
return stats;
|
||||
victimStat.lastDeathDate = newDt;
|
||||
|
||||
return await UpdatePlayer(client, victimStat);
|
||||
},
|
||||
|
||||
HandleKillfeed: async (client, guildId, stats, line) => {
|
||||
HandleKillfeed: async (client, guild, line) => {
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
const channel = client.GetChannel(guild.killfeedChannel);
|
||||
|
||||
let templateKilled = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g;
|
||||
@@ -96,7 +93,7 @@ module.exports = {
|
||||
killedBy == Templates.Vehicle ? [...line.matchAll(vehicleTemplate)][0] :
|
||||
[...line.matchAll(explosionTemplate)][0];
|
||||
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
// Create base data
|
||||
let info = {
|
||||
@@ -124,7 +121,7 @@ module.exports = {
|
||||
}
|
||||
else if (killedBy == Templates.Vehicle) info.causeOfDeath = data[6];
|
||||
else if (killedBy == Templates.Explosion) info.causeOfDeath = data[5];
|
||||
else return stats; // Unknown template;
|
||||
else return; // Unknown template;
|
||||
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
const unixTime = Math.floor(newDt.getTime()/1000);
|
||||
@@ -145,12 +142,9 @@ module.exports = {
|
||||
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
|
||||
|
||||
if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
|
||||
let victimStat = stats.find(stat => stat.playerID == info.victimID)
|
||||
let victimStatIndex = stats.indexOf(victimStat);
|
||||
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
|
||||
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
|
||||
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
|
||||
victimStat.lastDeathDate = newDt;
|
||||
if (victimStatIndex == -1) stats.push(victimStat);
|
||||
else stats[victimStatIndex] = victimStat;
|
||||
|
||||
const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
|
||||
killedBy == Templates.Vehicle ? Vehicles[info.causeOfDeath] : info.causeOfDeath;
|
||||
@@ -162,19 +156,17 @@ module.exports = {
|
||||
.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
|
||||
|
||||
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
|
||||
return stats;
|
||||
return await UpdatePlayer(client, victimStat);
|
||||
}
|
||||
|
||||
KillInAlarm(client, guildId, info); // check if kill happened in a no kill zone
|
||||
KillInAlarm(client, guild.serverID, info); // check if kill happened in a no kill zone
|
||||
|
||||
if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return stats;
|
||||
|
||||
let killerStat = stats.find(stat => stat.playerID == info.killerID)
|
||||
let victimStat = stats.find(stat => stat.playerID == info.victimID)
|
||||
let killerStatIndex = stats.indexOf(killerStat);
|
||||
let victimStatIndex = stats.indexOf(victimStat);
|
||||
if (killerStat == undefined) killerStat = getDefaultPlayerStats(info.killer, info.killerID);
|
||||
if (victimStat == undefined) victimStat = getDefaultPlayerStats(info.victim, info.victimID);
|
||||
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
|
||||
let killerStat = await client.dbo.collection("players").findOne({"playerID": info.killerID});
|
||||
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
|
||||
if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, client.config.Nitrado.ServerID);
|
||||
|
||||
killerStat.kills++;
|
||||
killerStat.killStreak++;
|
||||
@@ -198,23 +190,22 @@ module.exports = {
|
||||
|
||||
let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
|
||||
|
||||
|
||||
if (!banking) {
|
||||
banking = await createUser(interaction.member.user.id, guildId, guild.startingBalance, client)
|
||||
banking = await createUser(interaction.member.user.id, guild.serverID, guild.startingBalance, client)
|
||||
if (!client.exists(banking)) return client.sendInternalError(interaction, err);
|
||||
}
|
||||
banking = banking.user;
|
||||
|
||||
if (!client.exists(banking.guilds[guildId])) {
|
||||
const success = addUser(banking.guilds, guildId, interaction.member.user.id, client, guild.startingBalance);
|
||||
if (!client.exists(banking.guilds[ guild.serverID])) {
|
||||
const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, client, guild.startingBalance);
|
||||
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
|
||||
}
|
||||
|
||||
const newBalance = banking.guilds[guildId].balance + totalBounty;
|
||||
const newBalance = banking.guilds[ guild.serverID].balance + totalBounty;
|
||||
|
||||
await client.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
|
||||
$set: {
|
||||
[`user.guilds.${guildId}.balance`]: newBalance,
|
||||
[`user.guilds.${ guild.serverID}.balance`]: newBalance,
|
||||
}
|
||||
}, (err, res) => {
|
||||
if (err) return client.sendError(client.GetChannel(guild.killfeedChannel), `Killfeed Error: Updating killer bank balance\n${err}`);
|
||||
@@ -225,12 +216,11 @@ module.exports = {
|
||||
.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** in bounty rewards.`);
|
||||
|
||||
victimStat.bounties = []; // clear bounties after claimed
|
||||
victimStat.bountiesLength = 0;
|
||||
}
|
||||
|
||||
if (killerStatIndex == -1) stats.push(killerStat);
|
||||
else stats[killerStatIndex] = killerStat;
|
||||
if (victimStatIndex == -1) stats.push(victimStat);
|
||||
else stats[victimStatIndex] = victimStat;
|
||||
await UpdatePlayer(client, victimStat);
|
||||
await UpdatePlayer(client, killerStat);
|
||||
|
||||
const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
|
||||
|
||||
@@ -241,6 +231,6 @@ module.exports = {
|
||||
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
|
||||
if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
|
||||
|
||||
return stats;
|
||||
return;
|
||||
}
|
||||
}
|
||||
+41
-46
@@ -1,14 +1,15 @@
|
||||
const { EmbedBuilder } = require('discord.js');
|
||||
const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
|
||||
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
|
||||
const { getDefaultPlayerStats } = require('../database/playerStatistics');
|
||||
const { getDefaultPlayer } = require('../database/player');
|
||||
const { FetchServerSettings } = require('../util/NitradoAPI');
|
||||
const { UpdatePlayer } = require('../database/player')
|
||||
|
||||
let lastSendMessage;
|
||||
|
||||
module.exports = {
|
||||
|
||||
HandlePlayerLogs: async (client, guildId, stats, line, combatLogTimer = 5) => {
|
||||
HandlePlayerLogs: async (client, GuildDB, line, combatLogTimer = 5) => {
|
||||
|
||||
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
|
||||
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
|
||||
@@ -18,7 +19,7 @@ module.exports = {
|
||||
|
||||
if (line.includes(' connected')) {
|
||||
const data = [...line.matchAll(connectTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -26,16 +27,15 @@ module.exports = {
|
||||
playerID: data[3],
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
|
||||
playerStat.lastConnectionDate = newDt;
|
||||
playerStat.connected = true;
|
||||
playerStat.connections++;
|
||||
|
||||
// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
|
||||
if (client.playerSessions.has(info.playerID)) {
|
||||
@@ -51,20 +51,19 @@ module.exports = {
|
||||
client.playerSessions.set(info.playerID, newSession);
|
||||
}
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
|
||||
await SendConnectionLogs(client, guildId, {
|
||||
await SendConnectionLogs(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
connected: true,
|
||||
lastConnectionDate: null,
|
||||
});
|
||||
|
||||
return await UpdatePlayer(client, playerStat);
|
||||
}
|
||||
|
||||
if (line.includes(' disconnected')) {
|
||||
const data = [...line.matchAll(disconnectTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -72,16 +71,19 @@ module.exports = {
|
||||
playerID: data[3],
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
|
||||
|
||||
let oldUnixTime;
|
||||
let sessionTimeSeconds;
|
||||
const newDt = await client.getDateEST(info.time);
|
||||
const unixTime = Math.round(newDt.getTime() / 1000); // Seconds
|
||||
const oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime() / 1000); // Seconds
|
||||
const sessionTimeSeconds = unixTime - oldUnixTime;
|
||||
if (playerStat.lastConnectionDate != null) {
|
||||
oldUnixTime = Math.round(playerStat.lastConnectionDate.getTime() / 1000); // Seconds
|
||||
sessionTimeSeconds = unixTime - oldUnixTime;
|
||||
} else sessionTimeSeconds = 0;
|
||||
if (!client.exists(playerStat.longestSessionTime)) playerStat.longestSessionTime = 0;
|
||||
|
||||
playerStat.totalSessionTime = playerStat.totalSessionTime + sessionTimeSeconds;
|
||||
@@ -90,10 +92,7 @@ module.exports = {
|
||||
playerStat.lastDisconnectionDate = newDt;
|
||||
playerStat.connected = false;
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
|
||||
await SendConnectionLogs(client, guildId, {
|
||||
await SendConnectionLogs(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
connected: false,
|
||||
@@ -101,7 +100,7 @@ module.exports = {
|
||||
});
|
||||
|
||||
if (combatLogTimer != 0) {
|
||||
DetectCombatLog(client, guildId, {
|
||||
await DetectCombatLog(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
pos: playerStat.pos,
|
||||
@@ -111,11 +110,13 @@ module.exports = {
|
||||
combatLogTimer: combatLogTimer,
|
||||
});
|
||||
}
|
||||
|
||||
return await UpdatePlayer(client, playerStat);
|
||||
}
|
||||
|
||||
if (line.includes('pos=<') && !line.includes('hit by')) {
|
||||
const data = [...line.matchAll(positionTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -124,11 +125,10 @@ module.exports = {
|
||||
pos: data[4].split(', ').map(v => parseFloat(v))
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
|
||||
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
|
||||
|
||||
playerStat.lastPos = playerStat.pos;
|
||||
@@ -138,22 +138,21 @@ module.exports = {
|
||||
playerStat.time = `${info.time} EST`;
|
||||
playerStat.date = await client.getDateEST(info.time);
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
if (line.includes('hit by') || line.includes('killed by')) return; // prevent additional information from being fed to Alarms & UAVs
|
||||
|
||||
if (line.includes('hit by') || line.includes('killed by')) return stats; // prevent additional information from being fed to Alarms & UAVs
|
||||
|
||||
HandleAlarmsAndUAVs(client, guildId, {
|
||||
await HandleAlarmsAndUAVs(client, GuildDB, {
|
||||
time: info.time,
|
||||
player: info.player,
|
||||
playerID: info.playerID,
|
||||
pos: info.pos,
|
||||
});
|
||||
|
||||
return await UpdatePlayer(client, playerStat)
|
||||
}
|
||||
|
||||
if (line.includes('hit by Player')) {
|
||||
const data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
|
||||
if (!data) return stats;
|
||||
if (!data) return;
|
||||
|
||||
const info = {
|
||||
time: data[1],
|
||||
@@ -163,23 +162,21 @@ module.exports = {
|
||||
attackerID: data[7]
|
||||
};
|
||||
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
|
||||
if (!client.exists(info.player) || !client.exists(info.playerID)) return;
|
||||
|
||||
let playerStat = stats.find(stat => stat.playerID == info.playerID);
|
||||
let playerStatIndex = stats.indexOf(playerStat);
|
||||
if (playerStat === undefined) playerStat = getDefaultPlayerStats(info.player, info.playerID);
|
||||
let playerStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
||||
if (!client.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
|
||||
|
||||
playerStat.lastDamageDate = await client.getDateEST(info.time);
|
||||
playerStat.lastHitBy = info.attacker;
|
||||
|
||||
if (playerStatIndex === -1) stats.push(playerStat);
|
||||
else stats[playerStatIndex] = playerStat;
|
||||
return await UpdatePlayer(client, playerStat);
|
||||
}
|
||||
|
||||
return stats;
|
||||
return;
|
||||
},
|
||||
|
||||
HandleActivePlayersList: async (client, guildId) => {
|
||||
HandleActivePlayersList: async (client, guild) => {
|
||||
client.activePlayersTick = 0; // reset hour tick
|
||||
|
||||
const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
|
||||
@@ -207,12 +204,10 @@ module.exports = {
|
||||
statusText = "Unknown Status";
|
||||
}
|
||||
|
||||
let guild = await client.GetGuild(guildId);
|
||||
if (!client.exists(guild.playerstats)) guild.playerstats = [];
|
||||
if (!client.exists(guild.activePlayersChannel)) return;
|
||||
|
||||
const channel = client.GetChannel(guild.activePlayersChannel);
|
||||
let activePlayers = guild.playerstats.filter(p => p.connected === true);
|
||||
let activePlayers = await client.dbo.collection("players").find({"connected": true}).toArray();
|
||||
|
||||
let des = ``;
|
||||
for (let i = 0; i < activePlayers.length; i++) {
|
||||
|
||||
Reference in new issue
Block a user