4.3.0 update existing faction armband
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@@ -45,16 +45,16 @@ module.exports = {
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const opt = new ActionRowBuilder()
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const opt = new ActionRowBuilder()
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.addComponents(
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.addComponents(
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new ButtonBuilder()
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new ButtonBuilder()
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.setCustomId(`ChangeArmband-yes-${interaction.member.user.id}-${args[0].value}`)
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.setCustomId(`ChangeArmband-yes-${args[0].value}-${interaction.member.user.id}`)
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.setLabel("Yes")
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.setLabel("Yes")
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.setStyle(ButtonStyle.Success),
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.setStyle(ButtonStyle.Success),
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new ButtonBuilder()
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new ButtonBuilder()
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.setCustomId(`ChangeArmband-no-${interaction.member.user.id}-${args[0].value}`)
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.setCustomId(`ChangeArmband-no-${args[0].value}-${interaction.member.user.id}`)
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.setLabel("No")
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.setLabel("No")
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.setStyle(ButtonStyle.Secondary)
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.setStyle(ButtonStyle.Secondary)
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)
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)
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return interaction.send({ embeds: [warnArmbadChange], components: [opt], flags: (1 << 6) });
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return interaction.send({ embeds: [warnArmbadChange], components: [opt] });
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}
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}
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let available = new SelectMenuBuilder()
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let available = new SelectMenuBuilder()
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@@ -104,8 +104,28 @@ module.exports = {
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faction: factionID,
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faction: factionID,
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armband: interaction.values[0],
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armband: interaction.values[0],
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};
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};
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client.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, {$push: {'server.usedArmbands': interaction.values[0]}, $set: {[`server.factionArmbands.${factionID}`]: data}}, function (err, res) {
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if (err) return client.sendInternalError(interacction, err);
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let query = {
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$push: {
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'server.usedArmbands': interaction.values[0]
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},
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$set: {
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[`server.factionArmbands.${factionID}`]: data
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},
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};
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if (interaction.customId.split('-')[2] == 'update') {
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let removeQuery;
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for (const [fid, data] of Object.entries(GuildDB.factionArmbands)) {
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if (fid == factionID) removeQuery = data.armband;
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}
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client.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, {$pull: {'server.usedArmbands': removeQuery}}, function (err, res) {
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if (err) return client.sendInternalError(interaction, err);
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})
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}
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client.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, query, function (err, res) {
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if (err) return client.sendInternalError(interaction, err);
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})
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})
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let armbandURL;
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let armbandURL;
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@@ -128,7 +148,51 @@ module.exports = {
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ChangeArmband: {
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ChangeArmband: {
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run: async (client, interaction, GuildDB) => {
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run: async (client, interaction, GuildDB) => {
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if (!interaction.customId.endsWith(interaction.member.user.id))
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return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
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if (interaction.customId.split('-')[1]=='yes') {
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let available = new SelectMenuBuilder()
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.setCustomId(`Claim-${interaction.customId.split('-')[2]}-update-1-${interaction.member.user.id}`)
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.setPlaceholder('Select an armband from list 1 to claim')
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let availableNext = new SelectMenuBuilder()
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.setCustomId(`Claim-${interaction.customId.split('-')[2]}-update-2-${interaction.member.user.id}`)
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.setPlaceholder('Select an armband from list 2 to claim')
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let tracker = 0;
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for (let i = 0; i < Armbands.length; i++) {
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if (!GuildDB.usedArmbands.includes(Armbands[i].name)) {
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tracker++;
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data = {
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label: Armbands[i].name,
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description: 'Select this armband',
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value: Armbands[i].name,
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}
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if (tracker > 25) availableNext.addOptions(data);
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else available.addOptions(data);
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}
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}
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let compList = []
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let opt = new ActionRowBuilder().addComponents(available);
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compList.push(opt)
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let opt2 = undefined;
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if (tracker > 25) {
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opt2 = new ActionRowBuilder().addComponents(availableNext);
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compList.push(opt2);
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}
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return interaction.update({ embeds: [], components: compList });
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} else {
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const cancel = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription('**Canceled**\n> Your factions armband will remain the same');
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return interaction.update({ embeds: [cancel], components: [] });
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}
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}
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}
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}
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}
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}
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}
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayz-armbands",
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"name": "dayz-armbands",
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"version": "4.2.2",
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"version": "4.3.0",
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"description": "A Discord Bot to handle DayZ server flags and armbands for in game factions.",
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"description": "A Discord Bot to handle DayZ server flags and armbands for in game factions.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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