Merge pull request #15 from IrPgFKS0/co-work

Moved nitrado api back/cleaned up fetch errors
This commit is contained in:
SowinskiBraeden authored and GitHub committed 2023-09-05 14:30:13 -07:00
commit b8fea2960d
3 files changed
+47 -37

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+1 -1
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@@ -1,6 +1,6 @@
{ {
"name": "dayzr-bot", "name": "dayzr-bot",
"version": "9.8.0", "version": "9.8.1",
"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.", "description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
"main": "index.js", "main": "index.js",
"nodemonConfig": { "nodemonConfig": {
+10 -12
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@@ -2,6 +2,9 @@ const { EmbedBuilder } = require('discord.js');
const { HandleAlarmsAndUAVs } = require('./AlarmsHandler'); const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler'); const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
// custom util imports
const { FetchServerSettings } = require('../util/NitradoAPI');
module.exports = { module.exports = {
HandlePlayerLogs: async (client, guildId, stats, line) => { HandlePlayerLogs: async (client, guildId, stats, line) => {
@@ -162,19 +165,13 @@ module.exports = {
HandleActivePlayersList: async (client, guildId) => { HandleActivePlayersList: async (client, guildId) => {
client.activePlayersTick = 0; // reset hour tick client.activePlayersTick = 0; // reset hour tick
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, { const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
if (data && data != 1) {
let hostname = res.data.gameserver.settings.config.hostname; let hostname = data.data.gameserver.settings.config.hostname;
let map = res.data.gameserver.settings.config.mission.slice(12); let map = data.data.gameserver.settings.config.mission.slice(12);
let status = res.data.gameserver.status; let status = data.data.gameserver.status;
let slots = res.data.gameserver.slots; let slots = data.data.gameserver.slots;
let statusEmoji; let statusEmoji;
let statusText; let statusText;
@@ -227,3 +224,4 @@ module.exports = {
}); });
} }
} }
}
+36 -24
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@@ -9,22 +9,16 @@ const retryDelay = 5000; // 5 seconds
// Private functions (only called locally) // Private functions (only called locally)
const HandlePlayerBan = async (client, gamertag, ban) => { const HandlePlayerBan = async (client, gamertag, ban) => {
for (let retries = 0; retries <= maxRetries; retries++) { const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
try {
// get current bans
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
let bans = res.data.gameserver.settings.general.bans; if (data && data != 1) {
let bans = data.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`; if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, ''); else if (!ban) bans = bans.replace(gamertag, '');
else client.error("Incorrect Ban Option: HandlePlayerBan"); else client.error("Incorrect Ban Option: HandlePlayerBan");
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData(); const formData = new FormData();
formData.append("category", "general"); formData.append("category", "general");
formData.append("key", "bans"); formData.append("key", "bans");
@@ -45,11 +39,13 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
})); }));
return 0; return 0;
} catch (error) { } catch (error) {
if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`); client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
} }
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
} }
} }
}
// Public functions (called externally) // Public functions (called externally)
@@ -76,7 +72,8 @@ module.exports = {
await finished(Readable.fromWeb(body).pipe(stream)); await finished(Readable.fromWeb(body).pipe(stream));
return 0; return 0;
} catch (error) { } catch (error) {
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`); client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
} }
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
} }
@@ -106,16 +103,23 @@ module.exports = {
}, },
body: JSON.stringify(params) body: JSON.stringify(params)
}); });
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
return 0; return 0;
}
} catch (error) { } catch (error) {
client.error(`Error during restart request: ${error.message}`); client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`); if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
} }
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
} }
}, },
CheckServerStatus: async (client) => { FetchServerSettings: async (client, fetcher) => {
for (let retries = 0; retries <= maxRetries; retries++) { for (let retries = 0; retries <= maxRetries; retries++) {
try { try {
// get current status // get current status
@@ -127,9 +131,24 @@ module.exports = {
if (!res.ok) { if (!res.ok) {
const errorText = await res.text(); const errorText = await res.text();
client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`); client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else { } else {
const data = await res.json(); const data = await res.json();
return data;
}
} catch (error) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
CheckServerStatus: async (client) => {
const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === 'stopped') { if (data && data.data.gameserver.status === 'stopped') {
client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`); client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community. // Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
@@ -139,12 +158,5 @@ module.exports = {
module.exports.RestartServer(client, restart_message, message); module.exports.RestartServer(client, restart_message, message);
} }
} }
return 0;
} catch (error) {
client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}, },
} }