Merge pull request #15 from IrPgFKS0/co-work
Moved nitrado api back/cleaned up fetch errors
This commit is contained in:
4 files changed
+127
-117
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "9.8.0",
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"version": "9.8.1",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -1,4 +1,4 @@
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const { RegisterGlobalCommands, RegisterGuildCommands} = require("../util/RegisterSlashCommands");
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const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
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const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
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const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
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const MongoClient = require('mongodb').MongoClient;
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const MongoClient = require('mongodb').MongoClient;
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const { REST } = require('@discordjs/rest');
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const { REST } = require('@discordjs/rest');
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@@ -127,7 +127,7 @@ class DayzRBot extends Client {
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lastLog: null
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lastLog: null
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};
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};
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}
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}
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const rl = readline.createInterface({
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const rl = readline.createInterface({
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input: fileStream,
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input: fileStream,
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crlfDelay: Infinity
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crlfDelay: Infinity
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@@ -142,7 +142,7 @@ class DayzRBot extends Client {
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let s = guild.playerstats;
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let s = guild.playerstats;
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s.map(p => p.connected = false) // assume all players not connected
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s.map(p => p.connected = false) // assume all players not connected
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for (let i = logIndex + 1; i < lines.length; i++) {
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for (let i = logIndex + 1; i < lines.length; i++) {
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if (lines[i].includes('| ####')) continue;
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if (lines[i].includes('| ####')) continue;
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if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
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if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
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+57
-59
@@ -2,6 +2,9 @@ const { EmbedBuilder } = require('discord.js');
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const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
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const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
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const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
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const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
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// custom util imports
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const { FetchServerSettings } = require('../util/NitradoAPI');
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module.exports = {
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module.exports = {
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HandlePlayerLogs: async (client, guildId, stats, line) => {
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HandlePlayerLogs: async (client, guildId, stats, line) => {
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@@ -162,68 +165,63 @@ module.exports = {
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HandleActivePlayersList: async (client, guildId) => {
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HandleActivePlayersList: async (client, guildId) => {
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client.activePlayersTick = 0; // reset hour tick
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client.activePlayersTick = 0; // reset hour tick
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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const data = await FetchServerSettings(client, 'HandleActivePlayersList'); // Fetch server status
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headers: {
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"Authorization": client.config.Nitrado.Auth
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if (data && data != 1) {
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let hostname = data.data.gameserver.settings.config.hostname;
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let map = data.data.gameserver.settings.config.mission.slice(12);
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let status = data.data.gameserver.status;
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let slots = data.data.gameserver.slots;
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let statusEmoji;
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let statusText;
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if (status === "started") {
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statusEmoji = "🟢";
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statusText = "Active";
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} else if (status === "stopped") {
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statusEmoji = "🔴";
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statusText = "Stopped";
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} else if (status === "restarting") {
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statusEmoji = "↻";
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statusText = "Restarting";
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} else {
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statusEmoji = "❓"; // Unknown status
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statusText = "Unknown Status";
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}
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}
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}).then(response =>
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response.json().then(data => data)
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let guild = await client.GetGuild(guildId);
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).then(res => res);
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if (!client.exists(guild.playerstats)) guild.playerstats = [];
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if (!client.exists(guild.activePlayersChannel)) return;
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let hostname = res.data.gameserver.settings.config.hostname;
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let map = res.data.gameserver.settings.config.mission.slice(12);
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let status = res.data.gameserver.status;
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let slots = res.data.gameserver.slots;
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let statusEmoji;
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let statusText;
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if (status === "started") {
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statusEmoji = "🟢";
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statusText = "Active";
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} else if (status === "stopped") {
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statusEmoji = "🔴";
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statusText = "Stopped";
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} else if (status === "restarting") {
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statusEmoji = "↻";
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statusText = "Restarting";
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} else {
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statusEmoji = "❓"; // Unknown status
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statusText = "Unknown Status";
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}
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let guild = await client.GetGuild(guildId);
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if (!client.exists(guild.playerstats)) guild.playerstats = [];
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if (!client.exists(guild.activePlayersChannel)) return;
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const channel = client.GetChannel(guild.activePlayersChannel);
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const channel = client.GetChannel(guild.activePlayersChannel);
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let activePlayers = guild.playerstats.filter(p => p.connected == true);
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let activePlayers = guild.playerstats.filter(p => p.connected == true);
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let des = ``;
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let des = ``;
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for (let i = 0; i < activePlayers.length; i++) {
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for (let i = 0; i < activePlayers.length; i++) {
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des += `**- ${activePlayers[i].gamertag}**\n`;
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des += `**- ${activePlayers[i].gamertag}**\n`;
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}
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const nodes = activePlayers.length === 0;
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const PlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
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.addFields(
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{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
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{ name: 'Map:', value: `\` ${map} \``, inline: true },
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{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
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{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
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);
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTimestamp()
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.setTitle(`Players Online:`)
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.setDescription(des || (nodes ? "No Players Online :(" : ""))
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return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
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setTimeout(() => {
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sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
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}, 360000);
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});
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}
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}
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const nodes = activePlayers.length === 0;
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const PlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
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.addFields(
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{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
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{ name: 'Map:', value: `\` ${map} \``, inline: true },
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{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
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{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
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);
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const activePlayersEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setTimestamp()
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.setTitle(`Players Online:`)
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.setDescription(des || (nodes ? "No Players Online :(" : ""))
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return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
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setTimeout(() => {
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sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
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}, 360000);
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});
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}
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}
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}
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}
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+66
-54
@@ -9,45 +9,41 @@ const retryDelay = 5000; // 5 seconds
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// Private functions (only called locally)
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// Private functions (only called locally)
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const HandlePlayerBan = async (client, gamertag, ban) => {
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const HandlePlayerBan = async (client, gamertag, ban) => {
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for (let retries = 0; retries <= maxRetries; retries++) {
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const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
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try {
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// get current bans
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const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
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headers: {
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"Authorization": client.config.Nitrado.Auth
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}
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}).then(response =>
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response.json().then(data => data)
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).then(res => res);
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let bans = res.data.gameserver.settings.general.bans;
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if (data && data != 1) {
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if (ban) bans += `\r\n${gamertag}`;
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let bans = data.data.gameserver.settings.general.bans;
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else if (!ban) bans = bans.replace(gamertag, '');
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if (ban) bans += `\r\n${gamertag}`;
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else client.error("Incorrect Ban Option: HandlePlayerBan");
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else if (!ban) bans = bans.replace(gamertag, '');
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else client.error("Incorrect Ban Option: HandlePlayerBan");
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const formData = new FormData();
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for (let retries = 0; retries <= maxRetries; retries++) {
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formData.append("category", "general");
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try {
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formData.append("key", "bans");
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const formData = new FormData();
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formData.append("value", bans);
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formData.append("category", "general");
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formData.pipe(concat(data => {
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formData.append("key", "bans");
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async function sendList() {
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formData.append("value", bans);
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await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
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formData.pipe(concat(data => {
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method: "POST",
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async function sendList() {
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credentials: 'include',
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await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
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headers: {
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method: "POST",
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...formData.getHeaders(),
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credentials: 'include',
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"Authorization": client.config.Nitrado.Auth
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headers: {
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},
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...formData.getHeaders(),
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body: data,
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"Authorization": client.config.Nitrado.Auth
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});
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},
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}
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body: data,
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sendList();
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});
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}));
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}
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return 0;
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sendList();
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} catch (error) {
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}));
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if (retries === maxRetries) throw new Error(`HandlePlayerBans: Failed to fetch data after ${maxRetries} retries`);
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return 0;
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} catch (error) {
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client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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}
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}
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@@ -76,7 +72,8 @@ module.exports = {
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await finished(Readable.fromWeb(body).pipe(stream));
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await finished(Readable.fromWeb(body).pipe(stream));
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return 0;
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return 0;
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} catch (error) {
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} catch (error) {
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if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
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client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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@@ -106,16 +103,23 @@ module.exports = {
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},
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},
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body: JSON.stringify(params)
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body: JSON.stringify(params)
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});
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});
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return 0;
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if (!res.ok) {
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const errorText = await res.text();
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client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`);
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return 1; // Return error status on failed status code.
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} else {
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return 0;
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}
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} catch (error) {
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} catch (error) {
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client.error(`Error during restart request: ${error.message}`);
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client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
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if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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},
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},
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CheckServerStatus: async (client) => {
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FetchServerSettings: async (client, fetcher) => {
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for (let retries = 0; retries <= maxRetries; retries++) {
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for (let retries = 0; retries <= maxRetries; retries++) {
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try {
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try {
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// get current status
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// get current status
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@@ -124,27 +128,35 @@ module.exports = {
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"Authorization": client.config.Nitrado.Auth
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"Authorization": client.config.Nitrado.Auth
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}
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}
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});
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});
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if (!res.ok) {
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if (!res.ok) {
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const errorText = await res.text();
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const errorText = await res.text();
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client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: CheckServerStatus`);
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client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`);
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if (retries === 2) return 1; // Return error status on the second failed status code.
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} else {
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} else {
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const data = await res.json();
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const data = await res.json();
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if (data && data.data.gameserver.status === 'stopped') {
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return data;
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client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
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// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
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restart_message = 'Server being restarted by periodic bot check.';
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message = 'The server was restarted by periodic bot check!';
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module.exports.RestartServer(client, restart_message, message);
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}
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}
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}
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return 0;
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} catch (error) {
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} catch (error) {
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client.error(`Failed to connect to Nitrado (${client.config.Nitrado.ServerID}): ${error.message}`);
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client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
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if (retries === maxRetries) throw new Error(`CheckServerStatus: Failed to fetch data after ${maxRetries} retries`);
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if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
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}
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}
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
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}
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}
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},
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},
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CheckServerStatus: async (client) => {
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const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status
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if (data && data != 1) {
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if (data && data.data.gameserver.status === 'stopped') {
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client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
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// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
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restart_message = 'Server being restarted by periodic bot check.';
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message = 'The server was restarted by periodic bot check!';
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module.exports.RestartServer(client, restart_message, message);
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}
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}
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},
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}
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}
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Reference in new issue
Block a user