From d5315056b508fae1dbd227207d80c298393e8068 Mon Sep 17 00:00:00 2001 From: SowinskiBraeden Date: Fri, 26 Apr 2024 10:02:17 -0700 Subject: [PATCH] fix/FetchServerSettings via HandleActivePlayerList --- package.json | 2 +- util/LogsHandler.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/package.json b/package.json index 9f8a866..e4cd4f6 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "dayzr-bot", - "version": "13.1.5", + "version": "13.1.6", "description": "A General Purpose Discord Bot for DayZ Nitrado Servers.", "main": "index.js", "nodemonConfig": { diff --git a/util/LogsHandler.js b/util/LogsHandler.js index 1009d86..b1474b6 100644 --- a/util/LogsHandler.js +++ b/util/LogsHandler.js @@ -209,7 +209,7 @@ module.exports = { if (!client.exists(guild.activePlayersChannel)) return; const channel = client.GetChannel(guild.activePlayersChannel); - const data = await FetchServerSettings(GuildDB.Nitrado, client, 'HandleActivePlayersList'); // Fetch server status + const data = await FetchServerSettings(nitrado_cred, client, 'HandleActivePlayersList'); // Fetch server status const e = data && data !== 1; // Check if data exists const hostname = e ? data.data.gameserver.settings.config.hostname : 'N/A';