pay off bounties for double price
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+64
-7
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+63
-6
@@ -35,6 +35,11 @@ module.exports = {
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type: 5,
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type: 5,
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required: false
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required: false
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}]
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}]
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}, {
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name: "pay",
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description: "Pay off your bounty (double price)",
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value: "pay",
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type: 1,
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}, {
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}, {
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name: "view",
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name: "view",
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description: "View all active bounties",
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description: "View all active bounties",
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@@ -51,12 +56,7 @@ module.exports = {
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*/
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*/
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run: async (client, interaction, args, { GuildDB }) => {
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run: async (client, interaction, args, { GuildDB }) => {
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if (args[0].name == 'set') {
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if (args[0].name == 'set' || args[0].name == 'pay') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
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let banking = await client.dbo.collection("users").findOne({"user.userID": interaction.member.user.id}).then(banking => banking);
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if (!banking) {
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if (!banking) {
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@@ -82,6 +82,13 @@ module.exports = {
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const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
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const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
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}
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}
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}
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if (args[0].name == 'set') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) {
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if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) {
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let nsf = new EmbedBuilder()
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let nsf = new EmbedBuilder()
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@@ -126,6 +133,56 @@ module.exports = {
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if (anonymous && anonymous.value) return interaction.send({ embeds: [successEmbed], flags: (1 << 6) });
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if (anonymous && anonymous.value) return interaction.send({ embeds: [successEmbed], flags: (1 << 6) });
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return interaction.send({ embeds: [successEmbed] });
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return interaction.send({ embeds: [successEmbed] });
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} else if (args[0].name == 'pay') {
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let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.member.user.id);
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** Your user ID could not be found, contact an Admin.')] });
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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if (playerStat.bounties.length == 0) {
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const noBounty = new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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.setDescription(`You have no bounties to pay off.`)
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return interaction.send({ embeds: [noBounty] });
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}
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let totalBounty = 0;
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for (let i = 0; i < playerStat.bounties.length; i++) {
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totalBounty += playerStat.bounties[i].value;
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}
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if (banking.guilds[GuildDB.serverID].balance.toFixed(2) - (totalBounty * 2) < 0) {
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let embed = new EmbedBuilder()
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.setTitle('**Bank Notice:** NSF. Non sufficient funds')
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.setColor(client.config.Colors.Red);
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return interaction.send({ embeds: [embed], flags: (1 << 6) });
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}
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const newBalance = banking.guilds[GuildDB.serverID].balance - (totalBounty * 2);
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client.dbo.collection("users").updateOne({"user.userID":interaction.member.user.id},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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playerStat.bounties = [];
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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}, function(err, res) {
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if (err) return client.sendInternalError(interaction, err);
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});
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const payedOff = new EmbedBuilder()
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.setColor(client.config.Colors.Green)
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.setDescription(`Successfully paid off **$${(totalBounty * 2).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** in bounties.`);
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return interaction.send({ embeds: [payedOff] });
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} else if (args[0].name == 'view') {
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} else if (args[0].name == 'view') {
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let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0);
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let activeBounties = GuildDB.playerstats.filter((p) => p.bounties.length > 0);
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+1
-1
@@ -1,6 +1,6 @@
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{
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{
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"name": "dayz-armbands",
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"name": "dayz-armbands",
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"version": "8.3.6",
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"version": "8.4.0",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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