fix log file find/download

This commit is contained in:
SowinskiBraeden committed 2026-03-24 15:08:16 -07:00
1 parent df6b9140ec
commit e8303fc14a
3 files changed
+60 -54

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+2 -2
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@@ -1,12 +1,12 @@
{
"name": "dayzr-bot",
"version": "13.3.23",
"version": "13.3.25",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "dayzr-bot",
"version": "13.3.23",
"version": "13.3.25",
"license": "MIT",
"dependencies": {
"@discordjs/rest": "^1.1.0",
+23 -18
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@@ -6,7 +6,7 @@ const Logger = require("../util/Logger");
const crypto = require('crypto');
// custom util imports
const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings, PostServerSettings, NitradoCredentialStatus } = require('../util/NitradoAPI');
const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings, PostServerSettings, NitradoCredentialStatus, GetRemoteDir } = require('../util/NitradoAPI');
const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
const { HandleKillfeed, UpdateLastDeathDate } = require('../util/KillfeedHandler');
const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require('../util/AlarmsHandler');
@@ -120,7 +120,7 @@ class DayzRBot extends Client {
this.log(`Interaction [${interaction.guild_id}] - ${command}`);
const rest = new REST({ version: '10' }).setToken(this.config.Token);
// Easy to send response so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
const handleCallback = async (interactionType, message) => {
@@ -136,7 +136,7 @@ class DayzRBot extends Client {
interaction.send = async (message) => handleCallback(InteractionResponseType.ChannelMessageWithSource, message);
interaction.deferReply = async (message) => handleCallback(InteractionResponseType.DeferredChannelMessageWithSource, message);
interaction.showModal = async (message) => handleCallback(InteractionResponseType.Modal, message);
interaction.editReply = async (message) => {
return await rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
body: message,
@@ -187,7 +187,7 @@ class DayzRBot extends Client {
if (this.playerSessions.get(guild.Nitrado.ServerID).size === 0) {
let players = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID}) // Get all players of this server
.toArray().then(all => all.filter(p => p.connected).map(p => p.connected = false)); // assume all players who were previously connected are not connected on init only.
for (let i = 0; i < players.length; i++) {
await UpdatePlayer(this, players[i])
}
@@ -203,7 +203,7 @@ class DayzRBot extends Client {
if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(guild.Nitrado.ServerID, this, guild, lines[i], guild.combatLogTimer);
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(guild.Nitrado.ServerID, this, lines[i]); // Updates users last death date for non PVP deaths.
if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(this, guild, lines[i]);
// Handle killfeed logs
if (
(lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) || // Handle explosive deaths
@@ -222,18 +222,18 @@ class DayzRBot extends Client {
if (!channel) return;
const NAME = "DayZ.R Zone Alert";
const webhook = await GetWebhook(this, NAME, channel_id);
const webhook = await GetWebhook(this, NAME, channel_id);
data.forEach(async (embeds, role) => {
let embedArrays = [];
while (embeds.length > 0)
embedArrays.push(embeds.splice(0, maxEmbed));
for (let i = 0; i < embedArrays.length; i++) {
for (let i = 0; i < embedArrays.length; i++) {
let content = { embeds: embedArrays[i] };
if (role != '-no-role-ping-') content.content = `<@&${role}>`;
WebhookSend(this, webhook, content);
// if (role == '-no-role-ping-') channel.send({ embeds: embedArrays[i] });
// else channel.send({ content: `<@&${role}>`, embeds: embedArrays[i] });
}
@@ -266,7 +266,7 @@ class DayzRBot extends Client {
if (!this.exists(info.player) || !this.exists(info.playerID)) continue; // Skip this player if the player does not exist.
lastDetectedTime = await this.getDateEST(info.time);
let playerStat = await this.dbo.collection("players").findOne({"playerID": info.playerID});
if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, guild.Nitrado.ServerID);
@@ -311,7 +311,7 @@ class DayzRBot extends Client {
c.guilds.cache.forEach(async (guild) => {
let GuildDB = await GetGuild(c, guild.id);
/*
Note to self:
return statements do not prematurely exit out of a forEach loop like it does in a for loop.
@@ -321,7 +321,7 @@ class DayzRBot extends Client {
if (GuildDB.Nitrado.Status == NitradoCredentialStatus.FAILED) return; // Continue if these credentials are marked as failed
const NitradoCred = {
ServerID: GuildDB.Nitrado.ServerID,
ServerID: GuildDB.Nitrado.ServerID,
UserID: GuildDB.Nitrado.UserID,
Auth: decrypt(
GuildDB.Nitrado.Auth,
@@ -349,8 +349,13 @@ class DayzRBot extends Client {
GuildDB.Nitrado.Mission = Missions[settings.settings.config.mission];
if (settings.game_specific.log_files.length == 0) return; // Ignore if no log files on Nitrado server
const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
console.log(`${settings.game_specific.path}config`);
let filenames = await GetRemoteDir(NitradoCred, c, `${settings.game_specific.path}config`);
filenames = filenames.map(path => path.path)
filenames = filenames.filter(path => path.includes(".ADM"))
const filename = filenames[filenames.length - 1];
// const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
// Ensure Player List is logged for next update
@@ -396,8 +401,8 @@ class DayzRBot extends Client {
databaselogs.attempts = 0; // reset attempts
this.databaseConnected = true;
} catch (err) {
databaselogs.attempts++;
databaselogs.connected = false;
databaselogs.attempts++;
databaselogs.connected = false;
let db = mongoURI.includes("@") ? mongoURI.split("@")[1] : mongoURI.split("//")[1];
db = db.includes("/") ? db.split("/")[0] : db;
this.error(`Failed to connect to mongodb (mongodb://${db}/${dbo}): attempt ${databaselogs.attempts} - ${err}`);
@@ -416,7 +421,7 @@ class DayzRBot extends Client {
if (!this.databaseConnected) return;
let guilds = await this.dbo.collection("guilds").find({}).toArray();
/*
Initialize auto restart for enabled servers
Initialize last logs
@@ -426,7 +431,7 @@ class DayzRBot extends Client {
if (!this.exists(guilds[i].Nitrado)) continue;
if (guilds[i].server.autoRestart) {
const NitradoCred = {
ServerID: guilds[i].Nitrado.ServerID,
ServerID: guilds[i].Nitrado.ServerID,
UserID: guilds[i].Nitrado.UserID,
Auth: decrypt(
guilds[i].Nitrado.Auth,
@@ -457,7 +462,7 @@ class DayzRBot extends Client {
}
exists(n) { return typeof(n) == 'number' ? !isNaN(n) : null != n && undefined != n && "" != n }
secondsToDhms(seconds) {
seconds = Number(seconds);
const d = Math.floor(seconds / (3600 * 24));
+35 -34
View File
@@ -22,7 +22,7 @@ const UploadNitradoFile = async (nitrado_cred, client, remoteDir, remoteFilename
}).then(response => response.json());
let contents = fs.readFileSync(localFileDir, 'utf8');
const uploadRes = await fetch(res.data.token.url, {
method: "POST",
headers: {
@@ -63,36 +63,37 @@ const HandlePlayerBan = async (nitrado_cred, client, gamertag, ban) => {
}
}
const GetRemoteDir = async (nitrado_cred, client, dir="") => {
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
if (res.status === "error") return 1;
return res.data.entries;
} catch (error) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
if (retries == maxRetries) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
// Public functions (called externally)
module.exports = {
GetRemoteDir: async (nitrado_cred, client, dir="") => {
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
if (res.status === "error") return 1;
return res.data.entries;
} catch (error) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
if (retries == maxRetries) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${maxRetries} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
DownloadNitradoFile: async(nitrado_cred, client, filename, outputDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
@@ -100,7 +101,7 @@ module.exports = {
headers: {
"Authorization": nitrado_cred.Auth
}
}).then(response =>
}).then(response =>
response.json().then(data => data)
).then(res => res);
@@ -124,8 +125,8 @@ module.exports = {
},
/*
Export explicit function names; i.e BanPlayer() & UnbanPlayer()
that call to the private parent function HandlePlayerBan()
Export explicit function names; i.e BanPlayer() & UnbanPlayer()
that call to the private parent function HandlePlayerBan()
rather than write two whole different functions for each.
*/
@@ -261,7 +262,7 @@ module.exports = {
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
@@ -272,7 +273,7 @@ module.exports = {
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, 'cfggameplay.json', jsonDir);
if (uploaded == 1) return 1;
return 0;
},
@@ -289,7 +290,7 @@ module.exports = {
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir));
@@ -300,7 +301,7 @@ module.exports = {
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, 'cfggameplay.json', jsonDir);
if (uploaded == 1) return 1;
return 0;
},