refactor/NitradoAPI.js to support future updates

This commit is contained in:
SowinskiBraeden committed 2023-09-06 21:23:41 -07:00
1 parent 52b65a8d1e
commit f7e94e1547
4 files changed
+98 -34

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+78 -30
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@@ -8,6 +8,44 @@ const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const PostServerSettings = async (client, category, key, value) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat(data => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
if (!res.ok) {
const errorText = await res.text();
client.error(`Failed to get post Nitrado server settings (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
}
postData();
}));
return 0;
} catch (error) {
client.error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
const HandlePlayerBan = async (client, gamertag, ban) => {
const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status
@@ -17,33 +55,9 @@ const HandlePlayerBan = async (client, gamertag, ban) => {
else if (!ban) bans = bans.replace(gamertag, '');
else client.error("Incorrect Ban Option: HandlePlayerBan");
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", "general");
formData.append("key", "bans");
formData.append("value", bans);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
let category = 'general';
let key = 'bans';
return await PostServerSettings(client, category, key, bans); // returns 1 (failed) or 0 (not failed)
}
}
@@ -66,7 +80,7 @@ module.exports = {
if (!res.data || !res.data.token) {
client.error(`Error downloading File "${filename}":`);
client.error(res);
return -1;
return 1;
}
const { body } = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
@@ -85,8 +99,8 @@ module.exports = {
rather than write two whole different functions for each.
*/
BanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, false),
BanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, false),
RestartServer: async (client, restart_message, message) => {
const params = {
@@ -159,4 +173,38 @@ module.exports = {
}
}
},
ToggleBaseDamage: async (client, preference) => {
const settings = await module.exports.FetchServerSettings(client, 'ToggleBaseDamage'); // Fetch server settings
if (settings && settings != 1) {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const formData = new FormData();
formData.append("category", "config");
formData.append("key", "disableBaseDamage");
formData.append("value", preference);
formData.pipe(concat(data => {
async function sendList() {
await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, {
method: "POST",
credentials: 'include',
headers: {
...formData.getHeaders(),
"Authorization": client.config.Nitrado.Auth
},
body: data,
});
}
sendList();
}));
return 0;
} catch (error) {
client.error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`);
if (retries === maxRetries) throw new Error(`HandlePlayerBan: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
}
}