refactor/doc comments + types where possible
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@@ -50,24 +50,27 @@ import { GetWebhook, WebhookSend } from "./util/WebhookHandler";
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// Database
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import { Player, UpdatePlayer, getDefaultPlayer } from "./database/player";
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import { Missions, MissionKey } from "./database/destinations";
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import { GuildConfig, NitradoConfig, GetGuild } from "./database/guild";
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import { GuildConfig, NitradoConfig, GetGuild, NitradoCredentials, IntegerBoolean, GuildConfigDB } from "./database/guild";
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const MINUTE = 60000; // 1 minute in milliseconds
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const AUTO_RESTART_INTERVAL = 600000; // Set auto-restart interval 10 minutes (600,000ms)
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const STARTING_PLAYERS_TICK = 11;
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// TODO: move this interface to LogsHandler when converted to ts
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interface PlayerSession {
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interface PlayerSession
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{
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startTime: Date;
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endTime: Date | null;
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};
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// TODO: put this somewhere else
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interface CommandOptions {
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interface CommandOptions
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{
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};
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interface InteractionHandler {
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interface InteractionHandler
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{
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run: (
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client: DayZR,
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interaction: ChatInputCommandInteraction,
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@@ -75,18 +78,21 @@ interface InteractionHandler {
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) => Promise<void>;
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}
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interface Command {
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interface Command
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{
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name: string;
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debug: boolean;
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global: boolean;
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description: string;
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usage: string;
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permissions: {
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permissions:
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{
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channel: Array<string>;
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member: Array<string>;
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};
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options: Array<CommandOptions>;
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SlashCommand: {
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SlashCommand:
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{
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run: (
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client: DayZR,
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interaction: ChatInputCommandInteraction,
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@@ -95,11 +101,25 @@ interface Command {
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start?: number
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) => Promise<void>;
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};
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Interactions?: {
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Interactions?:
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{
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[InteractoinName: string]: InteractionHandler;
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}
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}
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/**
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* DayZR extends discord.js Client and contains many
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* important methods that handles concurrent log
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* checking, handling logs, calling utility methods
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* to handle logs, update database, send queued alarms,
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* clean claimed armbands per guild, store player sessions,
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* commands, handlers, interaction handlers, keeping track
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* of where logs have been scanned, server automatic restarts,
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* etc.
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*
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* @author Braeden Sowinski
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* @version 14.0.0
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*/
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export default class DayZR extends Client
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{
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@@ -126,7 +146,17 @@ export default class DayZR extends Client
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private activePlayersTick: number;
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private timer: number;
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constructor(options: ClientOptions, config: Config)
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/**
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* DayZR constructor to create discord Client
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* and initialize maps, determine which guilds
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* have valid Nitrado credentials, setup
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* concurrent log checking for guilds with valid
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* Nitrado credentials.
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*
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* @param options for discord.js Client
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* @param config general config for DayZR bot
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*/
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public constructor(options: ClientOptions, config: Config)
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{
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super(options);
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@@ -180,6 +210,7 @@ export default class DayZR extends Client
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this.Ready = false;
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this.activePlayersTick = STARTING_PLAYERS_TICK;
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// Handle Interactions via websocket
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this.ws.on(
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GatewayDispatchEvents.InteractionCreate,
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async (interaction: ChatInputCommandInteraction) =>
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@@ -187,8 +218,7 @@ export default class DayZR extends Client
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const start: number = new Date().getTime();
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if (interaction.type == InteractionType.ApplicationCommand)
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{
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if (interaction.type != InteractionType.ApplicationCommand) return
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if (!interaction.guildId) return;
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let GuildDB: GuildConfig = await GetGuild(this, interaction.guildId);
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@@ -206,6 +236,7 @@ export default class DayZR extends Client
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const command: string = interaction.commandName;
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const args: any = interaction.options;
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// TODO: maybe move this to another method
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// Free unused armbands for related commands
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if (["armbands", "claim", "factions"].includes(command))
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{
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@@ -242,8 +273,9 @@ export default class DayZR extends Client
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this.log(`Interaction [${interaction.guildId}] - ${command}`);
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const rest = new REST({ version: "10" }).setToken(this.config.Token);
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const rest: REST = new REST({ version: "10" }).setToken(this.config.Token);
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// Ensure embeds are properly formatted to send
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const normalizeMessage = (message: any) =>
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{
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if (message?.embeds) {
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@@ -258,7 +290,10 @@ export default class DayZR extends Client
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};
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// Easy to send response so ;)
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const handleCallback = async (interactionType: InteractionResponseType, message: any): Promise<unknown> =>
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const handleCallback = async (
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interactionType: InteractionResponseType,
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message: any
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): Promise<unknown> =>
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{
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message = normalizeMessage(message);
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@@ -295,18 +330,37 @@ export default class DayZR extends Client
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let cmd: Command | undefined = this.commands.get(command);
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if (!cmd) return;
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try {
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try
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{
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cmd.SlashCommand.run(this, interaction, args, GuildDB, start); // start is only used in ping / stats command
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} catch (err: any) {
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this.sendInternalError(interaction, err);
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}
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catch (err: any)
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{
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this.sendInternalError(interaction, err);
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}
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});
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}
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/**
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* log sends given log messages to the logger
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* to print to console and write to file.
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* @param text to send to logger.
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*/
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private log(text: string): void { this.logger.log(text); }
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/**
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* error send a given error message to the logger
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* to print to console and write to file.
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* @param text to send to logger as error.
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*/
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public error(text: string): void { this.logger.error(text); }
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/**
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* getDateEST gets proper Date from given nitrado EST time
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* @param time in string format hh:mm:ss
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* @returns Date object at the given time
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*/
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public getDateEST(time: string): Date
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{
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// TODO: fix magic numbers <------------------------------------------------------------------------------------
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@@ -318,6 +372,32 @@ export default class DayZR extends Client
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return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
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}
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/**
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* readLogs of nitrado server from given guild configuration,
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* ensures logs arent read twice. Checks contents of logs and
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* send to appropriate handler in util/ e.g. HandlePlayerLog,
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* HandleKillfeed, etc.
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*
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* After all logs are read, and handlers update db as needed,
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* send any queued alarm pings to configured discord webhooks.
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* Then clear alarm embed queue of given guild.
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*
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* After alarm queue embeds are handled, any players who are
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* still connected, are checked against logs latest logs
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* player list to ensure they are still connected. If players
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* are no longer connected even while being marked as connected.
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* Mark players as disconnected.
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*
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* Any players who have been determined to be still connected to
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* server, update their calculated session times. Update players
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* database for connected and previously connected to updated
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* session stats.
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*
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* Update guild config lastLog read to ensure we continue from
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* where we last left off in the logs when we call readLogs next.
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*
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* @param guild config to read Nitrado logs
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*/
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private async readLogs(guild: GuildConfig): Promise<void>
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{
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@@ -334,7 +414,7 @@ export default class DayZR extends Client
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const lastLog: string | null | undefined = this.logHistory.get(guild.Nitrado.ServerID);
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let logIndex = -1;
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let logIndex: number = -1;
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if (lastLog != null)
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{
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logIndex = lines.indexOf(lastLog);
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@@ -361,6 +441,7 @@ export default class DayZR extends Client
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}
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}
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// Read logs
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for (let i = logIndex + 1; i < lines.length; i++)
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{
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// TODO: tidy this up its just bad looking
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@@ -391,11 +472,11 @@ export default class DayZR extends Client
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{
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queue.forEach(async (data, channel_id) =>
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{
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const channel = this.GetChannel(channel_id);
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const channel: Channel | undefined = this.GetChannel(channel_id);
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if (!channel) return;
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const NAME = "DayZ.R Zone Alert";
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const webhook = await GetWebhook(this, NAME, channel_id);
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const NAME: string = "DayZ.R Zone Alert";
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const webhook: any = await GetWebhook(this, NAME, channel_id);
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data.forEach(async (embeds, role) =>
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{
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@@ -425,8 +506,10 @@ export default class DayZR extends Client
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});
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});
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this.alarmPingQueue.set(guild.serverID, new Map()); // Clear alarm queue for this guild
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// Clear alarm queue for this guild
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this.alarmPingQueue.set(guild.serverID, new Map());
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// Get all previously connected players from database.
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const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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let previouslyConnected = await this.dbo.collection("players").find(
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{
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@@ -437,8 +520,9 @@ export default class DayZR extends Client
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return players.filter(p => p.connected);
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});
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let lastDetectedTime;
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let lastDetectedTime: Date;
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// Get latest player list from logs
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for (let i = lines.length - 1; i > 0; i--)
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{
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@@ -448,7 +532,7 @@ export default class DayZR extends Client
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for (let j = i + 1; j < lines.length; j++)
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{
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let line = lines[j];
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let line: string = lines[j];
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if (line.includes("| ####")) break;
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let data = [...line.matchAll(playerTemplate)][0];
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@@ -463,9 +547,9 @@ export default class DayZR extends Client
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// Skip this player if the player does not exist.
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if (!this.exists(info.player) || !this.exists(info.playerID)) continue;
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lastDetectedTime = await this.getDateEST(info.time);
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lastDetectedTime = this.getDateEST(info.time);
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let playerStat = await this.dbo.collection("players").findOne({ "playerID": info.playerID });
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let playerStat: Player = await this.dbo.collection("players").findOne({ "playerID": info.playerID });
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if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, guild.Nitrado.ServerID);
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// Skip this player if the lastDisconnectionDate time is later than the player log entry.
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@@ -480,7 +564,7 @@ export default class DayZR extends Client
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if (this.playerSessions.get(guild.Nitrado.ServerID)?.has(info.playerID))
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{
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// Player is already in a session, update the session"s end time.
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// Player is already in a session, update the session's end time.
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let session: PlayerSession | undefined = this.playerSessions.get(guild.Nitrado.ServerID)?.get(info.playerID);
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if (!session) continue;
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@@ -491,14 +575,14 @@ export default class DayZR extends Client
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{
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// Player is not in a session, create a new session.
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const newSession = {
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const newSession: PlayerSession = {
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startTime: lastDetectedTime,
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endTime: null, // Initialize end time as null.
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};
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this.playerSessions.get(guild.Nitrado.ServerID)?.set(info.playerID, newSession);
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// Check if the player has been marked as connected before, but only if a session doesn"t exist
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// Check if the player has been marked as connected before, but only if a session doesn't exist
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// in the map, indicating the connection was discovered in the logs during this session.
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if (!previouslyConnected.includes(playerStat))
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{
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@@ -513,7 +597,8 @@ export default class DayZR extends Client
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}
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}
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const lastLine = lines[lines.length - 1];
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// Update lastLog read to keep track of progress in logs for next log update
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const lastLine: string = lines[lines.length - 1];
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this.logHistory.set(guild.Nitrado.ServerID, lastLine);
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this.dbo.collection("guilds").updateOne(
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@@ -533,13 +618,30 @@ export default class DayZR extends Client
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);
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}
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/**
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* logsUpdateTimer handles concurrent log checking and ensures
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* correct log files are downloaded to read.
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*
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* Go over each guild, for each guild with valid Nitrado credentials,
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* check DayZ mission from Nitrado server settings. Ensure guild config
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* database is up to date for the mission of the server.
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*
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* Download the correct log file for nitrado server.
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*
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* After log files are downloaded, call readLogs to read the log file.
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* Once the log files are done being read, call other utility methods
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* to handle expired things such as UAVs, and events.
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* @param c is the DayZR client, passed in from external source
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* as this function is called externally, and sometimes
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* "this." just doesnt work.
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*/
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private async logsUpdateTimer(c: DayZR): Promise<void>
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{
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c.activePlayersTick++;
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c.guilds.cache.forEach(async (guild) =>
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{
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let GuildDB = await GetGuild(c, guild.id);
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let GuildDB: GuildConfig = await GetGuild(c, guild.id);
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/*
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Note to self:
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@@ -552,7 +654,7 @@ export default class DayZR extends Client
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// Continue if these credentials are marked as failed
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if (GuildDB.Nitrado.Status == NitradoCredentialStatus.FAILED) return;
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const NitradoCred = {
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const NitradoCred: NitradoCredentials = {
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ServerID: GuildDB.Nitrado.ServerID,
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UserID: GuildDB.Nitrado.UserID,
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Auth: decrypt(
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@@ -563,6 +665,7 @@ export default class DayZR extends Client
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),
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};
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// TODO: can we type this? will have to read Nitrado API docs
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const response = await FetchServerSettings(NitradoCred, c, "logsUpdateTimer").then(res => res);
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// TODO: fix magic number
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@@ -616,16 +719,17 @@ export default class DayZR extends Client
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if (settings.game_specific.log_files.length == 0) return;
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// Get file with longest file name (target log file)
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const filename = settings.game_specific.log_files.sort((a: string, b: string) => a.length - b.length)[0];
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const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
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const filename: string = settings.game_specific.log_files.sort((a: string, b: string) => a.length - b.length)[0];
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const path: string = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
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// Ensure Player List is logged for next update
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const playerListEnabled = parseInt(settings.settings.config.adminLogPlayerList)
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const playerListEnabled: IntegerBoolean = parseInt(settings.settings.config.adminLogPlayerList)
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if (!playerListEnabled) PostServerSettings(NitradoCred, c, "config", "adminLogPlayerList", "1")
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await DownloadNitradoFile(NitradoCred, c, path, `./logs/${NitradoCred.ServerID}-logs.ADM`)
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.then(async (status) =>
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{
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// TODO: magic number
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if (status == 1) return c.error(`Failed to Download Nitrado Log Files - [${NitradoCred.ServerID}]`);
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await c.readLogs(GuildDB).then(async () =>
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@@ -640,7 +744,18 @@ export default class DayZR extends Client
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});
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}
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async connectMongo(mongoURI: string, dbo: string): Promise<void>
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/**
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* connectMongo connects to mongo database instance, retries on failure
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* up to a maximum number of times. After failed database connection attempts,
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* it marks databaseConnected as false, and allows bot to run.
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*
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* Any commands called will return error to end-user alerting them
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* the bot has failed to connect to databsae and to contact administrator.
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*
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* @param mongoURI to connect to
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* @param dbo name of database
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*/
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private async connectMongo(mongoURI: string, dbo: string): Promise<void>
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{
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let failed: boolean = false;
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@@ -693,7 +808,7 @@ export default class DayZR extends Client
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databaselogs.attempts++;
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databaselogs.connected = false;
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let db = mongoURI.includes("@") ? mongoURI.split("@")[1] : mongoURI.split("//")[1];
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let db: string = mongoURI.includes("@") ? mongoURI.split("@")[1] : mongoURI.split("//")[1];
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db = db.includes("/") ? db.split("/")[0] : db;
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this.error(`Failed to connect to mongodb (mongodb://${db}/${dbo}): attempt ${databaselogs.attempts} - ${err}`);
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@@ -707,7 +822,25 @@ export default class DayZR extends Client
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if (failed) process.exit(-1);
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}
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async initialize(): Promise<void>
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/**
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* initialize is called once upon the bot being constructed.
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* It attempts to connect the bot to the database, gets guilds
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* from the database to initialize maps.
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*
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* Checks guilds configurations to see if they should be added
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* to auto-restart map.
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*
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* Adds each guild with valid Nitrado config to a lastLogs map
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* to keep a local copy of where logs have been read last.
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*
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||||
* Adds each guild with valid Nitrado config to player sessions
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||||
* map to keep track of active players per guilds nitrado server.
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||||
*
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||||
* Adds each guild with valid Nitrado config to alarm queue map
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||||
* to keep track of which guilds have embeds to send to select
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||||
* channels.
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||||
*/
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private async initialize(): Promise<void>
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||||
{
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||||
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||||
// Wait for MongoDB to connect
|
||||
@@ -715,7 +848,7 @@ export default class DayZR extends Client
|
||||
|
||||
if (!this.databaseConnected) return;
|
||||
|
||||
let guilds = await this.dbo.collection("guilds").find({}).toArray();
|
||||
let guilds: Array<GuildConfigDB> = await this.dbo.collection("guilds").find({}).toArray();
|
||||
|
||||
/*
|
||||
Initialize auto restart for enabled servers
|
||||
@@ -724,15 +857,16 @@ export default class DayZR extends Client
|
||||
*/
|
||||
for (let i = 0; i < guilds.length; i++)
|
||||
{
|
||||
// // Ignore guilds with no Nitrado configuration
|
||||
if (!this.exists(guilds[i].Nitrado)) continue;
|
||||
|
||||
if (guilds[i].server.autoRestart)
|
||||
{
|
||||
const NitradoCred = {
|
||||
ServerID: guilds[i].Nitrado.ServerID,
|
||||
UserID: guilds[i].Nitrado.UserID,
|
||||
const NitradoCred: NitradoCredentials = {
|
||||
ServerID: guilds[i].Nitrado!.ServerID,
|
||||
UserID: guilds[i].Nitrado!.UserID,
|
||||
Auth: decrypt(
|
||||
guilds[i].Nitrado.Auth,
|
||||
guilds[i].Nitrado!.Auth,
|
||||
this.config.EncryptionMethod,
|
||||
this.key,
|
||||
this.encryptionIV
|
||||
@@ -740,20 +874,28 @@ export default class DayZR extends Client
|
||||
};
|
||||
this.arIntervalIds.set(guilds[i].server.serverID, setInterval(CheckServerStatus, this.arInterval, NitradoCred, this))
|
||||
}
|
||||
this.logHistory.set(guilds[i].Nitrado.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
|
||||
this.playerSessions.set(guilds[i].Nitrado.ServerID, new Map()); // Same reason here as named above.
|
||||
this.logHistory.set(guilds[i].Nitrado!.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
|
||||
this.playerSessions.set(guilds[i].Nitrado!.ServerID, new Map()); // Same reason here as named above.
|
||||
this.alarmPingQueue.set(guilds[i].server.serverID, new Map()); // Initialize alarm queue to be empty
|
||||
this.playerListMsgIds.set(guilds[i].server.serverID, ""); // Initialize player list message ids
|
||||
this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado Server: (${guilds[i].Nitrado.ServerID})`);
|
||||
this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado Server: (${guilds[i].Nitrado!.ServerID})`);
|
||||
}
|
||||
}
|
||||
|
||||
async initNewNitradoServer(
|
||||
/**
|
||||
* initNewNitradoServer takes required Nitrado credentials
|
||||
* such as the unique server ID to add guild to required maps
|
||||
* such as log history, player sessions, alarm queue, etc.
|
||||
*
|
||||
* @param guildId of the guild the nitrado server is assigned in.
|
||||
* @param Nitrado configuration provided for this guild.
|
||||
*/
|
||||
private async initNewNitradoServer(
|
||||
guildId: Snowflake,
|
||||
Nitrado: NitradoConfig
|
||||
): Promise<void>
|
||||
{
|
||||
let guild = await GetGuild(this, guildId)
|
||||
let guild: GuildConfig = await GetGuild(this, guildId)
|
||||
|
||||
if (guild.autoRestart)
|
||||
{
|
||||
@@ -767,32 +909,52 @@ export default class DayZR extends Client
|
||||
this.log(`[${guildId}] Initialized new Nitrado`);
|
||||
}
|
||||
|
||||
exists<T> (n: T | null | undefined | "" | number): n is T
|
||||
/**
|
||||
* exists simply ensures a given input is not
|
||||
* null, undefined, an empty string or NaN.
|
||||
*
|
||||
* @param n to validate
|
||||
* @returns if this object exists (boolean)
|
||||
*/
|
||||
public exists<T> (n: T | null | undefined | "" | number): n is T
|
||||
{
|
||||
return typeof n === "number" ? !isNaN(n) : n !== null && n !== undefined && n !== "";
|
||||
}
|
||||
|
||||
secondsToDhms(seconds: number): string
|
||||
/**
|
||||
* secondsToDhms converts a given number of seconds
|
||||
* to its equivilent in days, hours, minutes and seconds.
|
||||
*
|
||||
* @param seconds to convert to dhms
|
||||
* @returns string of days x, hours y, minutes z, ...
|
||||
*/
|
||||
public secondsToDhms(seconds: number): string
|
||||
{
|
||||
|
||||
// TODO; holy magic numbers, my prof is gonna assasinate me if he sees this
|
||||
seconds = Number(seconds);
|
||||
const d = Math.floor(seconds / (3600 * 24));
|
||||
const h = Math.floor(seconds % (3600 * 24) / 3600);
|
||||
const m = Math.floor(seconds % 3600 / 60);
|
||||
const s = Math.floor(seconds % 60);
|
||||
const d: number = Math.floor(seconds / (3600 * 24));
|
||||
const h: number = Math.floor(seconds % (3600 * 24) / 3600);
|
||||
const m: number = Math.floor(seconds % 3600 / 60);
|
||||
const s: number = Math.floor(seconds % 60);
|
||||
|
||||
const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
|
||||
const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
|
||||
const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
|
||||
const sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
|
||||
const dDisplay: string = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
|
||||
const hDisplay: string = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
|
||||
const mDisplay: string = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
|
||||
const sDisplay: string = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
|
||||
|
||||
return dDisplay + hDisplay + mDisplay + sDisplay;
|
||||
}
|
||||
|
||||
LoadCommandsAndInteractionHandlers(): void
|
||||
/**
|
||||
* LoadCommandAndInteractoinHandlers checks the commands/
|
||||
* directory for each slash command, and maps their provided
|
||||
* functions to their given name. As well as interaction
|
||||
* handlers for button menues, select menus, etc.
|
||||
*/
|
||||
private LoadCommandsAndInteractionHandlers(): void
|
||||
{
|
||||
let CommandsDir = path.join(__dirname, "commands");
|
||||
let CommandsDir: string = path.join(__dirname, "commands");
|
||||
|
||||
fs.readdir(CommandsDir, (err, files) =>
|
||||
{
|
||||
@@ -830,9 +992,14 @@ export default class DayZR extends Client
|
||||
});
|
||||
}
|
||||
|
||||
LoadEvents(): void
|
||||
/**
|
||||
* LoadEvents read events from the events/ directory
|
||||
* and maps each event to a webhook listener to ensure
|
||||
* we are listening to events we want to keep track of.
|
||||
*/
|
||||
private LoadEvents(): void
|
||||
{
|
||||
let EventsDir = path.join(__dirname, "events");
|
||||
let EventsDir: string = path.join(__dirname, "events");
|
||||
|
||||
fs.readdir(EventsDir, (err, files) =>
|
||||
{
|
||||
@@ -861,13 +1028,27 @@ export default class DayZR extends Client
|
||||
});
|
||||
}
|
||||
|
||||
// Allows shorter lines of code elsewhere
|
||||
GetChannel(channel_id: Snowflake): Channel | undefined
|
||||
/**
|
||||
* GetChannel takes a channel id and returns the channel
|
||||
* object from discord's client.
|
||||
*
|
||||
* @param channel_id to get
|
||||
* @returns Channel if found or undefined if not
|
||||
*/
|
||||
public GetChannel(channel_id: Snowflake): Channel | undefined
|
||||
{
|
||||
return this.channels.cache.get(channel_id);
|
||||
}
|
||||
|
||||
sendError(channel: TextBasedChannel, error: string): void
|
||||
/**
|
||||
* sendError sends an error embed with the given error
|
||||
* message to a discord channel to alert end-users of
|
||||
* an issue.
|
||||
*
|
||||
* @param channel to send error to
|
||||
* @param error to include in embed
|
||||
*/
|
||||
public sendError(channel: TextBasedChannel, error: string): void
|
||||
{
|
||||
this.error(error);
|
||||
let embed: EmbedBuilder = new EmbedBuilder()
|
||||
@@ -878,8 +1059,15 @@ export default class DayZR extends Client
|
||||
channel.send({ embeds: [embed] });
|
||||
}
|
||||
|
||||
// Handles internal errors for slash commands. E.g failed to update database from slash command.
|
||||
sendInternalError(
|
||||
/**
|
||||
* sendInternalError should send errors if an internal error
|
||||
* has occuered such as failed database operations, failed
|
||||
* interaction handlers, etc.
|
||||
*
|
||||
* @param interaction to reply to with error warning
|
||||
* @param error to log to internal logs
|
||||
*/
|
||||
public sendInternalError(
|
||||
interaction: ChatInputCommandInteraction | ButtonInteraction | StringSelectMenuInteraction,
|
||||
error: string
|
||||
): void
|
||||
@@ -899,8 +1087,12 @@ export default class DayZR extends Client
|
||||
}
|
||||
}
|
||||
|
||||
// Calls register for guild and global commands
|
||||
RegisterSlashCommands(): void
|
||||
/**
|
||||
* RegisterSlashCommands registers slash commands
|
||||
* loaded earlier from commands/ directory with
|
||||
* discords REST API.
|
||||
*/
|
||||
private RegisterSlashCommands(): void
|
||||
{
|
||||
RegisterGlobalCommands(this);
|
||||
|
||||
@@ -919,7 +1111,10 @@ export default class DayZR extends Client
|
||||
});
|
||||
}
|
||||
|
||||
build(): void
|
||||
/**
|
||||
* build logs into client once ready
|
||||
*/
|
||||
public build(): void
|
||||
{
|
||||
this.login(this.config.Token);
|
||||
}
|
||||
|
||||
@@ -20,6 +20,13 @@ export interface Alarm
|
||||
// TODO: fill this out
|
||||
};
|
||||
|
||||
export interface NitradoCredentials
|
||||
{
|
||||
ServerID: string;
|
||||
UserID: string;
|
||||
Auth: string;
|
||||
};
|
||||
|
||||
export interface NitradoConfig
|
||||
{
|
||||
ServerID: string;
|
||||
@@ -78,7 +85,7 @@ interface GuildConfigAttributes
|
||||
combatLogTimer: number;
|
||||
}
|
||||
|
||||
interface GuildConfigDB
|
||||
export interface GuildConfigDB
|
||||
{
|
||||
server: GuildConfigAttributes;
|
||||
Nitrado: NitradoConfig | null;
|
||||
|
||||
Reference in new issue
Block a user