fix/queue alarm pings
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@@ -1,6 +1,6 @@
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{
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{
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"name": "dayzr-bot",
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"name": "dayzr-bot",
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"version": "10.1.0",
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"version": "10.1.1",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"description": "A General Purpose Discord Bot for DayZ Nitrado Servers.",
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"main": "index.js",
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"main": "index.js",
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"nodemonConfig": {
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"nodemonConfig": {
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@@ -156,13 +156,13 @@ class DayzRBot extends Client {
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if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles deaths missing hit by log
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if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles deaths missing hit by log
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}
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}
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for (const [channel_id, role] of Object.entries(client.alarmPingQueue)) {
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for (const [channel_id, role] of Object.entries(this.alarmPingQueue)) {
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const channel = client.GetChannel(channel_id);
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const channel = this.GetChannel(channel_id);
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channel.send({ content: `<@&${role}>`, embeds: client.alarmPingQueue[channel_id][role] });
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channel.send({ content: `<@&${role}>`, embeds: this.alarmPingQueue[channel_id][role] });
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}
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}
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client.alarmPingQueue = {};
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this.alarmPingQueue = {};
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const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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let previouslyConnected = s.filter(p => p.connected); // All players with connection log captured above and no disconnect log
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let previouslyConnected = s.filter(p => p.connected); // All players with connection log captured above and no disconnect log
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