const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder, PermissionsBitField } = require('discord.js'); const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes; const bitfieldCalculator = require('discord-bitfield-calculator'); const { Armbands } = require('../database/armbands.js'); const { createUser, addUser } = require('../database/user'); const { UpdatePlayer } = require('../database/player'); module.exports = { name: "admin", debug: false, global: false, description: "Administrative only commands", usage: "[command] [options]", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, options: [{ name: "gamertag-link", description: "Link a gamertag for a user", value: "gamertag-link", type: CommandOptions.SubCommand, options: [{ name: "user", description: "User to link gamertag to", value: "user", type: CommandOptions.User, required: true, }, { name: "gamertag", description: "Gamertag of player", value: "gamertag", type: CommandOptions.String, required: true, }] }, { name: "gamertag-unlink", description: "Unlink a gamertag for a user", value: "gamertag-unlink", type: CommandOptions.SubCommand, options: [{ name: "user", description: "User to link gamertag to", value: "user", type: CommandOptions.User, required: true, }] }, { name: "claim-armband", description: "Claim an armband for a faction", value: "claim-armband", type: CommandOptions.SubCommand, options: [{ name: "faction_role", description: "Claim an armband for this faction role.", value: "faction_role", type: CommandOptions.Role, required: true, }] }, { name: "bounty-clear", description: "Clear a bounty off a player", value: "bounty-clear", type: CommandOptions.SubCommand, options: [{ name: "gamertag", description: "Gamertag of player", value: "gamertag", type: CommandOptions.String, required: true, }] }, { name: "money", description: "Add/Remove money to a user", value: "money", type: CommandOptions.SubCommandGroup, options: [{ name: "add", description: "Add money to user", value: "add", type: CommandOptions.SubCommand, options: [{ name: "amount", description: "The amount to add to balance", value: "amount", type: CommandOptions.Float, min_value: 0.01, required: true, }, { name: "to", description: "User to alter balance", value: "to", type: CommandOptions.User, required: true, }], }, { name: "remove", description: "Remove money from a user", value: "remove", type: CommandOptions.SubCommand, options: [{ name: "amount", description: "The amount to remove from balance", value: "amount", type: CommandOptions.Float, min_value: 0.01, required: true, }, { name: "from", description: "User to alter balance", value: "from", type: CommandOptions.User, required: true, }] }] }], SlashCommand: { /** * @param {require("../structures/DayzRBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { const permissions = new PermissionsBitField(interaction.member.permissions).toArray(); let canUseCommand = false; if (permissions.includes("ManageGuild")) canUseCommand = true; if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true; if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' }); if (args[0].name == 'gamertag-link') { if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) { const warnNitradoNotInitialized = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable."); return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) }); } let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[1].value}); if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].options[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] }); if (client.exists(playerStat.discordID)) { const warnGTOverwrite = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription(`**Notice:**\n> The gamertag has previously been linked to <@${playerStat.discordID}>. Are you sure you would like to change this?`) const opt = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId(`AdminOverwriteGamertag-yes-${args[0].options[1].value}-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("Yes") .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId(`AdminOverwriteGamertag-no-${args[0].options[1].value}-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("No") .setStyle(ButtonStyle.Secondary) ) return interaction.send({ embeds: [warnGTOverwrite], components: [opt] }); } playerStat.discordID = args[0].options[0].value; await UpdatePlayer(client, playerStat, interaction); let member = interaction.guild.members.cache.get(args[0].options[0].value); if (client.exists(GuildDB.linkedGamertagRole)) { let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole); member.roles.add(role); } if (client.exists(GuildDB.memberRole)) { let role = interaction.guild.roles.cache.get(GuildDB.memberRole); member.roles.add(role); } let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${args[0].options[0].value}>'s gamertag.`); return interaction.send({ embeds: [connectedEmbed] }) } else if (args[0].name == 'gamertag-unlink') { if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) { const warnNitradoNotInitialized = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable."); return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) }); } let playerStat = await client.dbo.collection("players").findOne({"discordID": args[0].options[0].value}); if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] }); const warnGTOverwrite = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription(`**Notice:**\n> This action will unlink the gamertag \` ${playerStat.gamertag} \` from the user <@${playerStat.discordID}>. Are you sure you would like to continue?`) const opt = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId(`AdminUnlinkGamertag-yes-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("Yes") .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId(`AdminUnlinkGamertag-no-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("No") .setStyle(ButtonStyle.Secondary) ) return interaction.send({ embeds: [warnGTOverwrite], components: [opt] }); } else if (args[0].name == 'claim-armband') { // Handle invalid roles if (GuildDB.excludedRoles.includes(args[0].options[0].value)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Notice:**\n> This role has been configured to be excluded to claim an armband.')], flags: (1 << 6) }); // If this faction has an existing record in the db if (GuildDB.factionArmbands[args[0].value]) { const warnArmbadChange = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription(`**Notice:**\n> The faction <@&${args[0].options[0].value}> already has an armband selected. Are you sure you would like to change this?`) const opt = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId(`ChangeArmband-yes-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("Yes") .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId(`ChangeArmband-no-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("No") .setStyle(ButtonStyle.Secondary) ) return interaction.send({ embeds: [warnArmbadChange], components: [opt] }); } // Any interaction for 'claim-armband' can be handled in // 'commands/claim.js' Interaction handlers and does not require its own code in this file. let available = new StringSelectMenuBuilder() .setCustomId(`Claim-${args[0].options[0].value}-1-${interaction.member.user.id}`) .setPlaceholder('Select an armband from list 1 to claim') let availableNext = new StringSelectMenuBuilder() .setCustomId(`Claim-${args[0].options[0].value}-2-${interaction.member.user.id}`) .setPlaceholder('Select an armband from list 2 to claim') let tracker = 0; for (let i = 0; i < Armbands.length; i++) { if (!GuildDB.usedArmbands.includes(Armbands[i].name)) { tracker++; data = { label: Armbands[i].name, description: 'Select this armband', value: Armbands[i].name, } if (tracker > 25) availableNext.addOptions(data); else available.addOptions(data); } } let compList = [] let opt = new ActionRowBuilder().addComponents(available); compList.push(opt) let opt2 = undefined; if (tracker > 25) { opt2 = new ActionRowBuilder().addComponents(availableNext); compList.push(opt2); } return interaction.send({ components: compList }); } else if (args[0].name == 'bounty-clear') { if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) { const warnNitradoNotInitialized = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable."); return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) }); } let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].options[0].value}); if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] }); playerStat.bounties = []; await UpdatePlayer(client, playerStat, interaction); const clearedBounty = new EmbedBuilder() .setColor(client.config.Colors.Green) .setDescription(`Successfully cleared **${playerStat.gamertag}'s** bounties`); return interaction.send({ embeds: [clearedBounty] }); } else if (args[0].name == 'money') { const targetUserID = args[0].options[0].options[1].value; let banking = await client.dbo.collection("users").findOne({"user.userID": targetUserID}).then(banking => banking); if (!banking) { banking = await createUser(targetUserID, GuildDB.serverID, GuildDB.startingBalance, client) if (!client.exists(banking)) return client.sendInternalError(interaction, err); } banking = banking.user; if (!client.exists(banking.guilds[GuildDB.serverID])) { const success = addUser(banking.guilds, GuildDB.serverID, targetUserID, client, GuildDB.startingBalance); if (!success) return client.sendInternalError(interaction, 'Failed to add bank'); } if (!client.exists(banking.guilds[GuildDB.serverID].balance)) banking.guilds[GuildDB.serverID].balance = GuildDB.startingBalance; const add = args[0].options[0].name == 'add'; let newBalance = add ? banking.guilds[GuildDB.serverID].balance + args[0].options[0].options[0].value : banking.guilds[GuildDB.serverID].balance - args[0].options[0].options[0].value; client.dbo.collection("users").updateOne({"user.userID":targetUserID},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => { if (err) return client.sendInternalError(interaction, err); }); const successEmbed = new EmbedBuilder() .setDescription(`Successfully ${add ? 'added' : 'removed'} **$${args[0].options[0].options[0].value.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** ${add ? 'to' : 'from'} <@${targetUserID}>'s balance`) .setColor(client.config.Colors.Green); return interaction.send({ embeds: [successEmbed] }); } } }, Interactions: { AdminOverwriteGamertag: { run: async(client, interaction, GuildDB) => { if (!interaction.customId.endsWith(interaction.member.user.id)) return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); if (interaction.customId.split('-')[1]=='yes') { let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]}); playerStat.discordID = interaction.customId.split('-')[3]; await UpdatePlayer(client, playerStat); let member = interaction.guild.members.cache.get(interaction.member.user.id); if (client.exists(GuildDB.linkedGamertagRole)) { let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole); member.roles.add(role); } if (client.exists(GuildDB.memberRole)) { let role = interaction.guild.roles.cache.get(GuildDB.memberRole); member.roles.add(role); } let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${interaction.customId.split('-')[3]}>'s gamertag.`); return interaction.update({ embeds: [connectedEmbed], components: [] }); } else { const cancel = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription('**Canceled**\n> The gamertag link will not be overwritten'); return interaction.update({ embeds: [cancel], components: [] }); } } }, AdminUnlinkGamertag: { run: async(client, interaction, GuildDB) => { if (!interaction.customId.endsWith(interaction.member.user.id)) return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); if (interaction.customId.split('-')[1]=='yes') { let playerStat = await client.dbo.collection("players").findOne({"discordID": interaction.customId.split('-')[2]}); playerStat.discordID = ""; await UpdatePlayer(client, playerStat, interaction); let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully unlinked \` ${playerStat.gamertag} \` from <@${interaction.customId.split('-')[2]}>.`); return interaction.update({ embeds: [connectedEmbed], components: [] }); } else { const cancel = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription('**Canceled**\n> The gamertag unlink will not processed.'); return interaction.update({ embeds: [cancel], components: [] }); } } } } }