const { EmbedBuilder } = require('discord.js'); module.exports = { name: "player-stats", debug: true, global: true, description: "Check player statistics", usage: "[category] [user or gamertag]", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, options: [{ name: "category", description: "Leaderboard Category", value: "category", type: 3, required: true, choices: [ { name: "money", value: "money" }, { name: "time_played", value: "time_played" }, { name: "kills", value: "kills" }, { name: "killstreak", value: "killstreak" }, { name: "best_killstreak", value: "best_killstreak" }, { name: "deaths", value: "deaths" }, { name: "deathstreak", value: "deathstreak" }, { name: "worst_deathstreak", value: "worst_deathstreak" }, { name: "longest_kill", value: "longest_kill" }, ] }, { name: "discord", description: "discord user to lookup stats", value: "discord", type: 6, required: false, }, { name: "gamertag", description: "gamertag to lookup stats", type: 3, required: false, }], SlashCommand: { /** * * @param {require("../structures/QuarksBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }, start) => { let category = args[0].value; let discord = args[1] && args[1].name == 'discord' ? args[1].value : undefined let gamertag = args[1] && args[1].name == 'gamertag' ? args[1].value : undefined; let playerStat; if (!discord && gamertag) { playerStat = GuildDB.playerstats.find(stat => stat.gamertag == gamertag ); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] }); } let query; let leaderboard; let leaderboardPos; if (category == 'money') { let users = await client.dbo.collection("users").find({}).toArray(); leaderboard = users.sort(function(a, b) { return b.user.guilds[GuildDB.serverID].balance - a.user.guilds[GuildDB.serverID].balance; }); if (discord) { // If searching by discord query = leaderboard.find(u => u.user.userID == discord); } else if (gamertag) { // If searching by gamertag if (playerStat.discordID == "") return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Unlinked** No Discord User has linked to the gamertag \` ${gamertag} \`.`)] }); query = leaderboard.find(u => u.user.userID == playerStat.discordID); } else { // If searching for self query = leaderboard.find(u => u.user.userID == interaction.member.user.id); } if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] }); leaderboardPos = leaderboard.indexOf(query); } else { leaderboard = GuildDB.playerstats.sort(function(a, b){ if (category == 'kills') return b.kills - a.kills; if (category == 'killstreak') return b.killStreak - a.killStreak; if (category == 'best_killstreak') return b.bestKillStreak - a.bestKillStreak; if (category == 'deaths') return b.deaths - a.deaths; if (category == 'deathstreak') return b.deathStreak - a.deathSreak; if (category == 'worst_deathstreak') return b.worstDeathStreak - a.worstDeathStreak; if (category == 'longest_kill') return b.longestKill - a.longestKill; if (category == 'time_played') return b.totalSessionTime - a.totalSessionTime; }); if (discord) { // If searching by discord query = leaderboard.find(s => s.discordID == discord); } else if (gamertag ) { // If searching by gamertag query = leaderboard.find(s => s.gamertag == gamertag); } else { // If searching for self query = leaderboard.find(s => s.discordID == interaction.member.user.id); } if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] }); leaderboardPos = leaderboard.indexOf(query); } leaderboardPos++; // add one to leaderboard pos because it is index in array and we want index zero to be num. one, index one to be num. two, etc. etc. let title = category == 'kills' ? "Total Kills" : category == 'killstreak' ? "Current Killstreak" : category == 'best_killstreak' ? "Best Killstreak" : category == 'deaths' ? "Total Deaths" : category == 'deathstreak' ? "Current Deathstreak" : category == 'worst_deathstreak' ? "Worst Deathstreak" : category == 'longest_kill' ? "Longest Kill" : category == 'money' ? "Total Money" : category == 'time_played' ? "Time Played" : 'N/A Error'; let statsEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default); let tag = !discord && !gamertag ? `<@${interaction.member.user.id}>` : !gamertag && discord ? `<@${discord}>` : !discord && gamertag ? `**${gamertag}**` : `N/A Error`; statsEmbed.setDescription(`${tag}'s ${title}`); let des = ``; let stats = category == 'kills' ? `${query.kills} Kill${(query.kills>1||query.kills==0)?'s':''}` : category == 'killstreak' ? `${query.killStreak} Player Killstreak` : category == 'best_killstreak' ? `${query.bestKillStreak} Player Killstreak` : category == 'deaths' ? `${query.deaths} Death${query.deaths>1||query.deaths==0?'s':''}` : category == 'deathstreak' ? `${query.deathStreak} Deathstreak` : category == 'worst_deathstreak' ? `${query.worstDeathStreak} Deathstreak` : category == 'longest_kill' ? `${query.longestKill}m` : category == 'money' ? `$${(query.user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` : 'N/A Error'; statsEmbed.addFields({ name: 'Leaderboard Position', value: `# ${leaderboardPos}`, inline: true }); if (category == 'time_played') { statsEmbed.addFields( { name: 'Total Time Played', value: client.secondsToDhms(query.totalSessionTime), inline: true }, { name: 'Last Session Time', value: query.lastSessionTime, inline: true } ); } else statsEmbed.addFields({ name: title, value: stats, inline: true }); return interaction.send({ embeds: [statsEmbed] }); }, }, }