const { EmbedBuilder } = require('discord.js'); const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes; const { insertPVPstats } = require('../database/player'); module.exports = { name: "player-stats", debug: false, global: false, description: "Check player statistics", usage: "[category] [user or gamertag]", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, options: [{ name: "category", description: "Leaderboard Category", value: "category", type: CommandOptions.String, required: true, choices: [ { name: "Money", value: "money" }, { name: "Total Time Played", value: "totalSessionTime" }, { name: "Longest Game Session", value: "longestSessionTime" }, { name: "Kills", value: "kills" }, { name: "Kill Streak", value: "killStreak" }, { name: "Best Kill Streak", value: "bestKillStreak" }, { name: "Deaths", value: "deaths" }, { name: "Death Streak", value: "deathStreak" }, { name: "Worst Death Streak", value: "worstDeathStreak" }, { name: "Longest Kill", value: "longestKill" }, { name: "KDR", value: "KDR" }, { name: "Server Connections", value: "connections" }, { name: "Shots Landed", value: "shotsLanded" }, { name: "Times Shot", value: "timesShot" }, ] }, { name: "discord", description: "discord user to lookup stats", value: "discord", type: CommandOptions.User, required: false, }, { name: "gamertag", description: "gamertag to lookup stats", type: CommandOptions.String, required: false, }], SlashCommand: { /** * * @param {require("../structures/DayzRBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }, start) => { let category = args[0].value; let discord = args[1] && args[1].name == 'discord' ? args[1].value : undefined; let gamertag = args[1] && args[1].name == 'gamertag' ? args[1].value : undefined; let self = !discord && !gamertag; // searching for self if both discord and gamertag are undefined; let query; let leaderboard; let leaderboardPos; if (category == 'money') { leaderboard = await client.dbo.collection("users").aggregate([ { $sort: { [`user.guilds.${GuildDB.serverID}.balance`]: -1 } } ]).toArray(); if (discord) query = leaderboard.find(u => u.user.userID == discord); // Searching by discord user if (gamertag) query = leaderboard.find(u => u.user.userID == playerStat.discordID); // Searching by gamertag if (self) query = leaderboard.find(u => u.user.userID == interaction.member.user.id); // Searching for self if (!client.exists(query)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] }); leaderboardPos = leaderboard.indexOf(query); } else { leaderboard = await client.dbo.collection("players").aggregate([ { $sort: { [`${category}`]: -1 } } ]).toArray(); if (discord) query = leaderboard.find(s => s.discordID == discord); // Searching by discord user if (gamertag) query = leaderboard.find(s => s.gamertag == gamertag); // Searching by gamertag if (self) query = leaderboard.find(s => s.discordID == interaction.member.user.id); // Searching for self if (!client.exists(query)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] }); leaderboardPos = leaderboard.indexOf(query); } leaderboardPos++; // add one to leaderboard pos because it is index in array and we want index zero to be num. one, index one to be num. two, etc. etc. let title = category == 'kills' ? "Total Kills" : category == 'killStreak' ? "Current Killstreak" : category == 'bestkillStreak' ? "Best Killstreak" : category == 'deaths' ? "Total Deaths" : category == 'deathStreak' ? "Current Deathstreak" : category == 'worstDeathStreak' ? "Worst Deathstreak" : category == 'longestKill' ? "Longest Kill" : category == 'money' ? "Total Money" : category == 'totalSessionTime' ? "Total Time Played" : category == 'longestSessionTime' ? "Longest Game Session" : category == 'KDR' ? "Kill Death Ratio" : category == 'connections' ? "Times Connected" : category == 'shotsLanded' ? "Shots Landed" : category == 'timesShot' ? "Times Shot" : 'N/A Error'; let statsEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default); let tag = !discord && !gamertag ? `<@${interaction.member.user.id}>` : !gamertag && discord ? `<@${discord}>` : !discord && gamertag ? `**${gamertag}**` : `N/A Error`; statsEmbed.setDescription(`${tag}'s ${title}`); let stats = category == 'kills' ? `${query.kills} Kill${(query.kills>1||query.kills==0)?'s':''}` : category == 'killStreak' ? `${query.killStreak} Player Killstreak` : category == 'bestKillStreak' ? `${query.bestKillStreak} Player Killstreak` : category == 'deaths' ? `${query.deaths} Death${query.deaths>1||query.deaths==0?'s':''}` : category == 'deathStreak' ? `${query.deathStreak} Deathstreak` : category == 'worstDeathStreak' ? `${query.worstDeathStreak} Deathstreak` : category == 'longestKill' ? `${query.longestKill}m` : category == 'money' ? `$${(query.user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` : category == 'KDR' ? `${query.KDR.toFixed(2)} KDR` : category == 'connections' ? `${query.connections} connections` : 'N/A Error'; statsEmbed.addFields({ name: 'Leaderboard Position', value: `# ${leaderboardPos}`, inline: true }); if ((category == 'shotsLanded' || category == 'timesShot') && !client.exists(query.shotsLanded)) query = insertPVPstats(query); if (category == 'total_time_played') { statsEmbed.addFields( { name: 'Total Time Played', value: client.secondsToDhms(query.totalSessionTime), inline: true }, { name: 'Last Session Time', value: client.secondsToDhms(query.lastSessionTime), inline: true } ); } else if (category == 'longest_time_played') { statsEmbed.addFields( { name: 'Longest Game Session', value: client.secondsToDhms(query.longestSessionTime), inline: true }, { name: 'Last Session Time', value: client.secondsToDhms(query.lastSessionTime), inline: true } ); } else if (category == 'shotsLanded') { statsEmbed.addFields( { name: 'Total Shots Landed', value: `${query.shotsLanded}`, inline: true }, { name: 'View Weapon stats', value: ``, inline: true } ); const chart = { type: 'bar', data: { labels: ['Head', 'Torso', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg'], datasets: [{ label: 'Shots Landed', data: [ query.shotsLandedPerBodyPart.Head, query.shotsLandedPerBodyPart.Torso, query.shotsLandedPerBodyPart.LeftArm, query.shotsLandedPerBodyPart.RightArm, query.shotsLandedPerBodyPart.LeftLeg, query.shotsLandedPerBodyPart.RightLeg, ], }], }, }; const encodedChart = encodeURIComponent(JSON.stringify(chart)); const chartURL = `https://quickchart.io/chart?c=${encodedChart}`; statsEmbed.setImage(chartURL); } else if (category == 'timesShot') { statsEmbed.addFields( { name: 'Total Times Shot', value: `${query.timesShot}`, inline: true }, { name: 'View Weapon stats', value: ``, inline: true }, ); const chart = { type: 'bar', data: { labels: ['Head', 'Torso', 'Left Arm', 'Right Arm', 'Left Leg', 'Right Leg'], datasets: [{ label: 'Times Shot', data: [ query.timesShotPerBoduPart.Head, query.timesShotPerBoduPart.Torso, query.timesShotPerBoduPart.LeftArm, query.timesShotPerBoduPart.RightArm, query.timesShotPerBoduPart.LeftLeg, query.timesShotPerBoduPart.RightLeg, ], }], }, }; const encodedChart = encodeURIComponent(JSON.stringify(chart)); const chartURL = `https://quickchart.io/chart?c=${encodedChart}`; statsEmbed.setImage(chartURL); } else statsEmbed.addFields({ name: title, value: stats, inline: true }); return interaction.send({ embeds: [statsEmbed] }); }, }, }