const { finished } = require('stream/promises'); const concat = require('concat-stream'); const { Readable } = require('stream'); const FormData = require('form-data'); const fs = require('fs'); const maxRetries = 5; const retryDelay = 5000; // 5 seconds // Private functions (only called locally) const UploadNitradoFile = async (client, remoteDir, remoteFilename, localFileDir) => { for (let retries = 0; retries <= maxRetries; retries++) { try { const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({ path: remoteDir, file: remoteFilename }), { method: "POST", headers: { "Authorization": client.config.Nitrado.Auth }, }).then(response => response.json().then(data => data) ).then(res => res); let contents = fs.readFileSync(localFileDir, 'utf8'); const uploadRes = await fetch(res.data.token.url, { method: "POST", headers: { 'Content-Type': 'application/binary', token: res.data.token.token }, body: contents, }); if (!uploadRes.ok) { const errorText = await uploadRes.text(); client.error(`Failed to upload file to Nitrado (${client.config.Nitrado.ServerID}): status: ${uploadRes.status}, message: ${errorText}: UploadNitradoFile`); if (retries === 2) return 1; // Return error status on the second failed status code. } else { const data = await uploadRes.json(); return data; } } catch (error) { client.error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`); if (retries === maxRetries) throw new Error(`UploadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`); } await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying } } const PostServerSettings = async (client, category, key, value) => { for (let retries = 0; retries <= maxRetries; retries++) { try { const formData = new FormData(); formData.append("category", category); formData.append("key", key); formData.append("value", value); formData.pipe(concat(data => { async function postData() { const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/settings`, { method: "POST", credentials: 'include', headers: { ...formData.getHeaders(), "Authorization": client.config.Nitrado.Auth }, body: data, }); if (!res.ok) { const errorText = await res.text(); client.error(`Failed to get post Nitrado server settings (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: PostServerSettings`); if (retries === 2) return 1; // Return error status on the second failed status code. } else { const data = await res.json(); return data; } } postData(); })); return 0; } catch (error) { client.error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`); if (retries === maxRetries) throw new Error(`PostServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`); } await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying } } const HandlePlayerBan = async (client, gamertag, ban) => { const data = await module.exports.FetchServerSettings(client, 'HandlePlayerBan'); // Fetch server status if (data && data != 1) { let bans = data.data.gameserver.settings.general.bans; if (ban) bans += `\r\n${gamertag}`; else if (!ban) bans = bans.replace(gamertag, ''); else client.error("Incorrect Ban Option: HandlePlayerBan"); let category = 'general'; let key = 'bans'; return await PostServerSettings(client, category, key, bans); // returns 1 (failed) or 0 (not failed) } } // Public functions (called externally) module.exports = { DownloadNitradoFile: async(client, filename, outputDir) => { for (let retries = 0; retries <= maxRetries; retries++) { try { const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, { headers: { "Authorization": client.config.Nitrado.Auth } }).then(response => response.json().then(data => data) ).then(res => res); const stream = fs.createWriteStream(outputDir); if (!res.data || !res.data.token) { const errorText = await res.text(); client.error(`Error downloading File "${filename}": message: ${errorText}: DownloadNitradoFile`); return 1; } const { body } = await fetch(res.data.token.url); await finished(Readable.fromWeb(body).pipe(stream)); return 0; } catch (error) { client.error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`); if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`); } await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying } }, /* Export explicit function names; i.e BanPlayer() & UnbanPlayer() that call to the private parent function HandlePlayerBan() rather than write two whole different functions for each. */ BanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, true), UnbanPlayer: async (client, gamertag) => await HandlePlayerBan(client, gamertag, false), RestartServer: async (client, restart_message, message) => { const params = { restart_message: restart_message, message: message }; // client.log('Restarting server...'); for (let retries = 0; retries < maxRetries; retries++) { try { const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, { method: "POST", headers: { "Authorization": client.config.Nitrado.Auth, }, body: JSON.stringify(params) }); if (!res.ok) { const errorText = await res.text(); client.error(`Failed to restart Nitrado server (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: RestartServer`); return 1; // Return error status on failed status code. } else { return 0; } } catch (error) { client.error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`); if (retries === maxRetries) throw new Error(`RestartServer: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`); } await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying } }, FetchServerSettings: async (client, fetcher) => { for (let retries = 0; retries <= maxRetries; retries++) { try { // get current status const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, { headers: { "Authorization": client.config.Nitrado.Auth } }); if (!res.ok) { const errorText = await res.text(); client.error(`Failed to get Nitrado server stats (${client.config.Nitrado.ServerID}): status: ${res.status}, message: ${errorText}: ${fetcher} via FetchServerSettings`); if (retries === 2) return 1; // Return error status on the second failed status code. } else { const data = await res.json(); return data; } } catch (error) { client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}): ${error.message}`); if (retries === maxRetries) throw new Error(`${fetcher} via FetchServerSettings: Error connecting to server (${client.config.Nitrado.ServerID}) after ${maxRetries} retries`); } await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying } }, CheckServerStatus: async (client) => { const data = await module.exports.FetchServerSettings(client, 'CheckServerStatus'); // Fetch server status if (data && data != 1) { if (data && data.data.gameserver.status === 'stopped') { client.log(`Restart of Nitrado server ${client.config.Nitrado.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`); // Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community. restart_message = 'Server being restarted by periodic bot check.'; message = 'The server was restarted by periodic bot check!'; module.exports.RestartServer(client, restart_message, message); } } }, ToggleBaseDamage: async (client, preference) => { const settings = await module.exports.FetchServerSettings(client, 'ToggleBaseDamage'); // Fetch server settings if (!settings || settings == 1) return 1; const posted = await PostServerSettings(client, "config", "disableBaseDamage", preference ? 1 : 0); if (!posted || posted == 1) return 1; const remoteDir = '/games/ni8434545_1/ftproot/dayzxb_missions/dayzOffline.chernarusplus'; const remoteFilename = 'cfggameplay.json'; const jsonDir = path.join(__dirname, '.', 'logs', remoteFilename); await module.exports.DownloadNitradoFile(client, `${remoteDir}/${remoteFilename}`, jsonDir); let gameplay = JSON.parse(fs.readFileSync(jsonDir)); gameplay.GeneralData.disableBaseDamage = preference; // write JSON to file fs.writeFileSync(jsonDir, JSON.stringify(gameplay), null, 2); const uploaded = await UploadNitradoFile(client, remoteDir, remoteFileName, jsonDir); if (!uploaded || uploaded == 1) return 1; return 0; } }