const { EmbedBuilder } = require('discord.js'); module.exports = { name: "gamertag-link", debug: false, global: false, description: "Connect DayZ account to gain server access", usage: "[cmd] [opt]", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, options: [{ name: "gamertag", description: "Gamertag of player", value: "gamertag", type: 3, required: true, }], SlashCommand: { /** * * @param {require("../structures/QuarksBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { if (!client.exists(GuildDB.playerstats)) { GuildDB.playerstats = [{}]; client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, { $set: { "server.playerstats": [] } }, function (err, res) { if (err) return client.sendInternalError(interaction, err); }); } let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].value ); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] }); if (client.exists(playerStat.discordID)) { const warnGTOverwrite = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription(`**Notice:**\n> The gamertag has previously been linked to <@${playerStat.discordID}>. Are you sure you would like to change this?`) const opt = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId(`OverwriteGamertag-yes-${args[0].value}-${interaction.member.user.id}`) .setLabel("Yes") .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId(`OverwriteGamertag-no-${args[0].value}-${interaction.member.user.id}`) .setLabel("No") .setStyle(ButtonStyle.Secondary) ) return interaction.send({ embeds: [warnGTOverwrite], components: [opt] }); } playerStat.discordID = interaction.member.user.id; let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); GuildDB.playerstats[playerStatIndex] = playerStat; client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, { $set: { 'server.playerstats': GuildDB.playerstats, } }); let member = interaction.guild.members.cache.get(interaction.member.user.id); if (client.exists(GuildDB.linkedGamertagRole)) { let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole); member.roles.add(role); } if (client.exists(GuildDB.memberRole)) { let role = interaction.guild.roles.cache.get(GuildDB.memberRole); member.roles.add(role); } let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully connected \` ${playerStat.gamertag} \` as your gamertag.`); return interaction.send({ embeds: [connectedEmbed] }) }, }, Interactions: { OverwriteGamertag: { run: async(client, interaction, GuildDB) => { if (!interaction.customId.endsWith(interaction.member.user.id)) return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); if (interaction.customId.split('-')[1]=='yes') { let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]); playerStat.discordID = interaction.member.user.id; let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); GuildDB.playerstats[playerStatIndex] = playerStat; client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, { $set: { 'server.playerstats': GuildDB.playerstats, } }); let member = interaction.guild.members.cache.get(interaction.member.user.id); if (client.exists(GuildDB.linkedGamertagRole)) { let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole); member.roles.add(role); } if (client.exists(GuildDB.memberRole)) { let role = interaction.guild.roles.cache.get(GuildDB.memberRole); member.roles.add(role); } let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully connected \` ${playerStat.gamertag} \` as your gamertag.`); return interaction.update({ embeds: [connectedEmbed], components: [] }); } else { const cancel = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription('**Canceled**\n> The gamertag link will not be overwritten'); return interaction.update({ embeds: [cancel], components: [] }); } } } } }