const { EmbedBuilder } = require('discord.js'); module.exports = { name: "gamertag-link", debug: false, global: false, description: "Connect DayZ account to gain server access", usage: "[cmd] [opt]", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, options: [{ name: "gamertag", description: "Gamertag of player for bounty", value: "gamertag", type: 3, required: true, }], SlashCommand: { /** * * @param {require("../structures/QuarksBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { if (!client.exists(GuildDB.playerstats)) { GuildDB.playerstats = []; this.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, { $set: { "server.playerstats": [] } }, function (err, res) { if (err && this.exists(channel)) return this.sendInternalError(channel, err); }); } let playerStat = GuildDB.playerstats.find(stat => stat.player == args[0].value[0]); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] }); playerStat.discordID = interaction.member.user.id; let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); let playerstats = GuildDB.playerstats; playerstats[playerStatIndex] = playerStatIndex; client.dbo.collectin("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, { $set: { 'server.playerstats': playerstats, } }) const role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole); const member = interaction.guild.members.cache.get(interaction.member.user.id); member.roles.add(role); let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully connected \` ${playerstats.gamertag} \` as your gamertag.`); return interaction.send({ embeds: [connectedEmbed] }) }, }, }