const { EmbedBuilder } = require('discord.js'); const { HandleAlarmsAndUAVs } = require('./AlarmsHandler'); const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler'); module.exports = { HandlePlayerLogs: async (client, guildId, stats, line) => { const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g; const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g; const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g; const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g; const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g; if (line.includes(' connected')) { let data = [...line.matchAll(connectTemplate)][0]; if (!data) return stats; let info = { time: data[1], player: data[2], playerID: data[3], connected: true, }; if (!client.exists(info.player) || !client.exists(info.playerID)) return stats; let playerStat = stats.find(stat => stat.playerID == info.playerID) let playerStatIndex = stats.indexOf(playerStat); if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID); let newDt = await client.getDateEST(info.time); playerStat.lastConnectionDate = newDt; playerStat.connected = true; if (playerStatIndex == -1) stats.push(playerStat); else stats[playerStatIndex] = playerStat; SendConnectionLogs(client, guildId, { time: info.time, player: info.player, connected: info.connected, lastConnectionDate: null, }); } if (line.includes(' disconnected')) { let data = [...line.matchAll(disconnectTemplate)][0]; if (!data) return stats; let info = { time: data[1], player: data[2], playerID: data[3], connected: false } if (!client.exists(info.player) || !client.exists(info.playerID)) return stats; let playerStat = stats.find(stat => stat.playerID == info.playerID) let playerStatIndex = stats.indexOf(playerStat); if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID); playerStat.connected = false; if (playerStatIndex == -1) stats.push(playerStat); else stats[playerStatIndex] = playerStat; SendConnectionLogs(client, guildId, { time: info.time, player: info.player, connected: info.connected, lastConnectionDate: playerStat.lastConnectionDate, }); DetectCombatLog(client, guildId, { time: info.time, player: info.player, lastDamageDate: playerStat.lastDamageDate, lastHitBy: playerStat.lastHitBy, lastDeathDate: playerStat.lastDeathDate, }); } if (line.includes('pos=<')) { let data = [...line.matchAll(positionTemplate)][0]; if (!data) return stats; let info = { time: data[1], player: data[2], playerID: data[3], pos: data[4].split(', ').map(v => parseFloat(v)) }; if (!client.exists(info.player) || !client.exists(info.playerID)) return stats; let playerStat = stats.find(stat => stat.playerID == info.playerID) let playerStatIndex = stats.indexOf(playerStat); if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID); playerStat.lastPos = playerStat.pos; playerStat.pos = info.pos; playerStat.lastTime = playerStat.time; playerStat.time = `${info.time} EST`; HandleAlarmsAndUAVs(client, guildId, { time: info.time, player: info.player, playerID: info.playerID, pos: info.pos, }); if (playerStatIndex == -1) stats.push(playerStat); else stats[playerStatIndex] = playerStat; } if (line.includes('hit by Player')) { let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0]; if (!data) return stats; let info = { time: data[1], player: data[2], playerID: data[3], attacker: data[6], attackerID: data[7] } if (!client.exists(info.player) || !client.exists(info.playerID)) return stats; let playerStat = stats.find(stat => stat.playerID == info.playerID) let playerStatIndex = stats.indexOf(playerStat); if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID); let newDt = await client.getDateEST(info.time); playerStat.lastDamageDate = newDt; playerStat.lastHitBy = info.attacker; if (playerStatIndex == -1) stats.push(playerStat); else stats[playerStatIndex] = playerStat; } return stats; }, HandleActivePlayersList: async (client, guildId) => { client.activePlayersTick = 0; // reset hour tick let guild = await client.GetGuild(guildId); if (!client.exists(guild.playerstats)) guild.playerstats = []; if (!client.exists(guild.activePlayersChannel)) return; const channel = client.channels.cache.get(guild.activePlayersChannel); let activePlayers = guild.playerstats.filter(p => p.connected); if (activePlayers.length == 0) return; let des = ``; for (let i = 0; i < activePlayers.length; i++) { des += `**- ${activePlayers[i].gamertag}**\n`; } const activePlayersEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setTitle(`Online List - ${activePlayers.length} Player${activePlayers.length>1?'s':''} Online`) .setDescription(des); return channel.send({ embeds: [activePlayersEmbed] }); } }