const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js'); const bitfieldCalculator = require('discord-bitfield-calculator'); const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus } = require('../util/NitradoAPI'); const { Armbands } = require('../config/armbandsdb.js'); module.exports = { name: "admin", debug: false, global: false, description: "Connect a users gamertag for them", usage: "[user] [gamertag]", permissions: { channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"], member: [], }, options: [{ name: "gamertag-link", description: "link a gamertag for a user", value: "gamertag-link", type: 1, options: [{ name: "user", description: "User to link gamertag to", value: "user", type: 6, required: true, }, { name: "gamertag", description: "Gamertag of player", value: "gamertag", type: 3, required: true, }] }, { name: "gamertag-unlink", description: "unlink a gamertag for a user", value: "gamertag-unlink", type: 1, options: [{ name: "user", description: "User to link gamertag to", value: "user", type: 6, required: true, }] }, { name: "claim-armband", description: "Claim an armband for a faction", value: "claim-armband", type: 1, options: [{ name: "faction_role", description: "Claim an armband for this faction role.", value: "faction_role", type: 8, required: true, }] }, { name: "bounty-clear", description: "clear a bounty off a player", value: "bounty-clear", type: 1, options: [{ name: "gamertag", description: "Gamertag of player", value: "gamertag", type: 3, required: true, }] }, { name: "ban-player", description: "Ban a player from the DayZ server", value: "ban-player", type: 1, options: [{ name: "gamertag", description: "gamertag of the player to ban.", value: "gamertag", type: 3, required: true, }] }, { name: "unban-player", description: "Unban a player from the DayZ server", value: "unban-player", type: 1, options: [{ name: "gamertag", description: "gamertag of the player to unban.", value: "gamertag", type: 3, required: true, }] }, { name: "add-money", description: "Add money to user", value: "add", type: 1, options: [ { name: "amount", description: "The amount to add to balance", value: "amount", type: 10, min_value: 0.01, required: true, }, { name: "to", description: "User to alter balance", value: "to", type: 6, required: true, }, ] }, { name: "remove-money", description: "Remove or remove money from a user", value: "remove", type: 1, options: [ { name: "amount", description: "The amount to add to balance", value: "amount", type: 10, min_value: 0.01, required: true, }, { name: "from", description: "User to alter balance", value: "from", type: 6, required: true, }, ] }, { name: "restart", description: "Restart the DayZ Server", value: "restart", type: 1, }, { name: "auto-restart", description: "Enable/Disable periodic server checks and restart if stopped.", value: "auto-restart", type: 1, }], SlashCommand: { /** * * @param {require("../structures/DayzRBot")} client * @param {import("discord.js").Message} message * @param {string[]} args * @param {*} param3 */ run: async (client, interaction, args, { GuildDB }) => { const permissions = bitfieldCalculator.permissions(interaction.member.permissions); let canUseCommand = false; if (permissions.includes("MANAGE_GUILD")) canUseCommand = true; if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true; if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' }); if (args[0].name == 'gamertag-link') { if (!client.exists(GuildDB.playerstats)) { GuildDB.playerstats = [{}]; client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, { $set: { "server.playerstats": [] } }, (err, res) => { if (err) return client.sendInternalError(interaction, err); }); } let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[1].value ); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] }); if (client.exists(playerStat.discordID)) { const warnGTOverwrite = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription(`**Notice:**\n> The gamertag has previously been linked to <@${playerStat.discordID}>. Are you sure you would like to change this?`) const opt = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId(`AdminOverwriteGamertag-yes-${args[0].options[1].value}-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("Yes") .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId(`AdminOverwriteGamertag-no-${args[0].options[1].value}-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("No") .setStyle(ButtonStyle.Secondary) ) return interaction.send({ embeds: [warnGTOverwrite], components: [opt] }); } playerStat.discordID = args[0].options[0].value; let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); GuildDB.playerstats[playerStatIndex] = playerStat; client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, { $set: { 'server.playerstats': GuildDB.playerstats, } }) let member = interaction.guild.members.cache.get(args[0].options[0].value); if (client.exists(GuildDB.linkedGamertagRole)) { let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole); member.roles.add(role); } if (client.exists(GuildDB.memberRole)) { let role = interaction.guild.roles.cache.get(GuildDB.memberRole); member.roles.add(role); } let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${args[0].options[0].value}>'s gamertag.`); return interaction.send({ embeds: [connectedEmbed] }) } else if (args[0].name == 'gamertag-unlink') { if (!client.exists(GuildDB.playerstats)) { GuildDB.playerstats = [{}]; client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, { $set: { "server.playerstats": [] } }, (err, res) => { if (err) return client.sendInternalError(interaction, err); }); } let playerStat = GuildDB.playerstats.find(stat => stat.discordID == args[0].options[0].value ); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] }); const warnGTOverwrite = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription(`**Notice:**\n> This action will unlink the gamertag \` ${playerStat.gamertag} \` from the user <@${playerStat.discordID}>. Are you sure you would like to continue?`) const opt = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId(`AdminUnlinkGamertag-yes-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("Yes") .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId(`AdminUnlinkGamertag-no-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("No") .setStyle(ButtonStyle.Secondary) ) return interaction.send({ embeds: [warnGTOverwrite], components: [opt] }); } else if (args[0].name == 'claim-armband') { // Handle invalid roles if (GuildDB.excludedRoles.includes(args[0].options[0].value)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Notice:**\n> This role has been configured to be excluded to claim an armband.')], flags: (1 << 6) }); // If this faction has an existing record in the db if (GuildDB.factionArmbands[args[0].value]) { const warnArmbadChange = new EmbedBuilder() .setColor(client.config.Colors.Yellow) .setDescription(`**Notice:**\n> The faction <@&${args[0].options[0].value}> already has an armband selected. Are you sure you would like to change this?`) const opt = new ActionRowBuilder() .addComponents( new ButtonBuilder() .setCustomId(`ChangeArmband-yes-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("Yes") .setStyle(ButtonStyle.Success), new ButtonBuilder() .setCustomId(`ChangeArmband-no-${args[0].options[0].value}-${interaction.member.user.id}`) .setLabel("No") .setStyle(ButtonStyle.Secondary) ) return interaction.send({ embeds: [warnArmbadChange], components: [opt] }); } // Any interaction for 'claim-armband' can be handled in // 'commands/claim.js' Interaction handlers and does not require its own code in this file. let available = new StringSelectMenuBuilder() .setCustomId(`Claim-${args[0].options[0].value}-1-${interaction.member.user.id}`) .setPlaceholder('Select an armband from list 1 to claim') let availableNext = new StringSelectMenuBuilder() .setCustomId(`Claim-${args[0].options[0].value}-2-${interaction.member.user.id}`) .setPlaceholder('Select an armband from list 2 to claim') let tracker = 0; for (let i = 0; i < Armbands.length; i++) { if (!GuildDB.usedArmbands.includes(Armbands[i].name)) { tracker++; data = { label: Armbands[i].name, description: 'Select this armband', value: Armbands[i].name, } if (tracker > 25) availableNext.addOptions(data); else available.addOptions(data); } } let compList = [] let opt = new ActionRowBuilder().addComponents(available); compList.push(opt) let opt2 = undefined; if (tracker > 25) { opt2 = new ActionRowBuilder().addComponents(availableNext); compList.push(opt2); } return interaction.send({ components: compList }); } else if (args[0].name == 'bounty-clear') { let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value); if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] }); let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); playerStat.bounties = []; GuildDB.playerstats[playerStatIndex] = playerStat; client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, { $set: { 'server.playerstats': GuildDB.playerstats, } }, (err, res) => { if (err) return client.sendInternalError(interaction, err); }); const clearedBounty = new EmbedBuilder() .setColor(client.config.Colors.Green) .setDescription(`Successfully cleared **${playerStat.gamertag}'s** bounties`); return interaction.send({ embeds: [clearedBounty] }); } else if (args[0].name == 'ban-player') { let failed = await BanPlayer(client, args[0].options[0].value); if (failed) { let failed = new EmbedBuilder() .setColor(client.config.Colors.Red) .setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`); return interaciton.send({ embeds: [failed] }); } let banned = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`); return interaction.send({ embeds: [banned] }); } else if (args[0].name == 'unban-player') { let failed = UnbanPlayer(client, args[0].options[0].value); if (failed) { let failed = new EmbedBuilder() .setColor(client.config.Colors.Red) .setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`); return interaciton.send({ embeds: [failed] }); } let banned = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`); return interaction.send({ embeds: [banned] }); } else if (args[0].name == 'add-money' || args[0].name == 'remove-money') { const targetUserID = args[0].options[1].value; let banking = await client.dbo.collection("users").findOne({"user.userID": targetUserID}).then(banking => banking); if (!banking) { banking = { userID: targetUserID, guilds: { [GuildDB.serverID]: { balance: GuildDB.startingBalance, } } } // Register bank for user let newBank = new User(); newBank.createUser(targetUserID, GuildDB.serverID, GuildDB.startingBalance); newBank.save().catch(err => { if (err) return client.sendInternalError(interaction, err); }); } else banking = banking.user; if (!client.exists(banking.guilds[GuildDB.serverID])) { const success = addUser(banking.guilds, GuildDB.serverID, targetUserID, client, GuildDB.startingBalance); if (!success) return client.sendInternalError(interaction, 'Failed to add bank'); } let newBalance = args[0].name == 'add-money' ? banking.guilds[GuildDB.serverID].balance + args[0].options[0].value : banking.guilds[GuildDB.serverID].balance - args[0].options[0].value; client.dbo.collection("users").updateOne({"user.userID":targetUserID},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => { if (err) return client.sendInternalError(interaction, err); }); const successEmbed = new EmbedBuilder() .setDescription(`Successfully ${args[0].name == 'add-money' ? 'added' : 'removed'} **$${args[0].options[0].value.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** ${args[0].name == 'add' ? 'to' : 'from'} <@${targetUserID}>'s balance`) .setColor(client.config.Colors.Green); return interaction.send({ embeds: [successEmbed] }); } else if (args[0].name == "restart") { // Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community. restart_message = 'Server being restarted by an admin.'; message = 'The server was restarted by an admin!'; RestartServer(client, restart_message, message); return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) }); } else if (args[0].name == "auto-restart") { msg = 'Auto server restart periodic check enabled.'; pref = 0; // Enable/Disable a 10min periodic server status check. if (!client.arIntervalId) { client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client); client.log('Enabled and starting periodic Nitrado server status check.'); pref = 1; } else { msg = 'Auto server restart periodic check disabled.' clearInterval(client.arIntervalId); client.arIntervalId = 0; client.log('Disabled periodic Nitrado server status check.'); } // Update DB preference client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, { $set: { "server.autoRestart": pref } }, function (err, res) { if (err) return client.sendInternalError(interaction, err); }); return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)] }); } } }, Interactions: { AdminOverwriteGamertag: { run: async(client, interaction, GuildDB) => { if (!interaction.customId.endsWith(interaction.member.user.id)) return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); if (interaction.customId.split('-')[1]=='yes') { let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]); playerStat.discordID = interaction.customId.split('-')[3]; let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); GuildDB.playerstats[playerStatIndex] = playerStat; client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, { $set: { 'server.playerstats': GuildDB.playerstats, } }); let member = interaction.guild.members.cache.get(interaction.member.user.id); if (client.exists(GuildDB.linkedGamertagRole)) { let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole); member.roles.add(role); } if (client.exists(GuildDB.memberRole)) { let role = interaction.guild.roles.cache.get(GuildDB.memberRole); member.roles.add(role); } let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${interaction.customId.split('-')[3]}>'s gamertag.`); return interaction.update({ embeds: [connectedEmbed], components: [] }); } else { const cancel = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription('**Canceled**\n> The gamertag link will not be overwritten'); return interaction.update({ embeds: [cancel], components: [] }); } } }, AdminUnlinkGamertag: { run: async(client, interaction, GuildDB) => { if (!interaction.customId.endsWith(interaction.member.user.id)) return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) }); if (interaction.customId.split('-')[1]=='yes') { let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.customId.split('-')[2]); playerStat.discordID = ""; let playerStatIndex = GuildDB.playerstats.indexOf(playerStat); GuildDB.playerstats[playerStatIndex] = playerStat; client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, { $set: { 'server.playerstats': GuildDB.playerstats, } }); let connectedEmbed = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription(`Successfully unlinked \` ${playerStat.gamertag} \` from <@${interaction.customId.split('-')[2]}>.`); return interaction.update({ embeds: [connectedEmbed], components: [] }); } else { const cancel = new EmbedBuilder() .setColor(client.config.Colors.Default) .setDescription('**Canceled**\n> The gamertag unlink will not processed.'); return interaction.update({ embeds: [cancel], components: [] }); } } } } }