const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands"); const { Collection, Client, EmbedBuilder, Routes } = require('discord.js'); const MongoClient = require('mongodb').MongoClient; const { REST } = require('@discordjs/rest'); const Logger = require("../util/Logger"); const mongoose = require('mongoose'); // custom util imports const { DownloadNitradoFile, CheckServerStatus } = require('../util/NitradoAPI'); const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler'); const { HandleKillfeed } = require('../util/KillfeedHandler'); const { HandleExpiredUAVs, HandleEvents } = require('../util/AlarmsHandler'); const path = require("path"); const fs = require('fs'); const readline = require('readline'); const minute = 60000; // 1 minute in milliseconds const arInterval = 600000; // Set auto-restart interval 10 minutes (600,000ms) class DayzRBot extends Client { constructor(options, config) { super(options); this.config = config; this.commands = new Collection(); this.interactionHandlers = new Collection(); this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log")); this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4; if (this.config.Token === "" || this.config.GuildID === "") { throw new TypeError( "The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly." ); } this.db; this.dbo; this.databaseConnected = false; this.arInterval = arInterval; this.arIntervalId; // Interval for auto-restart functions this.playerSessions = new Map(); this.alarmPingQueue = {}; this.autoRestartInit(); this.LoadCommandsAndInteractionHandlers(); this.LoadEvents(); this.Ready = false; this.activePlayersTick = 11; this.ws.on("INTERACTION_CREATE", async (interaction) => { const start = new Date().getTime(); if (interaction.type != 3) { let GuildDB = await this.GetGuild(interaction.guild_id); for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) { const guild = this.guilds.cache.get(GuildDB.serverID); const role = guild.roles.cache.find(role => role.id == factionID); if (!role) { let query = { $pull: { 'server.usedArmbands': data.armband }, $unset: { [`server.factionArmbands.${factionID}`]: "" }, }; await this.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => { if (err) return this.sendInternalError(interaction, err); }); } } const command = interaction.data.name.toLowerCase(); const args = interaction.data.options; this.log(`Interaction - ${command}`); // Easy to send response so ;) interaction.guild = await this.guilds.fetch(interaction.guild_id); interaction.send = async (message) => { const rest = new REST({ version: '10' }).setToken(this.config.Token); return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), { body: { type: 4, data: message, } }); }; if (!this.databaseConnected) { let dbFailedEmbed = new EmbedBuilder() .setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`) .setColor(this.config.Colors.Red) return interaction.send({ embeds: [dbFailedEmbed] }); } let cmd = this.commands.get(command); try { cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command } catch (err) { this.sendInternalError(interaction, err); } } }); } log(Text) { this.logger.log(Text); } error(Text) { this.logger.error(Text); } async getDateEST(time) { let timeArray = time.split(' ')[0].split(':'); let t = new Date(); // Get current date & time (UTC) let f = new Date(t.getTime() - 4 * 3600000); // Convert UTC into EST time to roll back the day as necessary f.setUTCHours(timeArray[0], timeArray[1], timeArray[2]); // Apply the supplied EST time to the converted date (EST is the timezone produced from the Nitrado logs). return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC } async readLogs(guildId) { const fileStream = fs.createReadStream('./logs/server-logs.ADM'); let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json'); let history; try { history = JSON.parse(fs.readFileSync(logHistoryDir)); } catch (err) { history = { lastLog: null }; } const rl = readline.createInterface({ input: fileStream, crlfDelay: Infinity }); let lines = []; for await (const line of rl) { lines.push(line); } let logIndex = lines.indexOf(history.lastLog); let guild = await this.GetGuild(guildId); if (!this.exists(guild.playerstats)) guild.playerstats = []; let s = guild.playerstats; if (this.playerSessions.size === 0) { s.map(p => p.connected = false); // assume all players not connected on init only. } for (let i = logIndex + 1; i < lines.length; i++) { if (lines[i].includes('| ####')) continue; if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue; if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line if (lines[i].includes('connected') || lines[i].includes('pos=<')) s = await HandlePlayerLogs(this, guildId, s, lines[i], guild.combatLogTimer); if (lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles explosive deaths if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) s = await HandleKillfeed(this, guildId, s, lines[i]) // Handles vehicle deaths if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles regular deaths if (lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); // Handles deaths missing hit by log } for (const [channel_id, role] of Object.entries(this.alarmPingQueue)) { const channel = this.GetChannel(channel_id); channel.send({ content: `<@&${role}>`, embeds: this.alarmPingQueue[channel_id][role] }); } this.alarmPingQueue = {}; const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g; let previouslyConnected = s.filter(p => p.connected); // All players with connection log captured above and no disconnect log let lastDetectedTime; for (let i = lines.length - 1; i > 0; i--) { if (lines[i].includes('PlayerList log:')) { for (let j = i + 1; j < lines.length; j++) { let line = lines[j]; if (line.includes('| ####')) break; let data = [...line.matchAll(playerTemplate)][0]; if (!data) continue; let info = { time: data[1], player: data[2], playerID: data[3], }; if (!this.exists(info.player) || !this.exists(info.playerID)) continue; // Skip this player if the player does not exist. lastDetectedTime = await this.getDateEST(info.time); let playerStat = s.find(stat => stat.playerID == info.playerID); if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID); if (!previouslyConnected.includes(playerStat) && this.exists(playerStat.lastDisconnectionDate) && playerStat.lastDisconnectionDate !== null && playerStat.lastDisconnectionDate.getTime() > lastDetectedTime.getTime()) continue; // Skip this player if the lastDisconnectionDate time is later than the player log entry. // Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts). if (this.playerSessions.has(info.playerID)) { // Player is already in a session, update the session's end time. const session = this.playerSessions.get(info.playerID); session.endTime = lastDetectedTime; // Update end time. } else { // Player is not in a session, create a new session. const newSession = { startTime: lastDetectedTime, endTime: null, // Initialize end time as null. }; this.playerSessions.set(info.playerID, newSession); // Check if the player has been marked as connected before, but only if a session doesn't exist // in the map, indicating the connection was discovered in the logs during this session. if (!previouslyConnected.includes(playerStat)) { playerStat.connected = true; playerStat.lastConnectionDate = lastDetectedTime; // Update last connection date. } } let playerStatIndex = s.indexOf(playerStat); if (playerStatIndex == -1) s.push(playerStat); else s[playerStatIndex] = playerStat; } break; } } await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, { $set: { "server.playerstats": s } }, (err, res) => { if (err) this.sendError(this.GetChannel(guild.adminLogsChannel), err); }); history.lastLog = lines[lines.length - 1]; // write JSON string to a file fs.writeFileSync(logHistoryDir, JSON.stringify(history)); } async logsUpdateTimer(c) { let t = new Date(); // c.log(`...Logs Tick - ${t.getHours()}:${t.getMinutes()}:${t.getSeconds()}...`); c.activePlayersTick++; await DownloadNitradoFile(c, `/games/${c.config.Nitrado.UserID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM`, './logs/server-logs.ADM').then(async (status) => { if (status == 1) return c.error('...Failed to Download logs...'); // c.log('...Downloaded logs...'); await c.readLogs(c.config.GuildID).then(async () => { // c.log('...Analyzed logs...'); HandleExpiredUAVs(c, c.config.GuildID); HandleEvents(c, c.config.GuildID) if (c.activePlayersTick == 12) await HandleActivePlayersList(c, c.config.GuildID); }) }); } async connectMongo(mongoURI, dbo) { let failed = false; let dbLogDir = path.join(__dirname, '..', 'logs', 'database-logs.json'); let databaselogs; try { databaselogs = JSON.parse(fs.readFileSync(dbLogDir)); } catch (err) { databaselogs = { attempts: 0, connected: false, }; } if (databaselogs.attempts >= 5) { this.error('Failed to connect to mongodb after multiple attempts'); return; // prevent further attempts } try { // Connect to Mongo database. this.db = await MongoClient.connect(mongoURI, { connectTimeoutMS: 1000 }); this.dbo = this.db.db(dbo); mongoose.connect(`mongodb://${mongoURI.split('@')[1]}/${dbo}`, { authSource: "admin", user: mongoURI.split('//')[1].split(':')[0], pass: mongoURI.split('//')[1].split(':')[1].split('@')[0], useNewUrlParser: true, }).catch(e => this.error(e)); this.log('Successfully connected to mongoDB'); databaselogs.connected = true; databaselogs.attempts = 0; // reset attempts this.databaseConnected = true; } catch (err) { databaselogs.attempts++; this.error(`Failed to connect to mongodb (mongodb://${mongoURI.split('@')[1]}/${dbo}): attempt ${databaselogs.attempts} - Error: ${err}`); failed = true; } // write JSON string to a file fs.writeFileSync(dbLogDir, JSON.stringify(databaselogs)); if (failed) process.exit(-1); } async autoRestartInit() { // Wait for MongoDB to connect await this.connectMongo(this.config.mongoURI, this.config.dbo); let is_enabled = undefined; if (this.databaseConnected) is_enabled = await this.dbo.collection("guilds").findOne({ "server.autoRestart": 1 }).then(is_enabled => is_enabled); if (is_enabled) { this.log('Starting periodic Nitrado server status check.'); this.arIntervalId = setInterval(CheckServerStatus, this.arInterval, this); } } exists(n) { return null != n && undefined != n && "" != n } secondsToDhms(seconds) { seconds = Number(seconds); const d = Math.floor(seconds / (3600 * 24)); const h = Math.floor(seconds % (3600 * 24) / 3600); const m = Math.floor(seconds % 3600 / 60); const s = Math.floor(seconds % 60); const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : ""; const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : ""; const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : ""; const sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : ""; return dDisplay + hDisplay + mDisplay + sDisplay; } LoadCommandsAndInteractionHandlers() { let CommandsDir = path.join(__dirname, '..', 'commands'); fs.readdir(CommandsDir, (err, files) => { if (err) this.error(err); else files.forEach((file) => { let cmd = require(CommandsDir + "/" + file); if (!this.exists(cmd.name) || !this.exists(cmd.description)) return this.error( "Unable to load Command: " + file.split(".")[0] + ", Reason: File doesn't had name/desciption" ); this.commands.set(file.split(".")[0].toLowerCase(), cmd); if (this.exists(cmd.Interactions)) { for (let [interaction, handler] of Object.entries(cmd.Interactions)) { this.interactionHandlers.set(interaction, handler); } } this.log("Command Loaded: " + file.split(".")[0]); }); }); } LoadEvents() { let EventsDir = path.join(__dirname, '..', 'events'); fs.readdir(EventsDir, (err, files) => { if (err) this.error(err); else files.forEach((file) => { const event = require(EventsDir + "/" + file); if (['interactionCreate', 'guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i)); else this.on(file.split(".")[0], event.bind(null, this)); this.log("Event Loaded: " + file.split(".")[0]); }); }); } // Allows shorter lines of code elsewhere GetChannel(channel_id) { return this.channels.cache.get(channel_id); } sendError(Channel, Error) { this.error(Error); let embed = new EmbedBuilder() .setColor(this.config.Red) .setDescription(Error); Channel.send(embed); } // Handles internal errors for slash commands. E.g failed to update database from slash command. sendInternalError(Interaction, Error) { this.error(Error); const embed = new EmbedBuilder() .setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThis command has crashed\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`) .setColor(this.config.Colors.Red) try { Interaction.send({ embeds: [embed] }); } catch { Interaction.update({ embeds: [embed], components: [] }); } } // Calls register for guild and global commands RegisterSlashCommands() { RegisterGlobalCommands(this); this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id)); } getDefaultSettings(GuildId) { return { serverID: GuildId, autoRestart: 0, allowedChannels: [], killfeedChannel: "", showKillfeedCoords: 0, connectionLogsChannel: "", activePlayersChannel: "", welcomeChannel: "", factionArmbands: {}, usedArmbands: [], excludedRoles: [], botAdminRoles: [], playerstats: [], alarms: [], events: [], uavs: [], incomeRoles: [], incomeLimiter: 168, // # of hours in 7 days linkedGamertagRole: "", startingBalance: 500, uavPrice: 50000, empPrice: 500000, memberRole: "", adminRole: "", combatLogTimer: 5, // minutes } } getDefaultPlayerStats(gt, pID) { return { gamertag: gt, playerID: pID, discordID: "", KDR: 0.00, kills: 0, deaths: 0, killStreak: 0, bestKillStreak: 0, longestKill: 0, deathStreak: 0, worstDeathStreak: 0, pos: [], lastPos: [], time: null, lastTime: null, lastConnectionDate: null, lastDisconnectionDate: null, lastDamageDate: null, lastDeathDate: null, lastHitBy: null, connected: false, totalSessionTime: 0, lastSessionTime: 0, longestSessionTime: 0, bounties: [], } } async GetGuild(GuildId) { let guild = undefined; if (this.databaseConnected) guild = await this.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild); // If guild not found, generate guild default if (!guild) { guild = {} guild.server = this.getDefaultSettings(GuildId); if (this.databaseConnected) { this.dbo.collection("guilds").insertOne(guild, (err, res) => { if (err) throw err; }); } } return { serverID: GuildId, autoRestart: guild.server.autoRestart, customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false, allowedChannels: guild.server.allowedChannels, factionArmbands: guild.server.factionArmbands, usedArmbands: guild.server.usedArmbands, excludedRoles: guild.server.excludedRoles, hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false, botAdminRoles: guild.server.botAdminRoles, playerstats: guild.server.playerstats, alarms: guild.server.alarms, events: guild.server.events, uavs: guild.server.uavs, killfeedChannel: guild.server.killfeedChannel, showKillfeedCoords: guild.server.showKillfeedCoords, connectionLogsChannel: guild.server.connectionLogsChannel, welcomeChannel: guild.server.welcomeChannel, activePlayersChannel: guild.server.activePlayersChannel, linkedGamertagRole: guild.server.linkedGamertagRole, incomeRoles: guild.server.incomeRoles, incomeLimiter: guild.server.incomeLimiter, startingBalance: guild.server.startingBalance, uavPrice: guild.server.uavPrice, memberRole: guild.server.memberRole, adminRole: guild.server.adminRole, combatLogTimer: guild.server.combatLogTimer, }; } build() { this.login(this.config.Token); } } module.exports = DayzRBot;