Files
dayz-reforger/commands/server.js
T

166 lines
6.3 KiB
JavaScript

const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus, DisableBaseDamage } = require('../util/NitradoAPI');
module.exports = {
name: "server",
debug: false,
global: false,
description: "DayZ Server Administrative Commands",
usage: "[command] [options]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [
{
name: "ban-player",
description: "Ban a player from the DayZ server",
value: "ban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to ban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
}, {
name: "unban-player",
description: "Unban a player from the DayZ server",
value: "unban-player",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "gamertag of the player to unban.",
value: "gamertag",
type: CommandOptions.String,
required: true,
}]
},
{
name: "restart",
description: "Restart the DayZ Server",
value: "restart",
type: CommandOptions.SubCommand,
}, {
name: "auto-restart",
description: "Enable/Disable periodic server checks and restart if stopped.",
value: "auto-restart",
type: CommandOptions.SubCommand,
}, {
name: "disable-base-damage",
description: "Disable/Enable base damage",
value: "disable-base-damage",
type: CommandOptions.SubCommand,
options: [{
name: "preference",
description: "DisableBaseDamage Preference",
value: true,
type: CommandOptions.Boolean,
required: true,
}]
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
let canUseCommand = false;
if (permissions.includes("MANAGE_GUILD")) canUseCommand = true;
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
if (args[0].name == 'ban-player') {
let data = await BanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaciton.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'unban-player') {
let data = UnbanPlayer(client, args[0].options[0].value);
if (data == 1) {
let failed = new EmbedBuilder()
.setColor(client.config.Colors.Red)
.setDescription(`Failed to ban **${args[0].options[0].value}**. Check internal logs for an error.`);
return interaction.send({ embeds: [failed] });
}
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == "restart") {
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by an admin.';
message = 'The server was restarted by an admin!';
RestartServer(client, restart_message, message);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
} else if (args[0].name == "auto-restart") {
msg = 'Auto server restart periodic check enabled.';
pref = 0;
// Enable/Disable a 10min periodic server status check.
if (!client.arIntervalId) {
client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
client.log('Enabled and starting periodic Nitrado server status check.');
pref = 1;
} else {
msg = 'Auto server restart periodic check disabled.'
clearInterval(client.arIntervalId);
client.arIntervalId = 0;
client.log('Disabled periodic Nitrado server status check.');
}
// Update DB preference
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.autoRestart": pref
}
}, function (err, res) {
if (err) return client.sendInternalError(interaction, err);
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)], flags: (1 << 6) });
} else if (args[0].name == 'disable-base-damage') {
const preference = args[0].options[0].value;
await interaction.deferReply({ flags: (1 << 6) });
const toggle = await DisableBaseDamage(client, preference);
if (toggle == 1) return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Red).setDescription('Failed to set **disableBaseDamage**, try again later.')], flags: (1 << 6) });
return interaction.editReply({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Green).setDescription(`Successfully set **disableBaseDamage** to ${preference}.\nRestart the DayZ server to apply these changes.`)], flags: (1 << 6) });
}
}
},
Interactions: {}
}