Files
dayz-reforger/commands/admin-gamertag-link.js
T
2023-04-01 14:28:38 -07:00

81 lines
2.9 KiB
JavaScript

const { EmbedBuilder } = require('discord.js');
const bitfieldCalculator = require('discord-bitfield-calculator');
module.exports = {
name: "admin-gamertag-link",
debug: false,
global: false,
description: "Connect a users gamertag for them",
usage: "[cmd] [opt]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "user",
description: "User to link gamertag to",
value: "user",
type: 6,
required: true,
},
{
name: "gamertag",
description: "Gamertag of player",
value: "gamertag",
type: 3,
required: true,
}],
SlashCommand: {
/**
*
* @param {require("../structures/QuarksBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
let canUseCommand = false;
if (permissions.includes("MANAGE_GUILD")) canUseCommand = true;
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
if (!client.exists(GuildDB.playerstats)) {
GuildDB.playerstats = [{}];
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, function (err, res) {
if (err) return this.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[1].value );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
playerStat.discordID = args[0].value;
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
})
const role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole);
const member = interaction.guild.members.cache.get(interaction.member.user.id);
member.roles.add(role);
let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${args[0].value}>'s gamertag.`);
return interaction.send({ embeds: [connectedEmbed] })
},
},
}