Files
dayz-reforger/util/NitradoAPI.js
T

67 lines
2.5 KiB
JavaScript

const { finished } = require('stream/promises');
const concat = require('concat-stream');
const { Readable } = require('stream');
const FormData = require('form-data');
const fs = require('fs');
const maxRetries = 5;
const retryDelay = 5000; // 5 seconds
// Private functions (only called locally)
const DownloadNitradoFile = async(client, filename, outputDir) => {
for (let retries = 0; retries <= maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
const stream = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
client.error(`Error downloading File "${filename}":`);
client.error(res);
return -1;
}
const { body } = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error) {
if (retries === maxRetries) throw new Error(`DownloadNitradoFile: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
}
// Public functions (called externally)
module.exports = {
/*
Export explicit function names; i.e BanPlayer() & UnbanPlayer()
that call to the private parent function HandlePlayerBan()
rather than write two whole different functions for each.
*/
BanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, true),
UnbanPlayer: async (client, gamertag) => HandlePlayerBan(client, gamertag, false),
RestartServer: async (client) => {
for (let retries = 0; retries < maxRetries; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": client.config.Nitrado.Auth,
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
} catch (error) {
if (retries === maxRetries) throw new Error(`RestartServer: Failed to fetch data after ${maxRetries} retries`);
}
await new Promise(resolve => setTimeout(resolve, retryDelay)); // Delay before retrying
}
},
}