536 lines
22 KiB
JavaScript
536 lines
22 KiB
JavaScript
const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
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const { Collection, Client, EmbedBuilder, Routes, InteractionResponseType, InteractionType, GatewayDispatchEvents } = require('discord.js');
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const MongoClient = require('mongodb').MongoClient;
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const { REST } = require('@discordjs/rest');
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const Logger = require("../util/Logger");
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const crypto = require('crypto');
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// custom util imports
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const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings, PostServerSettings } = require('../util/NitradoAPI');
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const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
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const { HandleKillfeed, UpdateLastDeathDate } = require('../util/KillfeedHandler');
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const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require('../util/AlarmsHandler');
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const { decrypt } = require('../util/Cryptic');
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// Data structures imports
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const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
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const { Missions } = require('../database/destinations');
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const { GetGuild } = require('../database/guild');
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const path = require("path");
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const fs = require('fs');
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const readline = require('readline');
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const minute = 60000; // 1 minute in milliseconds
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const arInterval = 600000; // Set auto-restart interval 10 minutes (600,000ms)
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class DayzRBot extends Client {
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constructor(options, config) {
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super(options);
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this.config = config;
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this.commands = new Collection();
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this.interactionHandlers = new Collection();
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this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
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this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
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if (
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this.config.Token === "" ||
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this.config.SecretKey === "" ||
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this.config.SecretIv === ""
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) {
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throw new TypeError(
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"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
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);
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}
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if (!["DEV.", "PROD."].includes(this.config.Dev)) {
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throw new TypeError(
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"The Dev version in the config.js does not match the allowed cases of 'DEV.' or 'PROD.'"
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);
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}
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// Generate secret hash with crypto to use for encryption
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this.key = crypto
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.createHash('sha512')
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.update(this.config.SecretKey)
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.digest('hex')
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.substring(0, 32);
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this.encryptionIV = crypto
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.createHash('sha512')
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.update(this.config.SecretIv)
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.digest('hex')
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.substring(0, 16);
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this.db;
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this.dbo;
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this.databaseConnected = false;
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this.arInterval = arInterval;
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this.arIntervalIds = new Map();
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this.playerSessions = new Map();
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this.logHistory = new Map();
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this.alarmPingQueue = new Map();
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this.initialize();
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this.LoadCommandsAndInteractionHandlers();
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this.LoadEvents();
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this.Ready = false;
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this.activePlayersTick = 11;
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this.ws.on(GatewayDispatchEvents.InteractionCreate, async (interaction) => {
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const start = new Date().getTime();
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if (interaction.type == InteractionType.ApplicationCommand) {
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let GuildDB = await GetGuild(this, interaction.guild_id);
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if (this.exists(GuildDB.Nitrado) && this.exists(GuildDB.Nitrado.Auth)) {
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GuildDB.Nitrado.Auth = decrypt(
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GuildDB.Nitrado.Auth,
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this.config.EncryptionMethod,
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this.key,
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this.encryptionIV
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);
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}
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const command = interaction.data.name.toLowerCase();
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const args = interaction.data.options;
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// Free unused armbands for related commands
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if (['armbands', 'claim', 'factions'].includes(command)) {
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for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
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const guild = client.guilds.cache.get(GuildDB.serverID);
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const role = guild.roles.cache.find(role => role.id == factionID);
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if (!role) {
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let query = {
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$pull: { 'server.usedArmbands': data.armband },
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$unset: { [`server.factionArmbands.${factionID}`]: "" },
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};
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await client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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} else {
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newFactionArmbands[`${factionID}`] = data;
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}
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}
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}
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this.log(`Interaction [${interaction.guild_id}] - ${command}`);
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const rest = new REST({ version: '10' }).setToken(this.config.Token);
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// Easy to send response so ;)
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interaction.guild = await this.guilds.fetch(interaction.guild_id);
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const handleCallback = async (interactionType, message) => {
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return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
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body: {
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type: interactionType,
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data: message,
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}
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});
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}
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// Nicely name our custom callback functions and pass correct type because discord is picky with numbers...
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interaction.send = async (message) => handleCallback(InteractionResponseType.ChannelMessageWithSource, message);
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interaction.deferReply = async (message) => handleCallback(InteractionResponseType.DeferredChannelMessageWithSource, message);
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interaction.showModal = async (message) => handleCallback(InteractionResponseType.Modal, message);
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interaction.editReply = async (message) => {
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return await rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
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body: message,
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});
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};
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if (!this.databaseConnected) {
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let dbFailedEmbed = new EmbedBuilder()
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.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
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.setColor(this.config.Colors.Red)
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return interaction.send({ embeds: [dbFailedEmbed] });
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}
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let cmd = this.commands.get(command);
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try {
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cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command
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} catch (err) {
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this.sendInternalError(interaction, err);
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}
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}
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});
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}
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log(Text) { this.logger.log(Text); }
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error(Text) { this.logger.error(Text); }
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async getDateEST(time) {
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let timeArray = time.split(' ')[0].split(':');
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let t = new Date(); // Get current date & time (UTC)
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let f = new Date(t.getTime() - 4 * 3600000); // Convert UTC into EST time to roll back the day as necessary
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f.setUTCHours(timeArray[0], timeArray[1], timeArray[2]); // Apply the supplied EST time to the converted date (EST is the timezone produced from the Nitrado logs).
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return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
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}
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async readLogs(guild) {
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const fileStream = fs.createReadStream(`./logs/${guild.Nitrado.ServerID}-logs.ADM`);
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const rl = readline.createInterface({
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input: fileStream,
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crlfDelay: Infinity
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});
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let lines = [];
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for await (const line of rl) { lines.push(line); }
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let logIndex = lines.indexOf(this.logHistory.get(guild.Nitrado.ServerID));
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if (this.playerSessions.get(guild.Nitrado.ServerID).size === 0) {
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let players = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID}) // Get all players of this server
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.toArray().then(all => all.filter(p => p.connected).map(p => p.connected = false)); // assume all players who were previously connected are not connected on init only.
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for (let i = 0; i < players.length; i++) {
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await UpdatePlayer(this, players[i])
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}
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}
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for (let i = logIndex + 1; i < lines.length; i++) {
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// Handle lines to skip
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if (lines[i].includes('| ####')) continue;
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if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
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if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
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// Handle general logs
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if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(guild.Nitrado.ServerID, this, guild, lines[i], guild.combatLogTimer);
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if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(guild.Nitrado.ServerID, this, lines[i]); // Updates users last death date for non PVP deaths.
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if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(this, guild, lines[i]);
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// Handle killfeed logs
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if (
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(lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) || // Handle explosive deaths
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(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) || // Handle vehicle deaths
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(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) || // Handle PVP deaths
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(lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) // Handle deaths missing hit by log
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) await HandleKillfeed(guild.Nitrado.ServerID, this, guild, lines[i]);
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}
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// Handle alarm pings
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const maxEmbed = 10;
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this.alarmPingQueue.forEach(queue => {
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queue.forEach((data, channel_id) => {
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const channel = this.GetChannel(channel_id);
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if (!channel) return;
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data.forEach((embeds, role) => {
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let embedArrays = [];
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while (embeds.length > 0);
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embedArrays.push(embeds.splice(0, maxEmbed));
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for (let i = 0; i < embedArrays.length; i++) {
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if (role == '-no-role-ping-') channel.send({ embeds: embedArrays[i] });
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else channel.send({ content: `<@&${role}>`, embeds: embedArrays[i] });
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}
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});
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});
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});
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this.alarmPingQueue.set(guild.serverID, new Map()); // Clear alarm queue for this guild
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const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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let previouslyConnected = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID})
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.toArray().then(players => players.filter(p => p.connected)); // All players with connection log captured above and no disconnect log
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let lastDetectedTime;
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for (let i = lines.length - 1; i > 0; i--) {
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if (lines[i].includes('PlayerList log:')) {
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for (let j = i + 1; j < lines.length; j++) {
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let line = lines[j];
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if (line.includes('| ####')) break;
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let data = [...line.matchAll(playerTemplate)][0];
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if (!data) continue;
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let info = {
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time: data[1],
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player: data[2],
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playerID: data[3],
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};
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if (!this.exists(info.player) || !this.exists(info.playerID)) continue; // Skip this player if the player does not exist.
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lastDetectedTime = await this.getDateEST(info.time);
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let playerStat = await this.dbo.collection("players").findOne({"playerID": info.playerID});
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if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, guild.Nitrado.ServerID);
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if (!previouslyConnected.includes(playerStat) && this.exists(playerStat.lastDisconnectionDate) && playerStat.lastDisconnectionDate !== null && playerStat.lastDisconnectionDate.getTime() > lastDetectedTime.getTime()) continue; // Skip this player if the lastDisconnectionDate time is later than the player log entry.
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// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
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if (this.playerSessions.get(guild.Nitrado.ServerID).has(info.playerID)) {
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// Player is already in a session, update the session's end time.
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const session = this.playerSessions.get(guild.Nitrado.ServerID).get(info.playerID);
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session.endTime = lastDetectedTime; // Update end time.
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} else {
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// Player is not in a session, create a new session.
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const newSession = {
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startTime: lastDetectedTime,
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endTime: null, // Initialize end time as null.
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};
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this.playerSessions.get(guild.Nitrado.ServerID).set(info.playerID, newSession);
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// Check if the player has been marked as connected before, but only if a session doesn't exist
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// in the map, indicating the connection was discovered in the logs during this session.
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if (!previouslyConnected.includes(playerStat)) {
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playerStat.connected = true;
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playerStat.lastConnectionDate = lastDetectedTime; // Update last connection date.
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}
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}
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await UpdatePlayer(this, playerStat);
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}
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break;
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}
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}
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const lastLine = lines[lines.length - 1]
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this.logHistory.set(guild.Nitrado.ServerID, lastLine);
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this.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, {$set: { "server.lastLog": lastLine }}, (err, res) => {
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if (err) this.error(`Failed to save last log to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
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});
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}
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async logsUpdateTimer(c) {
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c.activePlayersTick++;
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c.guilds.cache.forEach(async (guild) => {
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let GuildDB = await GetGuild(c, guild.id);
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/*
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Note to self:
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return statements do not prematurely exit out of a forEach loop like it does in a for loop.
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*/
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if (!c.exists(GuildDB.Nitrado)) return; // Continue if no nitrado credentials
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const NitradoCred = {
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ServerID: GuildDB.Nitrado.ServerID,
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UserID: GuildDB.Nitrado.UserID,
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Auth: decrypt(
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GuildDB.Nitrado.Auth,
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c.config.EncryptionMethod,
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c.key,
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c.encryptionIV
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)
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};
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const response = await FetchServerSettings(NitradoCred, c, "logsUpdateTimer").then(res => res);
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if (response == 1) return;
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const settings = response.data.gameserver;
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// Update Nitrado DayZ Mission if change is detected
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if (GuildDB.Nitrado.Mission !== Missions[settings.settings.config.mission]) {
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c.dbo.collection("guilds").updateOne({"server.serverID": GuildDB.serverID}, {$set: { "Nitrado.Mission": Missions[settings.settings.config.mission] }}, (err, res) => {
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if (err) this.error(`Failed to save mission to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
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});
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}
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GuildDB.Nitrado.Mission = Missions[settings.settings.config.mission];
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if (settings.game_specific.log_files.length == 0) return; // Ignore if no log files on Nitrado server
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const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
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const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
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// Ensure Player List is logged for next update
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const playerListEnabled = parseInt(settings.settings.config.adminLogPlayerList)
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if (!playerListEnabled) PostServerSettings(NitradoCred, c, "config", "adminLogPlayerList", '1')
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await DownloadNitradoFile(NitradoCred, c, path, `./logs/${NitradoCred.ServerID}-logs.ADM`).then(async (status) => {
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if (status == 1) return c.error(`Failed to Download Nitrado Log Files - [${NitradoCred.ServerID}]`);
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await c.readLogs(GuildDB).then(async () => {
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HandleExpiredUAVs(c, GuildDB);
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HandleEvents(c, GuildDB)
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if (c.activePlayersTick == 12) await HandleActivePlayersList(NitradoCred, c, GuildDB);
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})
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});
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});
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}
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async connectMongo(mongoURI, dbo) {
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let failed = false;
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let dbLogDir = path.join(__dirname, '..', 'logs', 'database-logs.json');
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let databaselogs;
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try {
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databaselogs = JSON.parse(fs.readFileSync(dbLogDir));
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} catch (err) {
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databaselogs = {
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attempts: 0,
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connected: false,
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};
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}
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if (databaselogs.attempts >= 5) {
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this.error('Failed to connect to mongodb after multiple attempts');
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return; // prevent further attempts
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}
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try {
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// Connect to Mongo database.
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this.db = await MongoClient.connect(mongoURI, { connectTimeoutMS: 1000 });
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this.dbo = this.db.db(dbo);
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this.log('Successfully connected to mongoDB');
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databaselogs.connected = true;
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databaselogs.attempts = 0; // reset attempts
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this.databaseConnected = true;
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} catch (err) {
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databaselogs.attempts++;
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let db = (mongoURI.includes("@") ? mongoURI.split("@")[1] : mongoURI.split("//")[1]).endsWith("/") ? mongoURI.slice(0, -1) : mongoURI;
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this.error(`Failed to connect to mongodb (mongodb://${db}/${dbo}): attempt ${databaselogs.attempts} - ${err}`);
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failed = true;
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}
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// write JSON string to a file
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fs.writeFileSync(dbLogDir, JSON.stringify(databaselogs));
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if (failed) process.exit(-1);
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}
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async initialize() {
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// Wait for MongoDB to connect
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await this.connectMongo(this.config.mongoURI, this.config.dbo);
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let guilds = await this.dbo.collection("guilds").find({}).toArray();
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/*
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Initialize auto restart for enabled servers
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Initialize last logs
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Initialize Player Sessions
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*/
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for (let i = 0; i < guilds.length; i++) {
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if (!this.exists(guilds[i].Nitrado)) continue;
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if (guilds[i].server.autoRestart) {
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const NitradoCred = {
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ServerID: guilds[i].Nitrado.ServerID,
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UserID: guilds[i].Nitrado.UserID,
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Auth: decrypt(
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guilds[i].Nitrado.Auth,
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this.config.EncryptionMethod,
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this.key,
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this.encryptionIV
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)
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};
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this.arIntervalIds.set(guilds[i].server.serverID, setInterval(CheckServerStatus, this.arInterval, NitradoCred, this))
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}
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this.logHistory.set(guilds[i].Nitrado.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
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this.playerSessions.set(guilds[i].Nitrado.ServerID, new Map()); // Same reason here as named above.
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this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado`);
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}
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}
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async initNewNitradoServer(guildId, Nitrado) {
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let guild = await GetGuild(this, guildId)
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if (guild.autoRestart) this.arIntervalIds.set(guildId, setInterval(CheckServerStatus, this.arInterval, Nitrado, this))
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this.logHistory.set(Nitrado.ServerID, guild.lastLog);
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this.playerSessions.set(Nitrado.ServerID, new Map());
|
|
this.log(`[${guild.serverID}] Initialized new Nitrado`);
|
|
}
|
|
|
|
exists(n) { return typeof(n) == 'number' ? !isNaN(n) : null != n && undefined != n && "" != n }
|
|
|
|
secondsToDhms(seconds) {
|
|
seconds = Number(seconds);
|
|
const d = Math.floor(seconds / (3600 * 24));
|
|
const h = Math.floor(seconds % (3600 * 24) / 3600);
|
|
const m = Math.floor(seconds % 3600 / 60);
|
|
const s = Math.floor(seconds % 60);
|
|
|
|
const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
|
|
const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
|
|
const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
|
|
const sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
|
|
return dDisplay + hDisplay + mDisplay + sDisplay;
|
|
}
|
|
|
|
LoadCommandsAndInteractionHandlers() {
|
|
let CommandsDir = path.join(__dirname, '..', 'commands');
|
|
fs.readdir(CommandsDir, (err, files) => {
|
|
if (err) this.error(err);
|
|
else
|
|
files.forEach((file) => {
|
|
let cmd = require(CommandsDir + "/" + file);
|
|
if (!this.exists(cmd.name) || !this.exists(cmd.description))
|
|
return this.error(
|
|
"Unable to load Command: " +
|
|
file.split(".")[0] +
|
|
", Reason: File doesn't had name/desciption"
|
|
);
|
|
this.commands.set(file.split(".")[0].toLowerCase(), cmd);
|
|
if (this.exists(cmd.Interactions)) {
|
|
for (let [interaction, handler] of Object.entries(cmd.Interactions)) {
|
|
this.interactionHandlers.set(interaction, handler);
|
|
}
|
|
}
|
|
this.log("Command Loaded: " + file.split(".")[0]);
|
|
});
|
|
});
|
|
}
|
|
|
|
LoadEvents() {
|
|
let EventsDir = path.join(__dirname, '..', 'events');
|
|
fs.readdir(EventsDir, (err, files) => {
|
|
if (err) this.error(err);
|
|
else
|
|
files.forEach((file) => {
|
|
const event = require(EventsDir + "/" + file);
|
|
if (['interactionCreate', 'guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
|
|
else this.on(file.split(".")[0], event.bind(null, this));
|
|
this.log("Event Loaded: " + file.split(".")[0]);
|
|
});
|
|
});
|
|
}
|
|
|
|
// Allows shorter lines of code elsewhere
|
|
GetChannel(channel_id) { return this.channels.cache.get(channel_id); }
|
|
|
|
sendError(Channel, Error) {
|
|
this.error(Error);
|
|
let embed = new EmbedBuilder()
|
|
.setColor(this.config.Red)
|
|
.setDescription(Error);
|
|
|
|
Channel.send(embed);
|
|
}
|
|
|
|
// Handles internal errors for slash commands. E.g failed to update database from slash command.
|
|
sendInternalError(Interaction, Error) {
|
|
this.error(Error);
|
|
const embed = new EmbedBuilder()
|
|
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThis command has crashed\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
|
|
.setColor(this.config.Colors.Red)
|
|
|
|
try {
|
|
Interaction.send({ embeds: [embed] });
|
|
} catch {
|
|
Interaction.update({ embeds: [embed], components: [] });
|
|
}
|
|
}
|
|
|
|
// Calls register for guild and global commands
|
|
RegisterSlashCommands() {
|
|
RegisterGlobalCommands(this);
|
|
let p = Promise.resolve()
|
|
this.guilds.cache.forEach((guild) => {
|
|
p = p.then(() => {
|
|
RegisterGuildCommands(this, guild.id);
|
|
return new Promise((resolve) => {
|
|
setTimeout(resolve, 500);
|
|
})
|
|
})
|
|
});
|
|
}
|
|
|
|
build() {
|
|
this.login(this.config.Token);
|
|
}
|
|
}
|
|
|
|
module.exports = DayzRBot;
|