Files
dayz-reforger/src/DayzRBot.js
T

536 lines
22 KiB
JavaScript

const { RegisterGlobalCommands, RegisterGuildCommands } = require("../util/RegisterSlashCommands");
const { Collection, Client, EmbedBuilder, Routes, InteractionResponseType, InteractionType, GatewayDispatchEvents } = require('discord.js');
const MongoClient = require('mongodb').MongoClient;
const { REST } = require('@discordjs/rest');
const Logger = require("../util/Logger");
const crypto = require('crypto');
// custom util imports
const { DownloadNitradoFile, CheckServerStatus, FetchServerSettings, PostServerSettings } = require('../util/NitradoAPI');
const { HandlePlayerLogs, HandleActivePlayersList } = require('../util/LogsHandler');
const { HandleKillfeed, UpdateLastDeathDate } = require('../util/KillfeedHandler');
const { HandleExpiredUAVs, HandleEvents, PlaceFireplaceInAlarm } = require('../util/AlarmsHandler');
const { decrypt } = require('../util/Cryptic');
// Data structures imports
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
const { Missions } = require('../database/destinations');
const { GetGuild } = require('../database/guild');
const path = require("path");
const fs = require('fs');
const readline = require('readline');
const minute = 60000; // 1 minute in milliseconds
const arInterval = 600000; // Set auto-restart interval 10 minutes (600,000ms)
class DayzRBot extends Client {
constructor(options, config) {
super(options);
this.config = config;
this.commands = new Collection();
this.interactionHandlers = new Collection();
this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
if (
this.config.Token === "" ||
this.config.SecretKey === "" ||
this.config.SecretIv === ""
) {
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
}
if (!["DEV.", "PROD."].includes(this.config.Dev)) {
throw new TypeError(
"The Dev version in the config.js does not match the allowed cases of 'DEV.' or 'PROD.'"
);
}
// Generate secret hash with crypto to use for encryption
this.key = crypto
.createHash('sha512')
.update(this.config.SecretKey)
.digest('hex')
.substring(0, 32);
this.encryptionIV = crypto
.createHash('sha512')
.update(this.config.SecretIv)
.digest('hex')
.substring(0, 16);
this.db;
this.dbo;
this.databaseConnected = false;
this.arInterval = arInterval;
this.arIntervalIds = new Map();
this.playerSessions = new Map();
this.logHistory = new Map();
this.alarmPingQueue = new Map();
this.initialize();
this.LoadCommandsAndInteractionHandlers();
this.LoadEvents();
this.Ready = false;
this.activePlayersTick = 11;
this.ws.on(GatewayDispatchEvents.InteractionCreate, async (interaction) => {
const start = new Date().getTime();
if (interaction.type == InteractionType.ApplicationCommand) {
let GuildDB = await GetGuild(this, interaction.guild_id);
if (this.exists(GuildDB.Nitrado) && this.exists(GuildDB.Nitrado.Auth)) {
GuildDB.Nitrado.Auth = decrypt(
GuildDB.Nitrado.Auth,
this.config.EncryptionMethod,
this.key,
this.encryptionIV
);
}
const command = interaction.data.name.toLowerCase();
const args = interaction.data.options;
// Free unused armbands for related commands
if (['armbands', 'claim', 'factions'].includes(command)) {
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
const guild = client.guilds.cache.get(GuildDB.serverID);
const role = guild.roles.cache.find(role => role.id == factionID);
if (!role) {
let query = {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, query, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
} else {
newFactionArmbands[`${factionID}`] = data;
}
}
}
this.log(`Interaction [${interaction.guild_id}] - ${command}`);
const rest = new REST({ version: '10' }).setToken(this.config.Token);
// Easy to send response so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
const handleCallback = async (interactionType, message) => {
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: interactionType,
data: message,
}
});
}
// Nicely name our custom callback functions and pass correct type because discord is picky with numbers...
interaction.send = async (message) => handleCallback(InteractionResponseType.ChannelMessageWithSource, message);
interaction.deferReply = async (message) => handleCallback(InteractionResponseType.DeferredChannelMessageWithSource, message);
interaction.showModal = async (message) => handleCallback(InteractionResponseType.Modal, message);
interaction.editReply = async (message) => {
return await rest.patch(Routes.webhookMessage(this.application.id, interaction.token), {
body: message,
});
};
if (!this.databaseConnected) {
let dbFailedEmbed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
return interaction.send({ embeds: [dbFailedEmbed] });
}
let cmd = this.commands.get(command);
try {
cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command
} catch (err) {
this.sendInternalError(interaction, err);
}
}
});
}
log(Text) { this.logger.log(Text); }
error(Text) { this.logger.error(Text); }
async getDateEST(time) {
let timeArray = time.split(' ')[0].split(':');
let t = new Date(); // Get current date & time (UTC)
let f = new Date(t.getTime() - 4 * 3600000); // Convert UTC into EST time to roll back the day as necessary
f.setUTCHours(timeArray[0], timeArray[1], timeArray[2]); // Apply the supplied EST time to the converted date (EST is the timezone produced from the Nitrado logs).
return new Date(f.getTime() + 4 * 3600000); // Add EST time offset to return timestamp in UTC
}
async readLogs(guild) {
const fileStream = fs.createReadStream(`./logs/${guild.Nitrado.ServerID}-logs.ADM`);
const rl = readline.createInterface({
input: fileStream,
crlfDelay: Infinity
});
let lines = [];
for await (const line of rl) { lines.push(line); }
let logIndex = lines.indexOf(this.logHistory.get(guild.Nitrado.ServerID));
if (this.playerSessions.get(guild.Nitrado.ServerID).size === 0) {
let players = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID}) // Get all players of this server
.toArray().then(all => all.filter(p => p.connected).map(p => p.connected = false)); // assume all players who were previously connected are not connected on init only.
for (let i = 0; i < players.length; i++) {
await UpdatePlayer(this, players[i])
}
}
for (let i = logIndex + 1; i < lines.length; i++) {
// Handle lines to skip
if (lines[i].includes('| ####')) continue;
if (lines[i].includes("(id=Unknown") || lines[i].includes("Player \"Unknown Entity\"")) continue;
if ((i - 1) >= 0 && lines[i] == lines[i - 1]) continue; // continue if this line is a duplicate of the last line
// Handle general logs
if (lines[i].includes('connected') || lines[i].includes('pos=<')) await HandlePlayerLogs(guild.Nitrado.ServerID, this, guild, lines[i], guild.combatLogTimer);
if (lines[i].includes('killed by Zmb') || lines[i].includes('>) died.')) await UpdateLastDeathDate(guild.Nitrado.ServerID, this, lines[i]); // Updates users last death date for non PVP deaths.
if (lines[i].includes(') placed Fireplace')) await PlaceFireplaceInAlarm(this, guild, lines[i]);
// Handle killfeed logs
if (
(lines[i].includes('killed by with') || lines[i].includes('killed by LandMineTrap')) || // Handle explosive deaths
(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by') && lines[i].includes('TransportHit')) || // Handle vehicle deaths
(!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) || // Handle PVP deaths
(lines[i].includes('killed by Player') && !lines[i - 1].includes('hit by Player')) // Handle deaths missing hit by log
) await HandleKillfeed(guild.Nitrado.ServerID, this, guild, lines[i]);
}
// Handle alarm pings
const maxEmbed = 10;
this.alarmPingQueue.forEach(queue => {
queue.forEach((data, channel_id) => {
const channel = this.GetChannel(channel_id);
if (!channel) return;
data.forEach((embeds, role) => {
let embedArrays = [];
while (embeds.length > 0);
embedArrays.push(embeds.splice(0, maxEmbed));
for (let i = 0; i < embedArrays.length; i++) {
if (role == '-no-role-ping-') channel.send({ embeds: embedArrays[i] });
else channel.send({ content: `<@&${role}>`, embeds: embedArrays[i] });
}
});
});
});
this.alarmPingQueue.set(guild.serverID, new Map()); // Clear alarm queue for this guild
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
let previouslyConnected = await this.dbo.collection('players').find({"nitradoServerID": guild.Nitrado.ServerID})
.toArray().then(players => players.filter(p => p.connected)); // All players with connection log captured above and no disconnect log
let lastDetectedTime;
for (let i = lines.length - 1; i > 0; i--) {
if (lines[i].includes('PlayerList log:')) {
for (let j = i + 1; j < lines.length; j++) {
let line = lines[j];
if (line.includes('| ####')) break;
let data = [...line.matchAll(playerTemplate)][0];
if (!data) continue;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
};
if (!this.exists(info.player) || !this.exists(info.playerID)) continue; // Skip this player if the player does not exist.
lastDetectedTime = await this.getDateEST(info.time);
let playerStat = await this.dbo.collection("players").findOne({"playerID": info.playerID});
if (!this.exists(playerStat)) playerStat = getDefaultPlayer(info.player, info.playerID, guild.Nitrado.ServerID);
if (!previouslyConnected.includes(playerStat) && this.exists(playerStat.lastDisconnectionDate) && playerStat.lastDisconnectionDate !== null && playerStat.lastDisconnectionDate.getTime() > lastDetectedTime.getTime()) continue; // Skip this player if the lastDisconnectionDate time is later than the player log entry.
// Track adjusted sessions this instance has handled (e.g. no bot crashes or restarts).
if (this.playerSessions.get(guild.Nitrado.ServerID).has(info.playerID)) {
// Player is already in a session, update the session's end time.
const session = this.playerSessions.get(guild.Nitrado.ServerID).get(info.playerID);
session.endTime = lastDetectedTime; // Update end time.
} else {
// Player is not in a session, create a new session.
const newSession = {
startTime: lastDetectedTime,
endTime: null, // Initialize end time as null.
};
this.playerSessions.get(guild.Nitrado.ServerID).set(info.playerID, newSession);
// Check if the player has been marked as connected before, but only if a session doesn't exist
// in the map, indicating the connection was discovered in the logs during this session.
if (!previouslyConnected.includes(playerStat)) {
playerStat.connected = true;
playerStat.lastConnectionDate = lastDetectedTime; // Update last connection date.
}
}
await UpdatePlayer(this, playerStat);
}
break;
}
}
const lastLine = lines[lines.length - 1]
this.logHistory.set(guild.Nitrado.ServerID, lastLine);
this.dbo.collection("guilds").updateOne({ "server.serverID": guild.serverID }, {$set: { "server.lastLog": lastLine }}, (err, res) => {
if (err) this.error(`Failed to save last log to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
});
}
async logsUpdateTimer(c) {
c.activePlayersTick++;
c.guilds.cache.forEach(async (guild) => {
let GuildDB = await GetGuild(c, guild.id);
/*
Note to self:
return statements do not prematurely exit out of a forEach loop like it does in a for loop.
*/
if (!c.exists(GuildDB.Nitrado)) return; // Continue if no nitrado credentials
const NitradoCred = {
ServerID: GuildDB.Nitrado.ServerID,
UserID: GuildDB.Nitrado.UserID,
Auth: decrypt(
GuildDB.Nitrado.Auth,
c.config.EncryptionMethod,
c.key,
c.encryptionIV
)
};
const response = await FetchServerSettings(NitradoCred, c, "logsUpdateTimer").then(res => res);
if (response == 1) return;
const settings = response.data.gameserver;
// Update Nitrado DayZ Mission if change is detected
if (GuildDB.Nitrado.Mission !== Missions[settings.settings.config.mission]) {
c.dbo.collection("guilds").updateOne({"server.serverID": GuildDB.serverID}, {$set: { "Nitrado.Mission": Missions[settings.settings.config.mission] }}, (err, res) => {
if (err) this.error(`Failed to save mission to guild config [${guild.serverID}] for nitrado server [${guild.Nitrado.ServerID}]`);
});
}
GuildDB.Nitrado.Mission = Missions[settings.settings.config.mission];
if (settings.game_specific.log_files.length == 0) return; // Ignore if no log files on Nitrado server
const filename = settings.game_specific.log_files.sort((a, b) => a.length - b.length)[0];
const path = `${settings.game_specific.path.slice(0, -1)}${filename.split(settings.game)[1]}`;
// Ensure Player List is logged for next update
const playerListEnabled = parseInt(settings.settings.config.adminLogPlayerList)
if (!playerListEnabled) PostServerSettings(NitradoCred, c, "config", "adminLogPlayerList", '1')
await DownloadNitradoFile(NitradoCred, c, path, `./logs/${NitradoCred.ServerID}-logs.ADM`).then(async (status) => {
if (status == 1) return c.error(`Failed to Download Nitrado Log Files - [${NitradoCred.ServerID}]`);
await c.readLogs(GuildDB).then(async () => {
HandleExpiredUAVs(c, GuildDB);
HandleEvents(c, GuildDB)
if (c.activePlayersTick == 12) await HandleActivePlayersList(NitradoCred, c, GuildDB);
})
});
});
}
async connectMongo(mongoURI, dbo) {
let failed = false;
let dbLogDir = path.join(__dirname, '..', 'logs', 'database-logs.json');
let databaselogs;
try {
databaselogs = JSON.parse(fs.readFileSync(dbLogDir));
} catch (err) {
databaselogs = {
attempts: 0,
connected: false,
};
}
if (databaselogs.attempts >= 5) {
this.error('Failed to connect to mongodb after multiple attempts');
return; // prevent further attempts
}
try {
// Connect to Mongo database.
this.db = await MongoClient.connect(mongoURI, { connectTimeoutMS: 1000 });
this.dbo = this.db.db(dbo);
this.log('Successfully connected to mongoDB');
databaselogs.connected = true;
databaselogs.attempts = 0; // reset attempts
this.databaseConnected = true;
} catch (err) {
databaselogs.attempts++;
let db = (mongoURI.includes("@") ? mongoURI.split("@")[1] : mongoURI.split("//")[1]).endsWith("/") ? mongoURI.slice(0, -1) : mongoURI;
this.error(`Failed to connect to mongodb (mongodb://${db}/${dbo}): attempt ${databaselogs.attempts} - ${err}`);
failed = true;
}
// write JSON string to a file
fs.writeFileSync(dbLogDir, JSON.stringify(databaselogs));
if (failed) process.exit(-1);
}
async initialize() {
// Wait for MongoDB to connect
await this.connectMongo(this.config.mongoURI, this.config.dbo);
let guilds = await this.dbo.collection("guilds").find({}).toArray();
/*
Initialize auto restart for enabled servers
Initialize last logs
Initialize Player Sessions
*/
for (let i = 0; i < guilds.length; i++) {
if (!this.exists(guilds[i].Nitrado)) continue;
if (guilds[i].server.autoRestart) {
const NitradoCred = {
ServerID: guilds[i].Nitrado.ServerID,
UserID: guilds[i].Nitrado.UserID,
Auth: decrypt(
guilds[i].Nitrado.Auth,
this.config.EncryptionMethod,
this.key,
this.encryptionIV
)
};
this.arIntervalIds.set(guilds[i].server.serverID, setInterval(CheckServerStatus, this.arInterval, NitradoCred, this))
}
this.logHistory.set(guilds[i].Nitrado.ServerID, guilds[i].server.lastLog); // Using Nitrado Server ID over guild ID in case of future support for multiple nitrado servers in a single guild
this.playerSessions.set(guilds[i].Nitrado.ServerID, new Map()); // Same reason here as named above.
this.log(`[${guilds[i].server.serverID}] Initialized existing Nitrado`);
}
}
async initNewNitradoServer(guildId, Nitrado) {
let guild = await GetGuild(this, guildId)
if (guild.autoRestart) this.arIntervalIds.set(guildId, setInterval(CheckServerStatus, this.arInterval, Nitrado, this))
this.logHistory.set(Nitrado.ServerID, guild.lastLog);
this.playerSessions.set(Nitrado.ServerID, new Map());
this.log(`[${guild.serverID}] Initialized new Nitrado`);
}
exists(n) { return typeof(n) == 'number' ? !isNaN(n) : null != n && undefined != n && "" != n }
secondsToDhms(seconds) {
seconds = Number(seconds);
const d = Math.floor(seconds / (3600 * 24));
const h = Math.floor(seconds % (3600 * 24) / 3600);
const m = Math.floor(seconds % 3600 / 60);
const s = Math.floor(seconds % 60);
const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
const sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
return dDisplay + hDisplay + mDisplay + sDisplay;
}
LoadCommandsAndInteractionHandlers() {
let CommandsDir = path.join(__dirname, '..', 'commands');
fs.readdir(CommandsDir, (err, files) => {
if (err) this.error(err);
else
files.forEach((file) => {
let cmd = require(CommandsDir + "/" + file);
if (!this.exists(cmd.name) || !this.exists(cmd.description))
return this.error(
"Unable to load Command: " +
file.split(".")[0] +
", Reason: File doesn't had name/desciption"
);
this.commands.set(file.split(".")[0].toLowerCase(), cmd);
if (this.exists(cmd.Interactions)) {
for (let [interaction, handler] of Object.entries(cmd.Interactions)) {
this.interactionHandlers.set(interaction, handler);
}
}
this.log("Command Loaded: " + file.split(".")[0]);
});
});
}
LoadEvents() {
let EventsDir = path.join(__dirname, '..', 'events');
fs.readdir(EventsDir, (err, files) => {
if (err) this.error(err);
else
files.forEach((file) => {
const event = require(EventsDir + "/" + file);
if (['interactionCreate', 'guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
else this.on(file.split(".")[0], event.bind(null, this));
this.log("Event Loaded: " + file.split(".")[0]);
});
});
}
// Allows shorter lines of code elsewhere
GetChannel(channel_id) { return this.channels.cache.get(channel_id); }
sendError(Channel, Error) {
this.error(Error);
let embed = new EmbedBuilder()
.setColor(this.config.Red)
.setDescription(Error);
Channel.send(embed);
}
// Handles internal errors for slash commands. E.g failed to update database from slash command.
sendInternalError(Interaction, Error) {
this.error(Error);
const embed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThis command has crashed\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
try {
Interaction.send({ embeds: [embed] });
} catch {
Interaction.update({ embeds: [embed], components: [] });
}
}
// Calls register for guild and global commands
RegisterSlashCommands() {
RegisterGlobalCommands(this);
let p = Promise.resolve()
this.guilds.cache.forEach((guild) => {
p = p.then(() => {
RegisterGuildCommands(this, guild.id);
return new Promise((resolve) => {
setTimeout(resolve, 500);
})
})
});
}
build() {
this.login(this.config.Token);
}
}
module.exports = DayzRBot;