Files
dayz-reforger/commands/gamertag-link.js
T

129 lines
5.1 KiB
JavaScript

const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
const { UpdatePlayer } = require('../database/player');
module.exports = {
name: "gamertag-link",
debug: false,
global: false,
description: "Connect DayZ stats to your Discord",
usage: "[gamertag]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "gamertag",
description: "Gamertag of player",
value: "gamertag",
type: CommandOptions.String,
required: true,
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let playerStat = await client.dbo.collection("players").findOne({"gamertag": args[0].value});
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
if (client.exists(playerStat.discordID)) {
const warnGTOverwrite = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`**Notice:**\n> The gamertag has previously been linked to <@${playerStat.discordID}>. Are you sure you would like to change this?`)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`OverwriteGamertag-yes-${args[0].value}-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Success),
new ButtonBuilder()
.setCustomId(`OverwriteGamertag-no-${args[0].value}-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Secondary)
)
return interaction.send({ embeds: [warnGTOverwrite], components: [opt] });
}
playerStat.discordID = interaction.member.user.id;
await UpdatePlayer(client, playerStat, interaction);
let member = interaction.guild.members.cache.get(interaction.member.user.id);
if (client.exists(GuildDB.linkedGamertagRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole);
member.roles.add(role);
}
if (client.exists(GuildDB.memberRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.memberRole);
member.roles.add(role);
}
let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as your gamertag.`);
return interaction.send({ embeds: [connectedEmbed] })
},
},
Interactions: {
OverwriteGamertag: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') {
let playerStat = await client.dbo.collection("players").findOne({"gamertag": interaction.customId.split('-')[2]});
playerStat.discordID = interaction.member.user.id;
await UpdatePlayer(client, playerStat, interaction);
let member = interaction.guild.members.cache.get(interaction.member.user.id);
if (client.exists(GuildDB.linkedGamertagRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole);
member.roles.add(role);
}
if (client.exists(GuildDB.memberRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.memberRole);
member.roles.add(role);
}
let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as your gamertag.`);
return interaction.update({ embeds: [connectedEmbed], components: [] });
} else {
const cancel = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription('**Canceled**\n> The gamertag link will not be overwritten');
return interaction.update({ embeds: [cancel], components: [] });
}
}
}
}
}