144 lines
5.4 KiB
JavaScript
144 lines
5.4 KiB
JavaScript
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const CommandOptions = require('../util/CommandOptionTypes').CommandOptionTypes;
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module.exports = {
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name: "gamertag-link",
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debug: false,
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global: false,
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description: "Connect DayZ stats to your Discord",
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usage: "[gamertag]",
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permissions: {
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channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
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member: [],
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},
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options: [{
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name: "gamertag",
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description: "Gamertag of player",
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value: "gamertag",
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type: CommandOptions.String,
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required: true,
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}],
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SlashCommand: {
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/**
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*
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* @param {require("../structures/DayzRBot")} client
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* @param {import("discord.js").Message} message
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* @param {string[]} args
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* @param {*} param3
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*/
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run: async (client, interaction, args, { GuildDB }) => {
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if (!client.exists(GuildDB.playerstats)) {
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GuildDB.playerstats = [{}];
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client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
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$set: {
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"server.playerstats": []
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}
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}, (err, res) => {
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if (err) return client.sendInternalError(interaction, err);
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});
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}
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].value );
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if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
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if (client.exists(playerStat.discordID)) {
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const warnGTOverwrite = new EmbedBuilder()
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.setColor(client.config.Colors.Yellow)
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.setDescription(`**Notice:**\n> The gamertag has previously been linked to <@${playerStat.discordID}>. Are you sure you would like to change this?`)
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const opt = new ActionRowBuilder()
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.addComponents(
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new ButtonBuilder()
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.setCustomId(`OverwriteGamertag-yes-${args[0].value}-${interaction.member.user.id}`)
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.setLabel("Yes")
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.setStyle(ButtonStyle.Success),
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new ButtonBuilder()
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.setCustomId(`OverwriteGamertag-no-${args[0].value}-${interaction.member.user.id}`)
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.setLabel("No")
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.setStyle(ButtonStyle.Secondary)
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)
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return interaction.send({ embeds: [warnGTOverwrite], components: [opt] });
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}
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playerStat.discordID = interaction.member.user.id;
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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});
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let member = interaction.guild.members.cache.get(interaction.member.user.id);
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if (client.exists(GuildDB.linkedGamertagRole)) {
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let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole);
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member.roles.add(role);
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}
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if (client.exists(GuildDB.memberRole)) {
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let role = interaction.guild.roles.cache.get(GuildDB.memberRole);
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member.roles.add(role);
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}
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let connectedEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as your gamertag.`);
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return interaction.send({ embeds: [connectedEmbed] })
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},
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},
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Interactions: {
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OverwriteGamertag: {
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run: async(client, interaction, GuildDB) => {
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if (!interaction.customId.endsWith(interaction.member.user.id))
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return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
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if (interaction.customId.split('-')[1]=='yes') {
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let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]);
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playerStat.discordID = interaction.member.user.id;
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let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
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GuildDB.playerstats[playerStatIndex] = playerStat;
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client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
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$set: {
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'server.playerstats': GuildDB.playerstats,
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}
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});
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let member = interaction.guild.members.cache.get(interaction.member.user.id);
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if (client.exists(GuildDB.linkedGamertagRole)) {
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let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole);
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member.roles.add(role);
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}
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if (client.exists(GuildDB.memberRole)) {
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let role = interaction.guild.roles.cache.get(GuildDB.memberRole);
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member.roles.add(role);
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}
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let connectedEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as your gamertag.`);
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return interaction.update({ embeds: [connectedEmbed], components: [] });
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} else {
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const cancel = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription('**Canceled**\n> The gamertag link will not be overwritten');
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return interaction.update({ embeds: [cancel], components: [] });
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}
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}
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}
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}
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} |