Files
dayz-reforger/commands/player-stats.js
T

156 lines
7.0 KiB
JavaScript

const { EmbedBuilder } = require('discord.js');
module.exports = {
name: "player-stats",
debug: true,
global: true,
description: "Check player statistics",
usage: "[category] [user or gamertag]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "category",
description: "Leaderboard Category",
value: "category",
type: 3,
required: true,
choices: [
{ name: "money", value: "money" },
{ name: "time_played", value: "time_played" },
{ name: "kills", value: "kills" },
{ name: "killstreak", value: "killstreak" },
{ name: "best_killstreak", value: "best_killstreak" },
{ name: "deaths", value: "deaths" },
{ name: "deathstreak", value: "deathstreak" },
{ name: "worst_deathstreak", value: "worst_deathstreak" },
{ name: "longest_kill", value: "longest_kill" },
]
}, {
name: "discord",
description: "discord user to lookup stats",
value: "discord",
type: 8,
required: false,
}, {
name: "gamertag",
description: "gamertag to lookup stats",
type: 3,
required: false,
}],
SlashCommand: {
/**
*
* @param {require("../structures/QuarksBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }, start) => {
let category = args[0].value;
let discord = args[1] ? args[1].value : undefined;
let gamertag = args[2] ? args[2].value : undefined;
let playerStat;
if (!discord && gamertag) {
playerStat = GuildDB.playerstats.find(stat => stat.gamertag == gamertag );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[0].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
}
let query;
let leaderboard;
let leaderboardPos;
if (category == 'money') {
let users = await client.dbo.collection("users").find({}).toArray();
leaderboard = users.sort(function(a, b) {
return b.user.guilds[GuildDB.serverID].balance - a.user.guilds[GuildDB.serverID].balance;
});
if (discord) { // If searching by discord
query = leaderboard.find(u => u.user.userID == discord);
} else if (gamertag) { // If searching by gamertag
if (playerStat.discordID == "") return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Unlinked** No Discord User has linked to the gamertag \` ${gamertag} \`.`)] });
query = leaderboard.find(u => u.user.userID == playerStat.discordID);
} else { // If searching for self
query = leaderboard.find(u => u.user.userID == interaction.member.userID);
}
if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
leaderboardPos = leaderboard.indexOf(query);
} else {
leaderboard = GuildDB.playerstats.sort(function(a, b){
if (category == 'kills') return b.kills - a.kills;
if (category == 'killstreak') return b.killStreak - a.killStreak;
if (category == 'best_killstreak') return b.bestKillStreak - a.bestKillStreak;
if (category == 'deaths') return b.deaths - a.deaths;
if (category == 'deathstreak') return b.deathStreak - a.deathSreak;
if (category == 'worst_deathstreak') return b.worstDeathStreak - a.worstDeathStreak;
if (category == 'longest_kill') return b.longestKill - a.longestKill;
if (category == 'time_played') return b.totalSessionTime - a.totalSessionTime;
});
if (discord) { // If searching by discord
query = leaderboard.find(s => s.discordID == discord);
} else if (gamertag) { // If searching by gamertag
query = leaderboard.find(s => s.gamertag == gamertag);
} else { // If searching for self
query = leaderboard.find(s => s.discordID == interaction.member.userID);
}
if (query == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** Unable to find any records with the gamertag or user provided.`)] });
leaderboardPos = leaderboard.indexOf(query);
}
leaderboardPos++; // add one to leaderboard pos because it is index in array and we want index zero to be num. one, index one to be num. two, etc. etc.
let title = category == 'kills' ? "Total Kills" :
category == 'killstreak' ? "Current Killstreak" :
category == 'best_killstreak' ? "Best Killstreak" :
category == 'deaths' ? "Total Deaths" :
category == 'deathstreak' ? "Current Deathstreak" :
category == 'worst_deathstreak' ? "Worst Deathstreak" :
category == 'longest_kill' ? "Longest Kill" :
category == 'money' ? "Total Money" :
category == 'time_played' ? "Time Played" : 'N/A Error';
let statsEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default);
let tag = !discord && !gamertag ? `<@${interaction.member.user.id}>` :
!gamertag && discord ? `<@${discord}>` :
!discord && gamertag ? `**${gamertag}**` : `N/A Error`;
statsEmbed.setTitle(`${tag}'s ${title}`);
let des = ``;
let stats = category == 'kills' ? `${query.kills} Kill${(query.kills>1||query.kills==0)?'s':''}` :
category == 'killstreak' ? `${query.killStreak} Player Killstreak` :
category == 'best_killstreak' ? `${query.bestKillStreak} Player Killstreak` :
category == 'deaths' ? `${query.deaths} Death${query.deaths>1||query.deaths==0?'s':''}` :
category == 'deathstreak' ? `${query.deathStreak} Deathstreak` :
category == 'worst_deathstreak' ? `${query.worstDeathStreak} Deathstreak` :
category == 'longest_kill' ? `${query.longestKill}m` :
category == 'money' ? `$${(query.user.guilds[GuildDB.serverID].balance).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}` : 'N/A Error';
statsEmbed.addFields({ name: 'Leaderboard Position', value: leaderboardPos, inline: true });
if (category == 'time_played') {
statsEmbed.addFields(
{ name: 'Total Time Played', value: client.secondsToDhms(query.totalSessionTime), inline: true },
{ name: 'Last Session Time', value: query.lastSessionTime, inline: true }
);
} else statsEmbed.addFields({ name: title, value: stats, inline: true });
return interaction.send({ embeds: [statsEmbed] });
},
},
}