Files
dayz-reforger/commands/admin.js
T
2023-09-04 20:56:24 -07:00

536 lines
20 KiB
JavaScript

const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, StringSelectMenuBuilder } = require('discord.js');
const bitfieldCalculator = require('discord-bitfield-calculator');
const { BanPlayer, UnbanPlayer, RestartServer, CheckServerStatus } = require('../util/NitradoAPI');
const { Armbands } = require('../config/armbandsdb.js');
module.exports = {
name: "admin",
debug: false,
global: false,
description: "Connect a users gamertag for them",
usage: "[user] [gamertag]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "gamertag-link",
description: "link a gamertag for a user",
value: "gamertag-link",
type: 1,
options: [{
name: "user",
description: "User to link gamertag to",
value: "user",
type: 6,
required: true,
},
{
name: "gamertag",
description: "Gamertag of player",
value: "gamertag",
type: 3,
required: true,
}]
}, {
name: "gamertag-unlink",
description: "unlink a gamertag for a user",
value: "gamertag-unlink",
type: 1,
options: [{
name: "user",
description: "User to link gamertag to",
value: "user",
type: 6,
required: true,
}]
}, {
name: "claim-armband",
description: "Claim an armband for a faction",
value: "claim-armband",
type: 1,
options: [{
name: "faction_role",
description: "Claim an armband for this faction role.",
value: "faction_role",
type: 8,
required: true,
}]
}, {
name: "bounty-clear",
description: "clear a bounty off a player",
value: "bounty-clear",
type: 1,
options: [{
name: "gamertag",
description: "Gamertag of player",
value: "gamertag",
type: 3,
required: true,
}]
}, {
name: "ban-player",
description: "Ban a player from the DayZ server",
value: "ban-player",
type: 1,
options: [{
name: "gamertag",
description: "gamertag of the player to ban.",
value: "gamertag",
type: 3,
required: true,
}]
}, {
name: "unban-player",
description: "Unban a player from the DayZ server",
value: "unban-player",
type: 1,
options: [{
name: "gamertag",
description: "gamertag of the player to unban.",
value: "gamertag",
type: 3,
required: true,
}]
}, {
name: "add-money",
description: "Add money to user",
value: "add",
type: 1,
options: [
{
name: "amount",
description: "The amount to add to balance",
value: "amount",
type: 10,
min_value: 0.01,
required: true,
},
{
name: "to",
description: "User to alter balance",
value: "to",
type: 6,
required: true,
},
]
},
{
name: "remove-money",
description: "Remove or remove money from a user",
value: "remove",
type: 1,
options: [
{
name: "amount",
description: "The amount to add to balance",
value: "amount",
type: 10,
min_value: 0.01,
required: true,
},
{
name: "from",
description: "User to alter balance",
value: "from",
type: 6,
required: true,
},
]
}, {
name: "restart",
description: "Restart the DayZ Server",
value: "restart",
type: 1,
}, {
name: "auto-restart",
description: "Enable/Disable periodic server checks and restart if stopped.",
value: "auto-restart",
type: 1,
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
const permissions = bitfieldCalculator.permissions(interaction.member.permissions);
let canUseCommand = false;
if (permissions.includes("MANAGE_GUILD")) canUseCommand = true;
if (GuildDB.hasBotAdmin && interaction.member.roles.filter(e => GuildDB.botAdminRoles.indexOf(e) !== -1).length > 0) canUseCommand = true;
if (!canUseCommand) return interaction.send({ content: 'You don\'t have the permissions to use this command.' });
if (args[0].name == 'gamertag-link') {
if (!client.exists(GuildDB.playerstats)) {
GuildDB.playerstats = [{}];
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[1].value );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** This gamertag \` ${args[1].value} \` cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least \` 5 minutes \`.`)] });
if (client.exists(playerStat.discordID)) {
const warnGTOverwrite = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`**Notice:**\n> The gamertag has previously been linked to <@${playerStat.discordID}>. Are you sure you would like to change this?`)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`AdminOverwriteGamertag-yes-${args[0].options[1].value}-${args[0].options[0].value}-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Success),
new ButtonBuilder()
.setCustomId(`AdminOverwriteGamertag-no-${args[0].options[1].value}-${args[0].options[0].value}-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Secondary)
)
return interaction.send({ embeds: [warnGTOverwrite], components: [opt] });
}
playerStat.discordID = args[0].options[0].value;
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
})
let member = interaction.guild.members.cache.get(args[0].options[0].value);
if (client.exists(GuildDB.linkedGamertagRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole);
member.roles.add(role);
}
if (client.exists(GuildDB.memberRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.memberRole);
member.roles.add(role);
}
let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${args[0].options[0].value}>'s gamertag.`);
return interaction.send({ embeds: [connectedEmbed] })
} else if (args[0].name == 'gamertag-unlink') {
if (!client.exists(GuildDB.playerstats)) {
GuildDB.playerstats = [{}];
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.playerstats": []
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
}
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == args[0].options[0].value );
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(`**Not Found** <@${args[0].options[0].value}> has no gamertag linked.`)] });
const warnGTOverwrite = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`**Notice:**\n> This action will unlink the gamertag \` ${playerStat.gamertag} \` from the user <@${playerStat.discordID}>. Are you sure you would like to continue?`)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`AdminUnlinkGamertag-yes-${args[0].options[0].value}-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Success),
new ButtonBuilder()
.setCustomId(`AdminUnlinkGamertag-no-${args[0].options[0].value}-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Secondary)
)
return interaction.send({ embeds: [warnGTOverwrite], components: [opt] });
} else if (args[0].name == 'claim-armband') {
// Handle invalid roles
if (GuildDB.excludedRoles.includes(args[0].options[0].value)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Notice:**\n> This role has been configured to be excluded to claim an armband.')], flags: (1 << 6) });
// If this faction has an existing record in the db
if (GuildDB.factionArmbands[args[0].value]) {
const warnArmbadChange = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`**Notice:**\n> The faction <@&${args[0].options[0].value}> already has an armband selected. Are you sure you would like to change this?`)
const opt = new ActionRowBuilder()
.addComponents(
new ButtonBuilder()
.setCustomId(`ChangeArmband-yes-${args[0].options[0].value}-${interaction.member.user.id}`)
.setLabel("Yes")
.setStyle(ButtonStyle.Success),
new ButtonBuilder()
.setCustomId(`ChangeArmband-no-${args[0].options[0].value}-${interaction.member.user.id}`)
.setLabel("No")
.setStyle(ButtonStyle.Secondary)
)
return interaction.send({ embeds: [warnArmbadChange], components: [opt] });
}
// Any interaction for 'claim-armband' can be handled in
// 'commands/claim.js' Interaction handlers and does not require its own code in this file.
let available = new StringSelectMenuBuilder()
.setCustomId(`Claim-${args[0].options[0].value}-1-${interaction.member.user.id}`)
.setPlaceholder('Select an armband from list 1 to claim')
let availableNext = new StringSelectMenuBuilder()
.setCustomId(`Claim-${args[0].options[0].value}-2-${interaction.member.user.id}`)
.setPlaceholder('Select an armband from list 2 to claim')
let tracker = 0;
for (let i = 0; i < Armbands.length; i++) {
if (!GuildDB.usedArmbands.includes(Armbands[i].name)) {
tracker++;
data = {
label: Armbands[i].name,
description: 'Select this armband',
value: Armbands[i].name,
}
if (tracker > 25) availableNext.addOptions(data);
else available.addOptions(data);
}
}
let compList = []
let opt = new ActionRowBuilder().addComponents(available);
compList.push(opt)
let opt2 = undefined;
if (tracker > 25) {
opt2 = new ActionRowBuilder().addComponents(availableNext);
compList.push(opt2);
}
return interaction.send({ components: compList });
} else if (args[0].name == 'bounty-clear') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == args[0].options[0].value);
if (playerStat == undefined) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.')] });
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
playerStat.bounties = [];
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const clearedBounty = new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setDescription(`Successfully cleared **${playerStat.gamertag}'s** bounties`);
return interaction.send({ embeds: [clearedBounty] });
} else if (args[0].name == 'ban-player') {
BanPlayer(client, args[0].options[0].value);
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **banned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'unban-player') {
UnbanPlayer(client, args[0].options[0].value);
let banned = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully **unbanned** **${args[0].options[0].value}** from the DayZ Server`);
return interaction.send({ embeds: [banned] });
} else if (args[0].name == 'add-money' || args[0].name == 'remove-money') {
const targetUserID = args[0].options[1].value;
let banking = await client.dbo.collection("users").findOne({"user.userID": targetUserID}).then(banking => banking);
if (!banking) {
banking = {
userID: targetUserID,
guilds: {
[GuildDB.serverID]: {
balance: GuildDB.startingBalance,
}
}
}
// Register bank for user
let newBank = new User();
newBank.createUser(targetUserID, GuildDB.serverID, GuildDB.startingBalance);
newBank.save().catch(err => {
if (err) return client.sendInternalError(interaction, err);
});
} else banking = banking.user;
if (!client.exists(banking.guilds[GuildDB.serverID])) {
const success = addUser(banking.guilds, GuildDB.serverID, targetUserID, client, GuildDB.startingBalance);
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
}
let newBalance = args[0].name == 'add-money'
? banking.guilds[GuildDB.serverID].balance + args[0].options[0].value
: banking.guilds[GuildDB.serverID].balance - args[0].options[0].value;
client.dbo.collection("users").updateOne({"user.userID":targetUserID},{$set:{[`user.guilds.${GuildDB.serverID}.balance`]:newBalance}}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
const successEmbed = new EmbedBuilder()
.setDescription(`Successfully ${args[0].name == 'add-money' ? 'added' : 'removed'} **$${args[0].options[0].value.toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** ${args[0].name == 'add' ? 'to' : 'from'} <@${targetUserID}>'s balance`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [successEmbed] });
} else if (args[0].name == "restart") {
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
restart_message = 'Server being restarted by an admin.';
message = 'The server was restarted by an admin!';
RestartServer(client, restart_message, message);
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription('The server will restart shortly.')], flags: (1 << 6) });
} else if (args[0].name == "auto-restart") {
msg = 'Auto server restart periodic check enabled.';
pref = 0;
// Enable/Disable a 10min periodic server status check.
if (!client.arIntervalId) {
client.arIntervalId = setInterval(CheckServerStatus, client.arInterval, client);
client.log('Enabled and starting periodic Nitrado server status check.');
pref = 1;
} else {
msg = 'Auto server restart periodic check disabled.'
clearInterval(client.arIntervalId);
client.arIntervalId = 0;
client.log('Disabled periodic Nitrado server status check.');
}
// Update DB preference
client.dbo.collection("guilds").updateOne({ "server.serverID": GuildDB.serverID }, {
$set: {
"server.autoRestart": pref
}
}, function (err, res) {
if (err) return client.sendInternalError(interaction, err);
});
return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription(msg)] });
}
}
},
Interactions: {
AdminOverwriteGamertag: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.gamertag == interaction.customId.split('-')[2]);
playerStat.discordID = interaction.customId.split('-')[3];
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
});
let member = interaction.guild.members.cache.get(interaction.member.user.id);
if (client.exists(GuildDB.linkedGamertagRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.linkedGamertagRole);
member.roles.add(role);
}
if (client.exists(GuildDB.memberRole)) {
let role = interaction.guild.roles.cache.get(GuildDB.memberRole);
member.roles.add(role);
}
let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully connected \` ${playerStat.gamertag} \` as <@${interaction.customId.split('-')[3]}>'s gamertag.`);
return interaction.update({ embeds: [connectedEmbed], components: [] });
} else {
const cancel = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription('**Canceled**\n> The gamertag link will not be overwritten');
return interaction.update({ embeds: [cancel], components: [] });
}
}
},
AdminUnlinkGamertag: {
run: async(client, interaction, GuildDB) => {
if (!interaction.customId.endsWith(interaction.member.user.id))
return interaction.reply({ content: 'This interaction is not for you', flags: (1 << 6) });
if (interaction.customId.split('-')[1]=='yes') {
let playerStat = GuildDB.playerstats.find(stat => stat.discordID == interaction.customId.split('-')[2]);
playerStat.discordID = "";
let playerStatIndex = GuildDB.playerstats.indexOf(playerStat);
GuildDB.playerstats[playerStatIndex] = playerStat;
client.dbo.collection("guilds").updateOne({ 'server.serverID': GuildDB.serverID }, {
$set: {
'server.playerstats': GuildDB.playerstats,
}
});
let connectedEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription(`Successfully unlinked \` ${playerStat.gamertag} \` from <@${interaction.customId.split('-')[2]}>.`);
return interaction.update({ embeds: [connectedEmbed], components: [] });
} else {
const cancel = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription('**Canceled**\n> The gamertag unlink will not processed.');
return interaction.update({ embeds: [cancel], components: [] });
}
}
}
}
}