Files
dayz-reforger/structures/DayzArmbands.js
T
2023-04-02 15:26:12 -07:00

787 lines
28 KiB
JavaScript

const { RegisterGlobalCommands, RegisterGuildCommands} = require("../util/RegisterSlashCommands");
const { Collection, Client, EmbedBuilder, Routes } = require('discord.js');
const MongoClient = require('mongodb').MongoClient;
const { REST } = require('@discordjs/rest');
const Logger = require("../util/Logger");
const mongoose = require('mongoose');
const path = require("path");
const fs = require('fs');
const { Readable } = require('stream');
const { finished } = require('stream/promises');
const readline = require('readline');
const minute = 60000; // 1 minute in milliseconds
class DayzArmbands extends Client {
constructor(options, config) {
super(options)
this.config = config;
this.commands = new Collection();
this.interactionHandlers = new Collection();
this.logger = new Logger(path.join(__dirname, "..", "logs/Logs.log"));
this.timer = this.config.Dev == 'PROD.' ? minute * 5 : minute / 4;
if (this.config.Token === "" || this.config.GuildID === "")
throw new TypeError(
"The config.js is not filled out. Please make sure nothing is blank, otherwise the bot will not work properly."
);
this.db;
this.dbo;
this.connectMongo(this.config.mongoURI, this.config.dbo);
this.databaseConnected = false;
this.LoadCommandsAndInteractionHandlers();
this.LoadEvents();
this.Ready = false;
this.activePlayersTick = 0;
this.ws.on("INTERACTION_CREATE", async (interaction) => {
const start = new Date().getTime();
if (interaction.type!=3) {
let GuildDB = await this.GetGuild(interaction.guild_id);
for (const [factionID, data] of Object.entries(GuildDB.factionArmbands)) {
const guild = this.guilds.cache.get(GuildDB.serverID);
const role = guild.roles.cache.find(role => role.id == factionID);
if (!role) {
let query = {
$pull: { 'server.usedArmbands': data.armband },
$unset: { [`server.factionArmbands.${factionID}`]: "" },
};
await this.dbo.collection("guilds").updateOne({'server.serverID': GuildDB.serverID}, query, function (err, res) {
if (err) return this.sendInternalError(interaction, err);
});
}
}
const command = interaction.data.name.toLowerCase();
const args = interaction.data.options;
client.log(`Interaction - ${command}`);
//Easy to send respnose so ;)
interaction.guild = await this.guilds.fetch(interaction.guild_id);
interaction.send = async (message) => {
const rest = new REST({ version: '10' }).setToken(client.config.Token);
return await rest.post(Routes.interactionCallback(interaction.id, interaction.token), {
body: {
type: 4,
data: message,
}
});
};
if (!this.databaseConnected) {
let dbFailedEmbed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThe bot has failed to connect to the database 5 times!\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
return interaction.send({ embeds: [dbFailedEmbed] });
}
let cmd = client.commands.get(command);
try {
cmd.SlashCommand.run(this, interaction, args, { GuildDB }, start); // start is only used in ping / stats command
} catch (err) {
this.sendInternalError(interaction, err);
}
}
});
const client = this;
}
async getDateEST(time) {
let t = new Date(); // Get current date (PST)
let e = new Date(t.getTime() + 180*60*1000); // Convert to EST
let n = new Date(`${e.toLocaleDateString('default',{month:'long'})} ${e.getDate()}, ${e.getFullYear()} ${time}`) // Apply given time to EST date
return n;
}
async downloadFile(file, outputDir) {
const res = await fetch(`https://api.nitrado.net/services/${this.config.Nitrado.ServerID}/gameservers/file_server/download?file=${file}`, {
headers: {
"Authorization": this.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
const stream = fs.createWriteStream(outputDir);
const { body } = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
}
async handleBanList(gamertag) {
await this.downloadFile(`/games/${this.config.Nitrado.UserID}/noftp/dayzxb/ban.txt`, './logs/ban.txt').then(() => {
fs.appendFile('./logs/ban.txt', gamertag, (err) => {
if (err) throw err;
});
});
}
async handleKillfeed(guildId, stats, line) {
let guild = await this.GetGuild(guildId);
const channel = this.channels.cache.get(guild.killfeedChannel);
let template = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
let data = [...line.matchAll(template)][0];
if (!data) return stats;
let info = {
time: data[1],
victim: data[2],
victimID: data[3],
victimPOS: data[4],
killer: data[5],
killerID: data[6],
killerPOS: data[7],
bodyPart: data[8],
damage: data[9],
bullet: data[10],
weapon: data[11],
distance: data[12]
};
if (!this.exists(info.victim) || !this.exists(info.victimID) || !this.exists(info.killer) || !this.exists(info.killerID)) return stats;
let killerStat = stats.find(stat => stat.playerID == info.killerID)
let victimStat = stats.find(stat => stat.playerID == info.victimID)
let killerStatIndex = stats.indexOf(killerStat);
let victimStatIndex = stats.indexOf(victimStat);
if (killerStat == undefined) killerStat = this.getDefaultPlayerStats(info.killer, info.killerID);
if (victimStat == undefined) victimStat = this.getDefaultPlayerStats(info.victim, info.victimID);
killerStat.kills++;
killerStat.killStreak++;
killerStat.bestKillStreak = killerStat.killStreak > killerStat.bestKillStreak ? killerStat.killStreak : killerStat.bestKillStreak;
killerStat.longestKill = parseFloat(info.distance) > killerStat.longestKill ? parseFloat(info.distance).toFixed(1) : killerStat.longestKill;
victimStat.deaths++;
victimStat.deathStreak++;
victimStat.worstDeathStreak = victimStat.deathStreak > victimStat.worstDeathStreak ? victimStat.deathStreak : victimStat.bestKillStreak;
killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
victimStat.killStreak = 0;
killerStat.deathStreak = 0;
let receivedBounty = null;
if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
let totalBounty = 0;
for (let i = 0; i < victimStat.bounties.length; i++) {
totalBounty += victimStat.bounties[i].value;
}
let banking = await this.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
if (!banking) {
banking = {
userID: killerStat.discordID,
guilds: {
[guildId]: {
bankAccount: {
balance: guild.startingBalance,
cash: 0.00,
}
}
}
}
// Register inventory for user
let newBank = new User();
newBank.createUser(killerStat.discordID, guildId, guild.startingBalance, 0);
newBank.save().catch(err => {
if (err) return this.sendInternalError(interaction, err);
});
} else banking = banking.user;
if (!this.exists(banking.guilds[guildId])) {
const success = addUser(banking.guilds, guildId, killer.discordID, this, guild.startingBalance);
if (!success) return this.sendError(guild.connectionLogsChannel, 'Failed to add bank');
}
const newBalance = banking.guilds[guildId].bankAccount.balance + totalBounty;
await this.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
$set: {
[`user.guilds.${guildId}.bankAccount.balance`]: newBalance,
}
}, function(err, res) {
if (err) return this.sendError(guild.connectionLogsChannel, err);
});
receivedBounty = new EmbedBuilder()
.setColor(this.config.Colors.Default)
.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2)}** in bounty rewards.`);
}
if (killerStatIndex == -1) stats.push(killerStat);
else stats[killerStatIndex] = killerStat;
if (victimStatIndex == -1) stats.push(victimStat);
else stats[victimStatIndex] = victimStat;
let newDt = await this.getDateEST(info.time);
let unixTime = Math.floor(newDt.getTime()/1000);
const killEvent = new EmbedBuilder()
.setColor(this.config.Colors.Default)
.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
if (this.exists(channel)) await channel.send({ embeds: [killEvent] });
if (this.exists(receivedBounty) && this.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
return stats;
}
async handleAlarms(guildId, data) {
let guild = await this.GetGuild(guildId);
if (!this.exists(guild.alarms)) {
guild.alarms = [];
await this.dbo.collection("guilds").updateOne({ 'server.serverID': guildId }, {
$set: {
'server.alarms': [],
}
}, function (err, res) {
if (err) this.error(err);
});
}
for (let i = 0; i < guild.alarms.length; i++) {
let alarm = guild.alarms[i];
if (alarm.disabled) continue; // ignore if alarm is disabled due to emp
if (alarm.ignoredPlayers.includes(data.playerID)) continue;
let diff = [Math.round(alarm.origin[0] - data.pos[0]), Math.round(alarm.origin[1] - data.pos[1])];
let distance = Math.sqrt(Math.pow(diff[0], 2) + Math.pow(diff[1], 2)).toFixed(2)
if (distance < alarm.radius) {
const channel = this.channels.cache.get(alarm.channel);
let newDt = await this.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
// if (alarm.rules.includes['ban_on_entry']) {
// let alarmEmbed = new EmbedBuilder()
// .setColor(this.config.Colors.Default)
// .setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}** __and has been banned.__`)
// .addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
// channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
// } else {
let alarmEmbed = new EmbedBuilder()
.setColor(this.config.Colors.Default)
.setDescription(`**Zone Ping - <t:${unixTime}>**\n**${data.player}** was located within **${distance} meters** of the Zone **${alarm.name}**`)
.addFields({ name: '**Location**', value: `**[${data.pos[0]}, ${data.pos[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${data.pos[0]};${data.pos[1]})**`, inline: false })
return await channel.send({ content: `<@&${alarm.role}>`, embeds: [alarmEmbed] });
// }
}
}
}
async sendConnectionLogs(guildId, data) {
let guild = await this.GetGuild(guildId);
if (!this.exists(guild.connectionLogsChannel)) return;
const channel = this.channels.cache.get(guild.connectionLogsChannel);
let newDt = await this.getDateEST(data.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let connectionLog = new EmbedBuilder()
.setColor(data.connected ? this.config.Colors.Green : this.config.Colors.Red)
.setDescription(`**${data.connected ? 'Connect' : 'Disconnect'} Event - <t:${unixTime}>\n${data.player} ${data.connected ? 'Connected' : 'Disconnected'}**`);
if (!data.connected) {
if (!(data.lastConnectionDate == null)) {
let oldUnixTime = Math.floor(data.lastConnectionDate.getTime()/1000);
let sessionTime = this.secondsToDhms(unixTime - oldUnixTime);
connectionLog.addFields({ name: '**Session Time**', value: `**${sessionTime}**`, inline: false });
} else connectionLog.addFields({ name: '**Session Time**', value: `**Unknown**`, inline: false });
}
if (this.exists(channel)) await channel.send({ embeds: [connectionLog] });
}
async detectCombatLog(guildId, data) {
if (data.lastDamageDate == null) return;
let newDt = await this.getDateEST(data.time);
let diffMs = (newDt - data.lastDamageDate)
let diffMins = Math.round(((diffMs % 86400000) % 3600000) / 60000); // minutes
if (diffMins > 5) return;
let guild = await this.GetGuild(guildId);
if (!this.exists(guild.connectionLogsChannel)) return;
const channel = this.channels.cache.get(guild.connectionLogsChannel);
if (!channel) return;
let unixTime = Math.floor(newDt.getTime()/1000);
let combatLog = new EmbedBuilder()
.setColor(this.config.Colors.Red)
.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}**`);
return channel.send({ embeds: [combatLog] });
}
async handlePlayerLogs(guildId, stats, line) {
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
if (line.includes(' connected')) {
let data = [...line.matchAll(connectTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
connected: true,
};
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await this.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
playerStat.connected = true;
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
this.sendConnectionLogs(guildId, {
time: info.time,
player: info.player,
connected: info.connected,
lastConnectionDate: null,
});
}
if (line.includes(' disconnected')) {
let data = [...line.matchAll(disconnectTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
connected: false
}
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
playerStat.connected = false;
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
this.sendConnectionLogs(guildId, {
time: info.time,
player: info.player,
connected: info.connected,
lastConnectionDate: playerStat.lastConnectionDate,
});
this.detectCombatLog(guildId, {
time: info.time,
player: info.player,
lastDamageDate: playerStat.lastDamageDate,
lastHitBy: playerStat.lastHitBy,
});
}
if (line.includes('pos=<')) {
let data = [...line.matchAll(positionTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
pos: data[4].split(', ').map(v => parseFloat(v))
};
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
playerStat.lastPos = playerStat.pos;
playerStat.pos = info.pos;
playerStat.lastTime = playerStat.time;
playerStat.time = `${info.time} EST`;
this.handleAlarms(guildId, {
time: info.time,
player: info.player,
playerID: info.playerID,
pos: info.pos,
});
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
}
if (line.includes('hit by Player')) {
let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
attackerID: data[6]
}
if (!this.exists(info.player) || !this.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = this.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await this.getDateEST(info.time);
playerStat.lastDamageDate = newDt;
playerStat.lastHitBy = info.attackerID;
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
}
return stats;
}
async handleActivePlayersList(guildId) {
this.activePlayersTick = 0; // reset hour tick
let guild = await this.GetGuild(guildId);
if (!this.exists(guild.playerstats)) guild.playerstats = [];
if (!this.exists(guild.activePlayersChannel)) return;
const channel = this.channels.cache.get(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected);
if (activePlayers.length == 0) return;
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const activePlayersEmbed = new EmbedBuilder()
.setColor(this.config.Colors.Default)
.setTitle(`Online List - ${activePlayers.length} Player${activePlayers.length>1?'s':''} Online`)
.setDescription(des);
return channel.send({ embeds: [activePlayersEmbed] });
}
async readLogs(guildId) {
const fileStream = fs.createReadStream('./logs/server-logs.ADM');
let logHistoryDir = path.join(__dirname, '..', 'logs', 'history-logs.ADM.json');
let history;
try {
history = JSON.parse(fs.readFileSync(logHistoryDir));
} catch (err) {
history = {
lastLog: null
};
}
const rl = readline.createInterface({
input: fileStream,
crlfDelay: Infinity
});
let lines = [];
for await (const line of rl) { lines.push(line); }
let logIndex = lines.indexOf(history.lastLog) == -1 ? 0 : lines.indexOf(history.lastLog);
let guild = await this.GetGuild(guildId);
if (!this.exists(guild.playerstats)) guild.playerstats = [];
let s = guild.playerstats;
for (let i = logIndex + 1; i < lines.length; i++) {
let c = s.find(p => p.connected);
for (let j = 0; j < c.length; j++) {
let inLog = false;
let connected = true;
if (lines[i].includes(c[j].gamertag)) {
inLog = true;
connected = lines[i].includes(' connected') ? true : lines[i].includes('disconnected') ? false : connected;
}
if (!inLog || !connected) s[j].connected = false;
}
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) s = await this.handlePlayerLogs(guildId, s, lines[i]);
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await this.handleKillfeed(guildId, s, lines[i]);
}
await this.dbo.collection("guilds").updateOne({ "server.serverID": guildId }, {
$set: {
"server.playerstats": s
}
}, function (err, res) {
if (err) this.error(err);
});
history.lastLog = lines[lines.length-1];
// write JSON string to a file
await fs.writeFileSync(logHistoryDir, JSON.stringify(history));
}
async logsUpdateTimer() {
setTimeout(async () => {
if (this.config.Dev != 'PROD.') console.log('---- tick ----');
this.activePlayersTick++;
await this.downloadFile(`/games/${this.config.Nitrado.UserID}/noftp/dayzxb/config/DayZServer_X1_x64.ADM`, './logs/server-logs.ADM').then(async () => {
await this.readLogs(this.config.GuildID).then(async () => {
if (this.activePlayersTick == 12) await this.handleActivePlayersList(this.config.GuildID);
})
});
this.logsUpdateTimer(); // restart this function
}, this.timer); // restart every 5 minutes during production
}
async connectMongo(mongoURI, dbo) {
let failed = false;
let dbLogDir = path.join(__dirname, '..', 'logs', 'database-logs.json');
let databaselogs;
try {
databaselogs = JSON.parse(fs.readFileSync(dbLogDir));
} catch (err) {
databaselogs = {
attempts: 0,
connected: false,
};
}
if (databaselogs.attempts >= 5) {
this.error('Failed to connect to mongodb after multiple attempts');
return; // prevent further attempts
}
try {
// Connect to Mongo database.
this.db = await MongoClient.connect(mongoURI, {connectTimeoutMS: 1000});
this.dbo = this.db.db(dbo);
mongoose.connect(`${mongoURI}/${dbo}`);
this.log('Successfully connected to mongoDB');
databaselogs.connected = true;
databaselogs.attempts = 0; // reset attempts
this.databaseConnected = true;
} catch (err) {
databaselogs.attempts++;
this.error(`Failed to connect to mongodb: attempt ${databaselogs.attempts}`);
failed = true;
}
// write JSON string to a file
await fs.writeFileSync(dbLogDir, JSON.stringify(databaselogs));
if (failed) process.exit(-1);
}
exists(n) {return null != n && undefined != n && "" != n}
secondsToDhms(seconds) {
seconds = Number(seconds);
const d = Math.floor(seconds / (3600*24));
const h = Math.floor(seconds % (3600*24) / 3600);
const m = Math.floor(seconds % 3600 / 60);
const s = Math.floor(seconds % 60);
const dDisplay = d > 0 ? d + (d == 1 ? " day, " : " days, ") : "";
const hDisplay = h > 0 ? h + (h == 1 ? " hour, " : " hours, ") : "";
const mDisplay = m > 0 ? m + (m == 1 ? " minute, " : " minutes, ") : "";
const sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
return dDisplay + hDisplay + mDisplay + sDisplay;
}
LoadCommandsAndInteractionHandlers() {
let CommandsDir = path.join(__dirname, '..', 'commands');
fs.readdir(CommandsDir, (err, files) => {
if (err) this.error(err);
else
files.forEach((file) => {
let cmd = require(CommandsDir + "/" + file);
if (!this.exists(cmd.name) || !this.exists(cmd.description))
return this.error(
"Unable to load Command: " +
file.split(".")[0] +
", Reason: File doesn't had name/desciption"
);
this.commands.set(file.split(".")[0].toLowerCase(), cmd);
if (this.exists(cmd.Interactions)) {
for (let [interaction, handler] of Object.entries(cmd.Interactions)) {
this.interactionHandlers.set(interaction, handler);
}
}
this.log("Command Loaded: " + file.split(".")[0]);
});
});
}
LoadEvents() {
let EventsDir = path.join(__dirname, '..', 'events');
fs.readdir(EventsDir, (err, files) => {
if (err) this.error(err);
else
files.forEach((file) => {
const event = require(EventsDir + "/" + file);
if (['interactionCreate','guildMemberAdd'].includes(file.split(".")[0])) this.on(file.split(".")[0], i => event(this, i));
else this.on(file.split(".")[0], event.bind(null, this));
this.logger.log("Event Loaded: " + file.split(".")[0]);
});
});
}
sendError(Channel, Error) {
let embed = new EmbedBuilder()
.setColor(this.config.Red)
.setDescription(Error);
Channel.send(embed);
}
sendInternalError(Interaction, Error) {
this.error(Error);
const embed = new EmbedBuilder()
.setDescription(`**Internal Error:**\nUh Oh D: Its not you, its me.\nThis command has crashed\nContact the Developers\nhttps://discord.gg/YCXhvy9uZw`)
.setColor(this.config.Colors.Red)
try {
Interaction.send({ embeds: [embed] });
} catch {
Interaction.update({ embeds: [embed], components: [] });
}
}
// Calls register for guild and global commands
RegisterSlashCommands() {
RegisterGlobalCommands(this);
this.guilds.cache.forEach((guild) => RegisterGuildCommands(this, guild.id));
}
getDefaultSettings(GuildId) {
return {
serverID: GuildId,
allowedChannels: [],
killfeedChannel: "",
connectionLogsChannel: "",
activePlayersChannel: "",
welcomeChannel: "",
factionArmbands: {},
usedArmbands: [],
excludedRoles: [],
botAdminRoles: [],
playerstats: [],
alarms: [],
incomeRoles: [],
linkedGamertagRole: "",
startingBalance: 500,
memberRole: "",
}
}
getDefaultPlayerStats(gt, pID) {
return {
gamertag: gt,
playerID: pID,
discordID: "",
KDR: 0.00,
kills: 0,
deaths: 0,
killStreak: 0,
bestKillStreak: 0,
longestKill: 0,
deathStreak: 0,
worstDeathStreak: 0,
pos: [],
lastPos: [],
time: null,
lastTime: null,
lastConnectionDate: null,
lastDamageDate: null,
lastHitBy: null,
connected: false,
bounties: [],
}
}
async GetGuild(GuildId) {
let guild = undefined;
if (this.databaseConnected) guild = await this.dbo.collection("guilds").findOne({"server.serverID":GuildId}).then(guild => guild);
// If guild not found, generate guild default
if (!guild) {
guild = {}
guild.server = this.getDefaultSettings(GuildId);
if (this.databaseConnected) {
this.dbo.collection("guilds").insertOne(guild, function(err, res) {
if (err) throw err;
});
}
}
return {
serverID: GuildId,
customChannelStatus: guild.server.allowedChannels.length > 0 ? true : false,
allowedChannels: guild.server.allowedChannels,
factionArmbands: guild.server.factionArmbands,
usedArmbands: guild.server.usedArmbands,
excludedRoles: guild.server.excludedRoles,
hasBotAdmin: guild.server.botAdminRoles.length > 0 ? true : false,
botAdminRoles: guild.server.botAdminRoles,
playerstats: guild.server.playerstats,
alarms: guild.server.alarms,
killfeedChannel: guild.server.killfeedChannel,
connectionLogsChannel: guild.server.connectionLogsChannel,
welcomeChannel: guild.server.welcomeChannel,
activePlayersChannel: guild.server.activePlayersChannel,
linkedGamertagRole: guild.server.linkedGamertagRole,
incomeRoles: guild.server.incomeRoles,
startingBalance: guild.server.startingBalance,
memberRole: guild.server.memberRole,
};
}
log(Text) { this.logger.log(Text); }
error(Text) { this.logger.error(Text); }
build() {
this.login(this.config.Token);
}
}
module.exports = DayzArmbands;