Files
dayz-reforger/util/LogsHandler.js
T
2023-09-02 23:22:51 -07:00

229 lines
8.4 KiB
JavaScript

const { EmbedBuilder } = require('discord.js');
const { HandleAlarmsAndUAVs } = require('./AlarmsHandler');
const { SendConnectionLogs, DetectCombatLog } = require('./AdminLogsHandler');
module.exports = {
HandlePlayerLogs: async (client, guildId, stats, line) => {
const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
if (line.includes(' connected')) {
let data = [...line.matchAll(connectTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
connected: true,
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
playerStat.lastConnectionDate = newDt;
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: info.connected,
lastConnectionDate: null,
});
}
if (line.includes(' disconnected')) {
let data = [...line.matchAll(disconnectTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
connected: false
}
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
let unixTime = Math.floor(newDt.getTime()/1000);
let oldUnixTime = Math.floor(playerStat.lastConnectionDate.getTime()/1000);
let seconds = unixTime - oldUnixTime;
if (!client.exists(playerStat.longestSessionTime)) playerStat.longestSessionTime = 0;
playerStat.totalSessionTime = playerStat.totalSessionTime + seconds;
playerStat.lastSessionTime = seconds;
playerStat.longestSessionTime = seconds > playerStat.longestSessionTime ? seconds : playerStat.longestSessionTime;
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
SendConnectionLogs(client, guildId, {
time: info.time,
player: info.player,
connected: info.connected,
lastConnectionDate: playerStat.lastConnectionDate,
});
DetectCombatLog(client, guildId, {
time: info.time,
player: info.player,
lastDamageDate: playerStat.lastDamageDate,
lastHitBy: playerStat.lastHitBy,
lastDeathDate: playerStat.lastDeathDate,
});
}
if (line.includes('pos=<') && !line.includes('hit by')) {
let data = [...line.matchAll(positionTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
pos: data[4].split(', ').map(v => parseFloat(v))
};
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
if (!client.exists(playerStat.lastConnectionDate)) playerStat.lastConnectionDate = await client.getDateEST(info.time);
playerStat.lastPos = playerStat.pos;
playerStat.pos = info.pos;
playerStat.lastTime = playerStat.time;
playerStat.lastDate = playerStat.date;
playerStat.time = `${info.time} EST`;
playerStat.date = await client.getDateEST(info.time);
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
if (line.includes('hit by') || line.includes('killed by')) return stats; // prevent additional information from being fed to Alarms & UAVs
HandleAlarmsAndUAVs(client, guildId, {
time: info.time,
player: info.player,
playerID: info.playerID,
pos: info.pos,
});
}
if (line.includes('hit by Player')) {
let data = line.includes('(DEAD)') ? [...line.matchAll(deadTemplate)][0] : [...line.matchAll(damageTemplate)][0];
if (!data) return stats;
let info = {
time: data[1],
player: data[2],
playerID: data[3],
attacker: data[6],
attackerID: data[7]
}
if (!client.exists(info.player) || !client.exists(info.playerID)) return stats;
let playerStat = stats.find(stat => stat.playerID == info.playerID)
let playerStatIndex = stats.indexOf(playerStat);
if (playerStat == undefined) playerStat = client.getDefaultPlayerStats(info.player, info.playerID);
let newDt = await client.getDateEST(info.time);
playerStat.lastDamageDate = newDt;
playerStat.lastHitBy = info.attacker;
if (playerStatIndex == -1) stats.push(playerStat);
else stats[playerStatIndex] = playerStat;
}
return stats;
},
HandleActivePlayersList: async (client, guildId) => {
client.activePlayersTick = 0; // reset hour tick
const res = await fetch(`https://api.nitrado.net/services/${client.config.Nitrado.ServerID}/gameservers`, {
headers: {
"Authorization": client.config.Nitrado.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
let hostname = res.data.gameserver.settings.config.hostname;
let map = res.data.gameserver.settings.config.mission.slice(12);
let status = res.data.gameserver.status;
let slots = res.data.gameserver.slots;
let statusEmoji;
let statusText;
if (status === "started") {
statusEmoji = "🟢";
statusText = "Active";
} else if (status === "stopped") {
statusEmoji = "🔴";
statusText = "Stopped";
} else if (status === "restarting") {
statusEmoji = "↻";
statusText = "Restarting";
} else {
statusEmoji = "❓"; // Unknown status
statusText = "Unknown Status";
}
let guild = await client.GetGuild(guildId);
if (!client.exists(guild.playerstats)) guild.playerstats = [];
if (!client.exists(guild.activePlayersChannel)) return;
const channel = client.GetChannel(guild.activePlayersChannel);
let activePlayers = guild.playerstats.filter(p => p.connected == true);
let des = ``;
for (let i = 0; i < activePlayers.length; i++) {
des += `**- ${activePlayers[i].gamertag}**\n`;
}
const nodes = activePlayers.length === 0;
const PlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTitle(`Online List \` ${activePlayers.length} \` Player${activePlayers.length>1?'s':''} Online`)
.addFields(
{ name: 'Server:', value: `\` ${hostname} \``, inline: false },
{ name: 'Map:', value: `\` ${map} \``, inline: true },
{ name: 'Status:', value: `\` ${statusEmoji} ${statusText} \``, inline: true },
{ name: 'Slots:', value: `\` ${slots} \``, inline: true }
);
const activePlayersEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setTimestamp()
.setTitle(`Players Online:`)
.setDescription(des || (nodes ? "No Players Online :(" : ""))
return channel.send({ embeds: [PlayersEmbed, activePlayersEmbed] }).then(sentMessage => {
setTimeout(() => {
sentMessage.delete().catch(error => client.sendError(channel, `HandleActivePlayersList Error: \n${error}`));
}, 360000);
});
}
}