Files
dayz-reforger/src/util/NitradoAPI.ts
T

312 lines
14 KiB
TypeScript

import { finished } from "stream/promises";
const concat = require("concat-stream"); // convert to import ?
import { Readable } from "stream";
import FormData from "form-data";
import * as fs from "fs";
const MAX_RETRIES = 5;
const RETRY_DELAY_MS = 5000; // 5 seconds
export const enum NitradoCredentialStatus {
FAILED = "FAILED",
OK = "OK",
};
/**
* TODO: I have littered this file with "any" types just to temporarily have no errors after converting from .js to .ts
* come back and actually go through line by line and clean this whole file
*/
const UploadNitradoFile = async (nitrado_cred: any, client: any, remoteDir: any, remoteFilename: any, localFileDir: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/upload?` + new URLSearchParams({
path: remoteDir,
file: remoteFilename
}), {
method: "POST",
headers: {
"Authorization": nitrado_cred.Auth
},
}).then(response => response.json());
let contents = fs.readFileSync(localFileDir, "utf8");
const uploadRes = await fetch(res.data.token.url, {
method: "POST",
headers: {
"Content-Type": "application/binary",
token: res.data.token.token
},
body: contents,
})
if (!uploadRes.ok) {
client.error(`Failed to upload file to Nitrado (${nitrado_cred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
return uploadRes;
}
} catch (error: any) {
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
}
const HandlePlayerBan = async (nitrado_cred: any, client: any, gamertag: any, ban: any) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, "HandlePlayerBan"); // Fetch server status
if (data && data != 1) {
let bans = data.data.gameserver.settings.general.bans;
if (ban) bans += `\r\n${gamertag}`;
else if (!ban) bans = bans.replace(gamertag, "");
else client.error("Incorrect Ban Option: HandlePlayerBan");
let category = "general";
let key = "bans";
return await module.exports.PostServerSettings(nitrado_cred, client, category, key, bans); // returns 1 (failed) or 0 (not failed)
}
}
const GetRemoteDir = async (nitrado_cred: any, client: any, dir = "") => {
const dirParam = client.exists(dir) ? `?dir=${dir}` : "";
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
headers: {
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
if (res.status === "error") return 1;
return res.data.entries;
} catch (error) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
if (retries == MAX_RETRIES) {
client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
}
/*** exported function ***/
export const DownloadNitradoFile = async (nitrado_cred: any, client: any, filename: any, outputDir: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/download?file=${filename}`, {
headers: {
"Authorization": nitrado_cred.Auth
}
}).then(response =>
response.json().then(data => data)
).then(res => res);
const stream: any = fs.createWriteStream(outputDir);
if (!res.data || !res.data.token) {
client.error(`Error downloading File "${filename}": message: ${res.message}: DownloadNitradoFile`);
return 1;
}
const { body }: any = await fetch(res.data.token.url);
await finished(Readable.fromWeb(body).pipe(stream));
return 0;
} catch (error: any) {
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
};
/*
Export explicit function names; i.e BanPlayer() & UnbanPlayer()
that call to the private parent function HandlePlayerBan()
rather than write two whole different functions for each.
*/
export const BanPlayer = async (nitrado_cred: any, client: any, gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, true);
export const UnbanPlayer = async (nitrado_cred: any, client: any, gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, false);
export const RestartServer = async (nitrado_cred: any, client: any, restart_message: any, message: any) => {
const params = {
restart_message: restart_message,
message: message
};
for (let retries = 0; retries < MAX_RETRIES; retries++) {
try {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/restart`, {
method: "POST",
headers: {
"Authorization": nitrado_cred.Auth,
},
body: JSON.stringify(params)
});
if (!res.ok) {
client.error(`Failed to restart Nitrado server (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
return 1; // Return error status on failed status code.
} else {
return 0;
}
} catch (error: any) {
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
};
export const FetchServerSettings = async (nitrado_cred: any, client: any, fetcher: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
// get current status
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers`, {
headers: {
"Authorization": nitrado_cred.Auth
}
});
if (!res.ok) {
client.error(`Failed to get Nitrado server stats (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
if (res.status == 401) return 1; // return immediately if unauthorized
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
} catch (error: any) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
};
export const PostServerSettings = async (nitrado_cred: any, client: any, category: any, key: any, value: any) => {
for (let retries = 0; retries <= MAX_RETRIES; retries++) {
try {
const formData = new FormData();
formData.append("category", category);
formData.append("key", key);
formData.append("value", value);
formData.pipe(concat((data: any) => {
async function postData() {
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/settings`, {
method: "POST",
credentials: "include",
headers: {
...formData.getHeaders(),
"Authorization": nitrado_cred.Auth
},
body: data,
});
if (!res.ok) {
client.error(`Failed to get post Nitrado server settings (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
if (retries === 2) return 1; // Return error status on the second failed status code.
} else {
const data = await res.json();
return data;
}
}
postData();
}));
return 0;
} catch (error: any) {
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
if (retries === MAX_RETRIES) {
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
return 1;
}
}
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
}
};
export const CheckServerStatus = async (nitrado_cred: any, client: any) => {
const data = await module.exports.FetchServerSettings(nitrado_cred, client, "CheckServerStatus"); // Fetch server status
if (data && data != 1) {
if (data && data.data.gameserver.status === "stopped") {
client.log(`Restart of Nitrado server ${nitrado_cred.ServerID} has been invoked by the bot, the periodic check showed status of "${data.data.gameserver.status}".`);
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
let restart_message = "Server being restarted by periodic bot check.";
let message = "The server was restarted by periodic bot check!";
module.exports.RestartServer(nitrado_cred, client, restart_message, message);
}
}
};
export const DisableBaseDamage = async (nitrado_cred: any, client: any, preference: any) => {
const pref = preference ? "1" : "0";
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableBaseDamage", pref);
if (posted == 1) return 1;
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter((dir: any) => dir.type == "dir")[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir, "utf-8"));
gameplay.GeneralData.disableBaseDamage = preference;
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, "cfggameplay.json", jsonDir);
if (uploaded == 1) return 1;
return 0;
};
export const DisableContainerDamage = async (nitrado_cred: any, client: any, preference: any) => {
const pref = preference ? "1" : "0";
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableContainerDamage", pref);
if (posted == 1) return 1;
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
if (remoteDirs == 1) return 1;
const basePath = remoteDirs.filter((dir: any) => dir.type == "dir")[0].path
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
if (remoteDirsFromBase == 1) return 1;
const missionPath = remoteDirsFromBase[0].path;
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
const jsonDir = `./logs/cfggameplay.json`;
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
let gameplay = JSON.parse(fs.readFileSync(jsonDir, "utf-8"));
gameplay.GeneralData.disableContainerDamage = preference;
// write JSON to file
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, "cfggameplay.json", jsonDir);
if (uploaded == 1) return 1;
return 0;
};