Files
dayz-reforger/src/commands/bounty.js
T

190 lines
9.0 KiB
JavaScript

const { EmbedBuilder } = require("discord.js");
const CommandOptions = require("../util/CommandOptionTypes").CommandOptionTypes;
const { createUser, addUser } = require("../database/user");
const { UpdatePlayer } = require("../database/player");
module.exports = {
name: "bounty",
debug: false,
global: false,
description: "Set or view bounties",
usage: "[command] [options]",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
options: [{
name: "set",
description: "Set a bounty on a player",
value: "set",
type: CommandOptions.SubCommand,
options: [{
name: "gamertag",
description: "Gamertag of player for bounty",
value: "gamertag",
type: CommandOptions.String,
required: true,
}, {
name: "value",
description: "Amount of the bounty",
value: "value",
type: CommandOptions.Float,
min_value: 0.01,
required: true
}, {
name: "anonymous",
description: "Make this bounty anonymous (does not show your name)",
value: false,
type: CommandOptions.Boolean,
required: false
}]
}, {
name: "pay",
description: "Pay off your bounty",
value: "pay",
type: CommandOptions.SubCommand,
}, {
name: "view",
description: "View all active bounties",
value: "view",
type: CommandOptions.SubCommand,
}],
SlashCommand: {
/**
*
* @param {require("../structures/DayzRBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (!client.exists(GuildDB.Nitrado) || !client.exists(GuildDB.Nitrado.ServerID) || !client.exists(GuildDB.Nitrado.UserID) || !client.exists(GuildDB.Nitrado.Auth)) {
const warnNitradoNotInitialized = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription("**WARNING:** The DayZ Nitrado Server has not been configured for this guild yet. This command or feature is currently unavailable.");
return interaction.send({ embeds: [warnNitradoNotInitialized], flags: (1 << 6) });
}
let banking;
if (args[0].name == "set" || args[0].name == "pay") {
banking = await client.dbo.collection("users").findOne({ "user.userID": interaction.member.user.id }).then(banking => banking);
if (!banking) {
banking = await createUser(interaction.member.user.id, GuildDB.serverID, GuildDB.startingBalance, client)
if (!client.exists(banking)) return client.sendInternalError(interaction, err);
}
banking = banking.user;
if (!client.exists(banking.guilds[GuildDB.serverID])) {
const success = addUser(banking.guilds, GuildDB.serverID, interaction.member.user.id, client, GuildDB.startingBalance);
if (!success) return client.sendInternalError(interaction, "Failed to add bank");
}
}
if (args[0].name == "set") {
let playerStat = await client.dbo.collection("players").findOne({ "gamertag": args[0].options[0].value });
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription("**Not Found** This player cannot be found, the gamertag may be incorrect or this player has not logged onto the server before for at least ` 5 minutes `.")] });
if (args[0].options[1].value > banking.guilds[GuildDB.serverID].balance) {
let nsf = new EmbedBuilder()
.setDescription("**Bank Notice:** NSF. Non sufficient funds")
.setColor(client.config.Colors.Red);
return interaction.send({ embeds: [nsf] });
}
const newBalance = banking.guilds[GuildDB.serverID].balance - args[0].options[1].value;
client.dbo.collection("users").updateOne({ "user.userID": interaction.member.user.id }, {
$set: {
[`user.guilds.${GuildDB.serverID}.balance`]: newBalance,
}
}, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
let anonymous = args[0].options[2];
playerStat.bounties.push({
setBy: (anonymous && !anonymous.value) ? interaction.member.user.id : null,
value: args[0].options[1].value,
});
playerStat.bountiesLength = playerStat.bounties.length; // Will ensure bounties length = # of bounties, even if bountiesLength does not exists in player stat.
await UpdatePlayer(client, playerStat, interaction);
const successEmbed = new EmbedBuilder()
.setTitle("Success")
.setDescription(`Successfully set a **$${args[0].options[1].value.toFixed(2).toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}** bounty on \` ${playerStat.gamertag} \`\nThis can be viewed using </bounty view:1086786904671924267>`)
.setColor(client.config.Colors.Green);
return interaction.send({ embeds: [successEmbed], flags: (1 << 6) });
} else if (args[0].name == "pay") {
let playerStat = await client.dbo.collection("players").findOne({ "discordID": interaction.member.user.id });
if (!client.exists(playerStat)) return interaction.send({ embeds: [new EmbedBuilder().setColor(client.config.Colors.Yellow).setDescription("**Not Found** Your user ID could not be found, contact an Admin.")] });
if (playerStat.bounties.length == 0) {
const noBounty = new EmbedBuilder()
.setColor(client.config.Colors.Yellow)
.setDescription(`You have no bounties to pay off.`)
return interaction.send({ embeds: [noBounty] });
}
let totalBounty = 0;
for (let i = 0; i < playerStat.bounties.length; i++) {
totalBounty += playerStat.bounties[i].value;
}
if (banking.guilds[GuildDB.serverID].balance.toFixed(2) - (totalBounty * 2) < 0) {
let embed = new EmbedBuilder()
.setTitle("**Bank Notice:** NSF. Non sufficient funds")
.setColor(client.config.Colors.Red);
return interaction.send({ embeds: [embed], flags: (1 << 6) });
}
const newBalance = banking.guilds[GuildDB.serverID].balance - (totalBounty * 2);
await client.dbo.collection("users").updateOne({ "user.userID": interaction.member.user.id }, { $set: { [`user.guilds.${GuildDB.serverID}.balance`]: newBalance } }, (err, res) => {
if (err) return client.sendInternalError(interaction, err);
});
playerStat.bounties = [];
playerStat.bountiesLength = 0;
await UpdatePlayer(client, playerStat, interaction);
const payedOff = new EmbedBuilder()
.setColor(client.config.Colors.Green)
.setDescription(`Successfully paid off **$${(totalBounty * 2).toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}** in bounties.`);
return interaction.send({ embeds: [payedOff] });
} else if (args[0].name == "view") {
const activeBounties = await client.dbo.collection("players").find({
"bountiesLength": { $gt: 0 }
}).toArray();
let bountiesEmbed = new EmbedBuilder()
.setColor(client.config.Colors.Default)
.setDescription("**Active Boutnies**");
if (activeBounties.length == 0) bountiesEmbed.setDescription("**There are No Active Boutnies**")
for (let i = 0; i < activeBounties.length; i++) {
for (let j = 0; j < activeBounties[i].bounties.length; j++) {
bountiesEmbed.addFields({ name: `${activeBounties[i].gamertag} has a:`, value: `**$${activeBounties[i].bounties[j].value.toFixed(2).toLocaleString(undefined, { minimumFractionDigits: 2, maximumFractionDigits: 2 })}** bounty set by ${activeBounties[i].bounties[j].setBy == null ? "Anonymous" : `<@${activeBounties[i].bounties[j].setBy}>`}`, inline: false });
}
}
return interaction.send({ embeds: [bountiesEmbed] });
}
},
},
}