249 lines
13 KiB
JavaScript
249 lines
13 KiB
JavaScript
const { EmbedBuilder } = require('discord.js');
|
|
const { createUser, addUser } = require('../database/user');
|
|
const { KillInAlarm } = require('./AlarmsHandler');
|
|
const { destinations } = require('../database/destinations');
|
|
const { calculateVector } = require('./vector');
|
|
const { getDefaultPlayer, UpdatePlayer } = require('../database/player');
|
|
const { calculateNewCombatRating } = require('./combatRatingHandler');
|
|
|
|
const Templates = {
|
|
Killed: 1,
|
|
HitBy: 2,
|
|
HitByAndDead: 3,
|
|
Explosion: 4,
|
|
LandMine: 5,
|
|
Melee: 6,
|
|
Vehicle: 7,
|
|
};
|
|
|
|
const Vehicles = {
|
|
CivilianSedan: 'White Olga',
|
|
CivilianSedan_Black: 'Black Olga',
|
|
CivilianSedan_Wine: 'Wine Olga',
|
|
|
|
Hatchback_02: 'Red Gunter',
|
|
Hatchback_02_Black: 'Black Gunter',
|
|
Hatchback_02_Blue: 'Blue Gunter',
|
|
|
|
OffroadHatchBack: 'Green ADA 4x4',
|
|
OffroadHatchBack_Blue: 'Blue ADA 4x4',
|
|
OffroadHatchBack_White: 'White ADA 4x4',
|
|
|
|
Sedan_02: 'Yellow Sarka',
|
|
Sedan_02_Grey: 'Grey Sarka',
|
|
Sedan_02_Red: 'Red Sarka',
|
|
|
|
Truck_01_Covered: 'Green V3S Truck',
|
|
Truck_01_Covered_Blue: 'Blue V3S Truck',
|
|
Truck_01_Covered_Orange: 'Orange V3S Truck',
|
|
|
|
Offroad_02: 'M1025 Humvee'
|
|
};
|
|
|
|
module.exports = {
|
|
|
|
// Update last death date for non PVP deaths
|
|
UpdateLastDeathDate: async (client, line) => {
|
|
let killedByZmb = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by (.*)/g;
|
|
let diedTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) died\. Stats> Water: (.*) Energy: (.*) Bleed sources: (.*)/g;
|
|
|
|
let data = line.includes('>) died.') ? [...line.matchAll(diedTemplate)][0] : [...line.matchAll(killedByZmb)][0];
|
|
if (!data) return;
|
|
|
|
let info = {
|
|
time: data[1],
|
|
victim: data[2],
|
|
victimID: data[3],
|
|
victimPOS: data[4].split(', ').map(v => parseFloat(v)),
|
|
};
|
|
|
|
const newDt = await client.getDateEST(info.time);
|
|
|
|
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.playerID});
|
|
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.player, info.playerID, client.config.Nitrado.ServerID);
|
|
|
|
victimStat.lastDeathDate = newDt;
|
|
|
|
await UpdatePlayer(client, victimStat);
|
|
return
|
|
},
|
|
|
|
HandleKillfeed: async (client, guild, line) => {
|
|
|
|
const channel = client.GetChannel(guild.killfeedChannel);
|
|
|
|
let templateKilled = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g;
|
|
let template = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
|
let templateDEAD = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
|
|
let explosionTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by with (.*)/g;
|
|
let landMineTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by LandMineTrap/g;
|
|
let meleeTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*)/g;
|
|
let vehicleTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by (.*) with TransportHit/g;
|
|
|
|
let killedBy = line.includes('hit by Player') && line.includes('(DEAD)') && line.includes('meters') ? Templates.HitByAndDead :
|
|
line.includes('hit by Player') && !line.includes('meters') ? Templates.Melee : // Missing meters indicates it was a melee attack.
|
|
line.includes('hit by Player') ? Templates.HitBy :
|
|
line.includes('killed by Player') ? Templates.Killed :
|
|
line.includes('TransportHit') ? Templates.Vehicle :
|
|
line.includes('killed by LandMineTrap') ? Templates.LandMine : Templates.Explosion;
|
|
|
|
let data = killedBy == Templates.HitByAndDead ? [...line.matchAll(templateDEAD)][0] :
|
|
killedBy == Templates.HitBy ? [...line.matchAll(template)][0] :
|
|
killedBy == Templates.Killed ? [...line.matchAll(templateKilled)][0] :
|
|
killedBy == Templates.LandMine ? [...line.matchAll(landMineTemplate)][0] :
|
|
killedBy == Templates.Melee ? [...line.matchAll(meleeTemplate)][0] :
|
|
killedBy == Templates.Vehicle ? [...line.matchAll(vehicleTemplate)][0] :
|
|
[...line.matchAll(explosionTemplate)][0];
|
|
|
|
if (!data) return;
|
|
|
|
// Create base data
|
|
let info = {
|
|
time: data[1],
|
|
victim: data[2],
|
|
victimID: data[3],
|
|
victimPOS: data[4].split(', ').map(v => parseFloat(v)),
|
|
};
|
|
|
|
// Add additional data
|
|
if (killedBy == Templates.HitBy || killedBy == Templates.HitByAndDead || killedBy == Templates.Melee) {
|
|
info.killer = data[6];
|
|
info.killerID = data[7];
|
|
info.killerPOS = data[8].split(', ').map(v => parseFloat(v));
|
|
info.bodyPart = data[9];
|
|
info.damage = data[10];
|
|
info.weapon = data[12];
|
|
info.distance = killedBy == Templates.Melee ? 0 : parseFloat(data[13]).toFixed(2);
|
|
} else if (killedBy == Templates.Killed) {
|
|
info.killer = data[5];
|
|
info.killerID = data[6];
|
|
info.killerPOS = data[7].split(', ').map(v => parseFloat(v));
|
|
info.weapon = data[8];
|
|
info.distance = parseFloat(data[9]).toFixed(2);
|
|
}
|
|
else if (killedBy == Templates.Vehicle) info.causeOfDeath = data[6];
|
|
else if (killedBy == Templates.Explosion) info.causeOfDeath = data[5];
|
|
else return; // Unknown template;
|
|
|
|
const newDt = await client.getDateEST(info.time);
|
|
const unixTime = Math.floor(newDt.getTime()/1000);
|
|
|
|
const showCoords = client.exists(guild.showKillfeedCoords) ? guild.showKillfeedCoords : false; // default to false if no record of configuration.
|
|
let tempDest;
|
|
let lastDist = 1000000;
|
|
let destination_dir;
|
|
for (let i = 0; i < destinations.length; i++) {
|
|
let { distance, theta, dir } = calculateVector(info.victimPOS, destinations[i].coord);
|
|
if (distance < lastDist) {
|
|
tempDest = destinations[i].name;
|
|
lastDist = distance;
|
|
destination_dir = dir;
|
|
}
|
|
}
|
|
|
|
const destination = lastDist > 500 ? `${destination_dir} of ${tempDest}` : `Near ${tempDest}`;
|
|
|
|
if (killedBy == Templates.LandMine || killedBy == Templates.Explosion || killedBy == Templates.Vehicle) {
|
|
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
|
|
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
|
|
victimStat.lastDeathDate = newDt;
|
|
|
|
const cod = killedBy == Templates.LandMine ? `Land Mine Trap` :
|
|
killedBy == Templates.Vehicle ? Vehicles[info.causeOfDeath] : info.causeOfDeath;
|
|
const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
|
|
const killMessage = killedBy == Templates.Vehicle ? 'run over by' : 'blew up from';
|
|
|
|
const killEvent = new EmbedBuilder()
|
|
.setColor(client.config.Colors.Default)
|
|
.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** ${killMessage} a **${cod}.**${coord}`);
|
|
|
|
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
|
|
await UpdatePlayer(client, victimStat);
|
|
return
|
|
}
|
|
|
|
KillInAlarm(client, guild.serverID, info); // check if kill happened in a no kill zone
|
|
|
|
if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return;
|
|
|
|
let victimStat = await client.dbo.collection("players").findOne({"playerID": info.victimID});
|
|
let killerStat = await client.dbo.collection("players").findOne({"playerID": info.killerID});
|
|
if (!client.exists(victimStat)) victimStat = getDefaultPlayer(info.victim, info.victimID, client.config.Nitrado.ServerID);
|
|
if (!client.exists(killerStat)) killerStat = getDefaultPlayer(info.killer, info.killerID, client.config.Nitrado.ServerID);
|
|
|
|
killerStat.kills++;
|
|
killerStat.killStreak++;
|
|
killerStat.bestKillStreak = killerStat.killStreak > killerStat.bestKillStreak ? killerStat.killStreak : killerStat.bestKillStreak;
|
|
killerStat.longestKill = parseFloat(info.distance) > killerStat.longestKill ? parseFloat(info.distance).toFixed(1) : killerStat.longestKill;
|
|
victimStat.deaths++;
|
|
victimStat.deathStreak++;
|
|
victimStat.worstDeathStreak = victimStat.deathStreak > victimStat.worstDeathStreak ? victimStat.deathStreak : victimStat.worstDeathStreak;
|
|
killerStat.KDR = killerStat.kills / (killerStat.deaths == 0 ? 1 : killerStat.deaths); // prevent division by 0
|
|
victimStat.KDR = victimStat.kills / (victimStat.deaths == 0 ? 1 : victimStat.deaths); // prevent division by 0
|
|
victimStat.killStreak = 0;
|
|
victimStat.lastDeathDate = newDt;
|
|
killerStat.deathStreak = 0;
|
|
if (!client.exists(killerStat.combatRating)) killerStat.combatRating = 800;
|
|
if (!client.exists(victimStat.combatRating)) victimStat.combatRating = 800;
|
|
if (!client.exists(killerStat.combatRatingHistory)) killerStat.combatRatingHistory = [800];
|
|
if (!client.exists(victimStat.combatRatingHistory)) victimStat.combatRatingHistory = [800];
|
|
let killerOldRating = killerStat.combatRating;
|
|
let victimOldRating = victimStat.combatRating;
|
|
killerStat.combatRating = calculateNewCombatRating(killerStat.combatRating, victimStat.combatRating, 1);
|
|
victimStat.combatRating = calculateNewCombatRating(victimStat.combatRating, killerStat.combatRating, 0);
|
|
let kdiff = killerStat.combatRating - killerOldRating;
|
|
let vdiff = victimStat.combatRating - victimOldRating;
|
|
|
|
let receivedBounty = null;
|
|
if (victimStat.bounties.length > 0 && killerStat.discordID != "") {
|
|
let totalBounty = 0;
|
|
for (let i = 0; i < victimStat.bounties.length; i++) {
|
|
totalBounty += victimStat.bounties[i].value;
|
|
}
|
|
|
|
let banking = await client.dbo.collection("users").findOne({"user.userID": killerStat.discordID}).then(banking => banking);
|
|
|
|
if (!banking) {
|
|
banking = await createUser(interaction.member.user.id, guild.serverID, guild.startingBalance, client)
|
|
if (!client.exists(banking)) return client.sendInternalError(interaction, err);
|
|
}
|
|
banking = banking.user;
|
|
|
|
if (!client.exists(banking.guilds[ guild.serverID])) {
|
|
const success = addUser(banking.guilds, guild.serverID, interaction.member.user.id, client, guild.startingBalance);
|
|
if (!success) return client.sendInternalError(interaction, 'Failed to add bank');
|
|
}
|
|
|
|
const newBalance = banking.guilds[ guild.serverID].balance + totalBounty;
|
|
|
|
await client.dbo.collection("users").updateOne({ "user.userID": killerStat.discordID }, {
|
|
$set: {
|
|
[`user.guilds.${ guild.serverID}.balance`]: newBalance,
|
|
}
|
|
}, (err, res) => {
|
|
if (err) return client.sendError(client.GetChannel(guild.killfeedChannel), `Killfeed Error: Updating killer bank balance\n${err}`);
|
|
});
|
|
|
|
receivedBounty = new EmbedBuilder()
|
|
.setColor(client.config.Colors.Default)
|
|
.setDescription(`<@${killerStat.discordID}> received **$${totalBounty.toFixed(2).toLocaleString(undefined, {minimumFractionDigits: 2, maximumFractionDigits: 2})}** in bounty rewards.`);
|
|
|
|
victimStat.bounties = []; // clear bounties after claimed
|
|
victimStat.bountiesLength = 0;
|
|
}
|
|
|
|
await UpdatePlayer(client, victimStat);
|
|
await UpdatePlayer(client, killerStat);
|
|
|
|
const coord = showCoords ? `\n***Location [${info.victimPOS[0]}, ${info.victimPOS[1]}](https://www.izurvive.com/chernarusplussatmap/#location=${info.victimPOS[0]};${info.victimPOS[1]})***\n${destination}` : '';
|
|
|
|
const killEvent = new EmbedBuilder()
|
|
.setColor(client.config.Colors.Default)
|
|
.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> Weapon: \` ${info.weapon} \`\n> Distance: \` ${info.distance}m \`\n> Body Part: \` ${info.bodyPart != undefined ? info.bodyPart.split('(')[0] : 'N/A'} \`\n> Damage: \` ${info.damage != undefined ? info.damage : 'N/A'} \`\n **Killer**\n**${info.killer}'s New Combat Rating:** (${kdiff >= 0 ? '+' : ''}${kdiff}) ${killerStat.combatRating}\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kill${(killerStat.kills == 0 || killerStat.kills > 1) ? 's':''} - Killstreak: ${killerStat.killStreak}\n**Victim**\n**${info.victim}'s New Combat Rating:** (${vdiff >= 0 ? '+' : ''}${vdiff}) ${victimStat.combatRating}\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Death${victimStat.deaths == 0 || victimStat.deaths>1?'s':''} - Deathstreak: ${victimStat.deathStreak}${coord}`);
|
|
|
|
if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
|
|
if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });
|
|
|
|
return;
|
|
}
|
|
} |