display sector times
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@@ -1,7 +1,7 @@
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#!/usr/bin/env python3.11
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import pygame
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from models import Car, Background, Track
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from util import load_image, limit
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from util import load_image, limit, colors
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import time
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class Window:
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@@ -12,6 +12,7 @@ class Window:
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self.running = False
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self._init_pygame()
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self.font = pygame.font.Font('freesansbold.ttf', 24)
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self.screen = pygame.display.set_mode((self.size))
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self.clock = pygame.time.Clock()
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@@ -22,10 +23,12 @@ class Window:
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self.last_sector = 3
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self.sector = 3
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self.lastLap = 0
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self.fastestLap = 0
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self.startTime = None
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self.sectorStart = None
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self.sectorEnd = None
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self.last_sector_times = {i: 0 for i in range(1, 4)}
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self.sector_times = {i: 0 for i in range(1, 4)}
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self.lapTime = 0
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self.lapTimeValid = True
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@@ -65,7 +68,6 @@ class Window:
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t = time.time()
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# if self.startTime != None: print(round(t - self.startTime, 3))
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self.car.update()
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onTrack = self.track.detectCar(self.car)
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if not onTrack:
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@@ -82,7 +84,9 @@ class Window:
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if self.sector == 1 and self.last_sector == 3 and self.startTime != None and prev_sector != self.sector:
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self.sectorEnd = time.time()
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self.lapTime = round(self.sectorEnd - self.startTime, 3)
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self.fastestLap = self.lapTime if (self.lapTime <= self.fastestLap or self.fastestLap == 0) and self.lapTimeValid else self.fastestLap
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self.startTime = self.sectorEnd
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self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
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self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
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print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
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valid = "" if self.lapTimeValid else "( Invalid )"
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@@ -91,12 +95,14 @@ class Window:
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if self.sector == 2 and self.last_sector == 1 and prev_sector != self.sector:
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self.sectorEnd = time.time()
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self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
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self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
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self.sectorStart = self.sectorEnd
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print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
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if self.sector == 3 and self.last_sector == 2 and prev_sector != self.sector:
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self.sectorEnd = time.time()
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self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
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self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
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self.sectorStart = self.sectorEnd
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print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
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@@ -106,9 +112,21 @@ class Window:
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self.sectorStart = self.startTime
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def _draw(self) -> None:
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self.screen.fill((0, 0, 0))
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self.screen.fill(colors.Black)
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self.background.draw(self.screen)
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self.track.draw(self.screen)
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self.car.draw(self.screen)
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text = self.font.render(f"Fastest Lap: {self.fastestLap:.3f}", True, colors.Green, colors.Black)
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self.screen.blit(text, text.get_rect())
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for i in range(1, len(self.sector_times) + 1):
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faster = self.sector_times[i] <= self.last_sector_times[i]
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color = colors.Green if faster else colors.Yellow
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diff = f"{'-' if faster else '+'}{abs(self.last_sector_times[i]-self.sector_times[i]):.3f}"
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text = self.font.render(f"Sector {i}: {self.sector_times[i]:.3f} | {diff}", True, color, colors.Black)
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textRect = text.get_rect()
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textRect.center = (textRect.center[0], textRect.center[1] + i * 24)
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self.screen.blit(text, textRect)
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pygame.display.flip()
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self.clock.tick(60)
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