display sector times

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SowinskiBraeden committed 2023-06-12 10:03:40 -07:00
1 parent 135634e25a
commit a6b0309a63
2 files changed
+31 -3

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+21 -3
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@@ -1,7 +1,7 @@
#!/usr/bin/env python3.11
import pygame
from models import Car, Background, Track
from util import load_image, limit
from util import load_image, limit, colors
import time
class Window:
@@ -12,6 +12,7 @@ class Window:
self.running = False
self._init_pygame()
self.font = pygame.font.Font('freesansbold.ttf', 24)
self.screen = pygame.display.set_mode((self.size))
self.clock = pygame.time.Clock()
@@ -22,10 +23,12 @@ class Window:
self.last_sector = 3
self.sector = 3
self.lastLap = 0
self.fastestLap = 0
self.startTime = None
self.sectorStart = None
self.sectorEnd = None
self.last_sector_times = {i: 0 for i in range(1, 4)}
self.sector_times = {i: 0 for i in range(1, 4)}
self.lapTime = 0
self.lapTimeValid = True
@@ -65,7 +68,6 @@ class Window:
t = time.time()
# if self.startTime != None: print(round(t - self.startTime, 3))
self.car.update()
onTrack = self.track.detectCar(self.car)
if not onTrack:
@@ -82,7 +84,9 @@ class Window:
if self.sector == 1 and self.last_sector == 3 and self.startTime != None and prev_sector != self.sector:
self.sectorEnd = time.time()
self.lapTime = round(self.sectorEnd - self.startTime, 3)
self.fastestLap = self.lapTime if (self.lapTime <= self.fastestLap or self.fastestLap == 0) and self.lapTimeValid else self.fastestLap
self.startTime = self.sectorEnd
self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
valid = "" if self.lapTimeValid else "( Invalid )"
@@ -91,12 +95,14 @@ class Window:
if self.sector == 2 and self.last_sector == 1 and prev_sector != self.sector:
self.sectorEnd = time.time()
self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
self.sectorStart = self.sectorEnd
print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
if self.sector == 3 and self.last_sector == 2 and prev_sector != self.sector:
self.sectorEnd = time.time()
self.last_sector_times[self.last_sector] = self.sector_times[self.last_sector]
self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3)
self.sectorStart = self.sectorEnd
print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}")
@@ -106,9 +112,21 @@ class Window:
self.sectorStart = self.startTime
def _draw(self) -> None:
self.screen.fill((0, 0, 0))
self.screen.fill(colors.Black)
self.background.draw(self.screen)
self.track.draw(self.screen)
self.car.draw(self.screen)
text = self.font.render(f"Fastest Lap: {self.fastestLap:.3f}", True, colors.Green, colors.Black)
self.screen.blit(text, text.get_rect())
for i in range(1, len(self.sector_times) + 1):
faster = self.sector_times[i] <= self.last_sector_times[i]
color = colors.Green if faster else colors.Yellow
diff = f"{'-' if faster else '+'}{abs(self.last_sector_times[i]-self.sector_times[i]):.3f}"
text = self.font.render(f"Sector {i}: {self.sector_times[i]:.3f} | {diff}", True, color, colors.Black)
textRect = text.get_rect()
textRect.center = (textRect.center[0], textRect.center[1] + i * 24)
self.screen.blit(text, textRect)
pygame.display.flip()
self.clock.tick(60)
+10
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@@ -1,8 +1,18 @@
#!/usr/bin/env python3.11
from pygame.image import load
from pygame import Surface
from dataclasses import dataclass
import os
@dataclass
class Colors:
White: tuple = (255, 255, 255)
Green: tuple = (0, 255, 0)
Yellow: tuple = (230, 193, 32)
Black: tuple = (0, 0, 0)
colors = Colors()
def load_image(filename: str) -> Surface:
if '.' in filename and filename.split('.')[1] not in ['png', 'jpg', 'jpeg']:
raise Exception(f'Invalid filename: must be of filetype \'.png\' \'.jpg\' or \'.jpeg\' not of .{filename.split(".")[1]}')