#!/usr/bin/env python3.11 import pygame from models import Car, Background, Track from util import load_image, limit, colors import time class Window: def __init__(self, caption, size) -> None: self.caption = caption self.size = size self.background = Background('track.jpg', [0, 0], size) self.running = False self._init_pygame() self.font = pygame.font.Font('freesansbold.ttf', 24) self.screen = pygame.display.set_mode((self.size)) self.clock = pygame.time.Clock() self.track = Track('track_mask.png', [0, 0], size) self.car = Car(880, 300) self.sectors = {i: Track(f'sector_{i}.png', [0,0], size) for i in range(1, 4)} self.last_sector = 3 self.sector = 3 self.lastLap = 0 self.fastestLap = 0 self.startTime = None self.sectorStart = None self.sectorEnd = None self.fastest_sector_times = {i: 0 for i in range(1, 4)} self.sector_times = {i: 0 for i in range(1, 4)} self.lapTime = 0 self.lapTimeValid = True def main_loop(self) -> None: self.running = True while self.running: self._handle_input() self._process_game_logic() self._draw() def _init_pygame(self) -> None: pygame.init() pygame.display.set_caption(self.caption) def _handle_input(self) -> None: for event in pygame.event.get(): if event.type == pygame.QUIT or ( event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE ): quit() pressed = pygame.key.get_pressed() self.car.speed *= 0.95 if pressed[pygame.K_UP]: self.car.speed += 0.2 if pressed[pygame.K_DOWN]: self.car.speed -= 0.2 if round(self.car.speed, 1) == 0.1: self.car.speed = 0 a = 5 / (abs(self.car.speed) + 1) if self.car.speed == 0: a = 0 a = limit(a, 0, 3.5) if pressed[pygame.K_LEFT] and round(self.car.speed, 2) > 0.55: self.car.angle += a if pressed[pygame.K_RIGHT] and round(self.car.speed, 2) > 0.55: self.car.angle -= a def _process_game_logic(self) -> None: t = time.time() # if self.startTime != None: print(round(t - self.startTime, 3)) self.car.update() onTrack = self.track.detectCar(self.car) if not onTrack: self.lapTimeValid = False prev_sector = self.sector for i in range(1, 4): self.sector = i if self.sectors[i].detectCar(self.car) else self.sector self.last_sector = prev_sector if prev_sector != self.sector else self.last_sector if self.sector != prev_sector: if (self.last_sector == 1 and self.sector == 3) or (self.last_sector == 2 and self.sector == 1): self.lapTimeValid = False print('Now in sector ', self.sector, ' Last sector was', self.last_sector) if self.sector == 1 and self.last_sector == 3 and self.startTime != None and prev_sector != self.sector: self.sectorEnd = time.time() self.lapTime = round(self.sectorEnd - self.startTime, 3) self.fastestLap = self.lapTime if (self.lapTime <= self.fastestLap or self.fastestLap == 0) and self.lapTimeValid else self.fastestLap self.fastest_sector_times = {i: self.sector_times[i] for i in range(1, 4)} if (self.lapTime <= self.fastestLap or self.fastestLap == 0) and self.lapTimeValid else self.fastest_sector_times self.startTime = self.sectorEnd self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3) print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}") valid = "" if self.lapTimeValid else "( Invalid )" self.lapTimeValid = True print(f"Lap Time: {self.lapTime} {valid}") if self.sector == 2 and self.last_sector == 1 and prev_sector != self.sector: self.sectorEnd = time.time() self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3) self.sectorStart = self.sectorEnd print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}") if self.sector == 3 and self.last_sector == 2 and prev_sector != self.sector: self.sectorEnd = time.time() self.sector_times[self.last_sector] = round(self.sectorEnd - self.sectorStart, 3) self.sectorStart = self.sectorEnd print(f"Sector {self.last_sector}: {self.sector_times[self.last_sector]}") if self.sector == 1 and self.last_sector == 3 and self.startTime == None: self.startTime = time.time() self.sectorStart = self.startTime def _draw(self) -> None: self.screen.fill(colors.Black) self.background.draw(self.screen) self.track.draw(self.screen) self.car.draw(self.screen) text = self.font.render(f"Fastest Lap: {self.fastestLap:.3f}", True, colors.Green, colors.Black) self.screen.blit(text, text.get_rect()) for i in range(1, len(self.sector_times) + 1): faster = self.sector_times[i] <= self.fastest_sector_times[i] color = colors.Green if faster else colors.Yellow diff = f"{'-' if faster else '+'}{abs(self.fastest_sector_times[i]-self.sector_times[i]):.3f}" text = self.font.render(f"Sector {i}: {self.sector_times[i]:.3f} | {diff}", True, color, colors.Black) textRect = text.get_rect() textRect.center = (textRect.center[0], textRect.center[1] + i * 24) self.screen.blit(text, textRect) pygame.display.flip() self.clock.tick(60)