#!/usr/bin/env python3.11 from pygame import Rect, Surface, SRCALPHA, mask, sprite from pygame.transform import rotate, scale from util import load_image import math class Background(sprite.Sprite): def __init__(self, filename, location, size): super().__init__() self.image = load_image(filename) self.image = scale(self.image, size) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location def draw(self, window): window.blit(self.image, self.rect) class Car: def __init__(self, x, y): # Load image and set to scale img = load_image('car.png') img = rotate(img, 90) img = scale(img, (img.get_width()/10, img.get_height()/10)) self.width = img.get_height() self.height = img.get_width() self.x = x - self.width / 2 self.y = y - self.height / 2 self.rect = Rect(x, y, self.height, self.width) self.surface = Surface((self.height, self.width), SRCALPHA, 32).convert_alpha() self.surface.blit(img, (0, 0)) self.mask = mask.from_surface(self.surface) self.mask_image = self.mask.to_surface() self.angle = 180 self.speed = 0 def update(self): self.x -= self.speed * math.sin(math.radians(self.angle)) self.y -= self.speed * math.cos(math.radians(-self.angle)) def draw(self, window): self.rect.topleft = (int(self.x), int(self.y)) rotated = rotate(self.surface, self.angle) self.mask = mask.from_surface(rotated) self.mask_image = self.mask.to_surface() surface_rect = self.surface.get_rect(topleft = self.rect.topleft) new_rect = rotated.get_rect(center = surface_rect.center) window.blit(rotated, new_rect.topleft) class Track: def __init__(self, filename, location, size): self.image = load_image(filename).convert_alpha() self.image = scale(self.image, size) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location self.mask = mask.from_surface(self.image) self.mask_image = self.mask.to_surface() def detectCar(self, car: Car): if not self.mask.overlap(car.mask, (car.x, car.y)): print('Off Track')