68 lines
2.2 KiB
Python
68 lines
2.2 KiB
Python
#!/usr/bin/env python3.11
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from pygame import Rect, Surface, SRCALPHA, mask, sprite
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from pygame.transform import rotate, scale
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from util import load_image
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import math
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class Background(sprite.Sprite):
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def __init__(self, filename, location, size):
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super().__init__()
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self.image = load_image(filename)
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self.image = scale(self.image, size)
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self.rect = self.image.get_rect()
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self.rect.left, self.rect.top = location
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def draw(self, window):
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window.blit(self.image, self.rect)
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class Car:
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def __init__(self, x, y):
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# Load image and set to scale
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img = load_image('car.png')
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img = rotate(img, 90)
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img = scale(img, (img.get_width()/10, img.get_height()/10))
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self.width = img.get_height()
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self.height = img.get_width()
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self.x = x - self.width / 2
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self.y = y - self.height / 2
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self.rect = Rect(x, y, self.height, self.width)
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self.surface = Surface((self.height, self.width), SRCALPHA, 32).convert_alpha()
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self.surface.blit(img, (0, 0))
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self.mask = mask.from_surface(self.surface)
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self.mask_image = self.mask.to_surface()
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self.mask_rect = self.mask_image.get_rect(center = self.rect.center)
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self.angle = 180
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self.speed = 0
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def update(self):
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self.x -= self.speed * math.sin(math.radians(self.angle))
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self.y -= self.speed * math.cos(math.radians(-self.angle))
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def draw(self, window):
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self.rect.topleft = (int(self.x), int(self.y))
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rotated = rotate(self.surface, self.angle)
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surface_rect = self.surface.get_rect(topleft = self.rect.topleft)
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new_rect = rotated.get_rect(center = surface_rect.center)
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window.blit(rotated, new_rect.topleft)
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self.mask = mask.from_surface(rotated)
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self.mask_image = self.mask.to_surface()
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self.mask_rect = self.mask_image.get_rect(center = surface_rect.center)
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class Track:
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def __init__(self, filename, location, size):
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self.image = load_image(filename).convert_alpha()
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self.image = scale(self.image, size)
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self.rect = self.image.get_rect()
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self.rect.left, self.rect.top = location
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self.mask = mask.from_surface(self.image)
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self.mask_image = self.mask.to_surface()
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def detectCar(self, car: Car):
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if not self.mask.overlap(car.mask, (car.x, car.y)):
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pass |