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The best part of using chat gipity was how it helped me debug JavaFX issues, especially with
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launching multiple applications within the same JVM instance. It was very good at analyzing
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my code and identifying where I could implement concepts from each lesson. It also helped generate
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boilerplate code and assisted with commenting, refactoring, and creating static variable names.
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The worst parts occurred after the game logic was complete and I needed refactoring to meet the
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assignment requirements. I asked gipity to reorganize code such as moving logic into an abstract
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class and overriding methods while keeping the existing logic the same. Even with explicit
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instructions not to change behavior, it still altered the logic and introduced bugs that I had
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to spend a little while debugging.
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Gipity is a useful tool that can speed up development and improve the overall coding experience,
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but it still struggles with larger codebases and strictly following constraints. It often broke
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rules like avoiding magic numbers or separating declarations and assignments, and sometimes
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modified working code. It’s a good assistant for certain tasks, but the core, important coding
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is still best done manually. Future jobs are safe—for now.
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