fix interaction acknowledged bug
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@@ -48,7 +48,10 @@ module.exports = {
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// If panic is disabled, enable panic
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} else {
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client.forceUpdateStatus(message.channel, message.author.id, 'Panic');
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let user = await client.dbo.collection("users").findOne({"user.discord.id":message.author.id}).then(user => user);
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if (!user) return message.channel.send(`You are not logged in.`);
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if (user.user.activeCommunity==null) return message.channel.send(`You must join a community to use this command.`);
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client.forceUpdateStatus('Panic', user);
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let req = {
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userID: user._id,
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@@ -106,7 +109,10 @@ module.exports = {
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return;
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// If panic is disabled, enable panic
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} else {
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client.forceUpdateStatus(interaction, interaction.member.user.id, 'Panic');
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let user = await client.dbo.collection("users").findOne({"user.discord.id":interaction.member.user.id}).then(user => user);
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if (!user) return interaction.send(`You are not logged in.`);
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if (user.user.activeCommunity==null) return interaction.send(`You must join a community to use this command.`);
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client.forceUpdateStatus('Panic', user);
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let req = {
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userID: user._id,
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@@ -35,7 +35,7 @@ module.exports = {
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}
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let guild = await client.dbo.collection("prefixes").findOne({"server.serverID":interaction.guild.id}).then(guild => guild);
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return interaction.send(`Current Ping on Panic Status: \` ${guild.server.pingOnPanic.toString().toUpperCase()} \``);
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return interaction.send(`Current Ping on Panic Status: \` ${guild.server.pingOnPanic} \``);
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},
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},
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}
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