Files
police-cad-bot/commands/panic.js
T

73 lines
3.0 KiB
JavaScript

const { MessageEmbed } = require('discord.js');
const io = require('socket.io-client');
module.exports = {
name: "panic",
description: "Enables users panic button",
permissions: {
channel: ["VIEW_CHANNEL", "SEND_MESSAGES", "EMBED_LINKS"],
member: [],
},
SlashCommand: {
options: [],
/**
*
* @param {require("../structures/LinesPoliceCadBot")} client
* @param {import("discord.js").Message} message
* @param {string[]} args
* @param {*} param3
*/
run: async (client, interaction, args, { GuildDB }) => {
if (GuildDB.customChannelStatus==true&&!GuildDB.allowedChannels.includes(interaction.channel_id)) {
return interaction.send(`You are not allowed to use the bot in this channel.`);
}
let useCommand = await client.verifyUseCommand(GuildDB.serverID, interaction.member.roles, true);
if (!useCommand) return interaction.send("You don't have permission to use this command");
let user = await client.dbo.collection("users").findOne({"user.discord.id":interaction.member.user.id}).then(user => user);
if (!user) return interaction.send(`You are not logged in.`);
if (user.user.activeCommunity==null) return interaction.send(`You must join a community to use this command.`);
const socket = io.connect(client.config.socket);
// If panic is enabled, disable panic
if (user.user.dispatchStatus=='Panic') {
let myReq = {
userID: user._id,
communityID: user.user.activeCommunity
};
socket.emit('clear_panic', myReq);
let myUpdateReq = {
userID: user._id,
status: '10-8',
setBy: 'System',
onDuty: null,
updateDuty: false
};
socket.emit('bot_update_status', myUpdateReq);
socket.on('bot_updated_status', (res) => {
interaction.send(`Disabled Panic <@${interaction.member.user.id}> and set status to \`10-8\`.`);
socket.disconnect();
});
return;
// If panic is disabled, enable panic
} else {
let user = await client.dbo.collection("users").findOne({"user.discord.id":interaction.member.user.id}).then(user => user);
if (!user) return interaction.send(`You are not logged in.`);
if (user.user.activeCommunity==null) return interaction.send(`You must join a community to use this command.`);
client.forceUpdateStatus('Panic', user);
let req = {
userID: user._id,
userUsername: user.user.username,
activeCommunity: user.user.activeCommunity
}
socket.emit('panic_button_update', req);
socket.disconnect();
let guild = await client.dbo.collection("prefixes").findOne({"server.serverID":GuildDB.serverID}).then(guild => guild);
if (guild.server.pingOnPanic) return interaction.send(`Attention <@&${guild.server.pingRole}>! \`${user.user.username}\` has activated panic`);
return;
}
},
},
}