upgrade all mods + autosave
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+159
-24
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+157
-23
@@ -5,6 +5,7 @@ import type {
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ModDependencyIssue,
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ModsCheckResponse,
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ReforgerConfigMod,
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UpdateModsResult,
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WorkshopModDetail,
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WorkshopModPreview,
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} from '@reforger-panel/shared';
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@@ -48,6 +49,8 @@ const WORKSHOP_DETAIL_BATCH_SIZE = 4;
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const WORKSHOP_DETAIL_BURST_CAPACITY = 20;
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const WORKSHOP_DETAIL_FAILURE_COOLDOWN_MS = 60_000;
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const WORKSHOP_DETAIL_PREFETCH_MARGIN = '500px';
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const MODS_AUTOSAVE_DEBOUNCE_MS = 1_500;
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const UPGRADE_ALL_DETAIL_BATCH_SIZE = 8;
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const workshopDetailLimiter = {
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inFlight: false,
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@@ -67,6 +70,7 @@ function sameMods(a: ReforgerConfigMod[], b: ReforgerConfigMod[]): boolean {
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}
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type ModsTab = 'installed' | 'browse';
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type SaveStatus = 'idle' | 'pending' | 'saving' | 'saved' | 'error';
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const DEFAULT_SCENARIO_ID = '{FDE33AFE2ED7875B}Missions/23_Campaign_Montignac.conf';
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@@ -76,7 +80,7 @@ function ModsBody({ slug, user }: { slug: string; user: CurrentUser }) {
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const { data, isLoading, error, refetch } = useServerMods(slug);
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const { data: configData } = useConfiguration(slug);
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const currentScenarioId = configData?.config.scenarioId ?? null;
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const save = useSetServerMods(slug);
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const { mutate: saveMutate, isPending: isSavingMods } = useSetServerMods(slug);
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const savePerf = useSetPerformanceSettings(slug);
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const [draft, setDraft] = useState<ReforgerConfigMod[] | null>(null);
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const [message, setMessage] = useState<string | null>(null);
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@@ -84,15 +88,64 @@ function ModsBody({ slug, user }: { slug: string; user: CurrentUser }) {
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const [selectedModId, setSelectedModId] = useState<string | null>(null);
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const [activeTab, setActiveTab] = useState<ModsTab>('installed');
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const [checkEnabled, setCheckEnabled] = useState(false);
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const [saveStatus, setSaveStatus] = useState<SaveStatus>('idle');
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const [isUpgradingAll, setIsUpgradingAll] = useState(false);
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const checkQuery = useServerModsCheck(slug, checkEnabled);
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const serverMods = data?.mods ?? [];
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const mods = draft ?? serverMods;
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const modsKey = useMemo(() => JSON.stringify(mods), [mods]);
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const modsRef = useRef(mods);
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modsRef.current = mods;
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const dirty = draft !== null && !sameMods(draft, serverMods);
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const installedIds = new Set(mods.map((mod) => mod.modId.toUpperCase()));
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const missingVersionIds = new Set(mods.filter((m) => !m.version).map((m) => m.modId));
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const submitMods = useCallback(
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(
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submittedMods: ReforgerConfigMod[],
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getSuccessMessage: (result: UpdateModsResult, currentSaved: boolean) => string,
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source: 'manual' | 'auto' = 'manual',
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) => {
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setMessage(null);
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setSaveStatus('saving');
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saveMutate(submittedMods, {
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onSuccess: (result) => {
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const currentSaved = sameMods(modsRef.current, submittedMods);
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if (currentSaved) setDraft(null);
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setSaveStatus(currentSaved ? 'saved' : 'pending');
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setMessage(getSuccessMessage(result, currentSaved));
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setCheckEnabled(false);
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void refetch();
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},
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onError: (saveError) => {
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setSaveStatus('error');
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setMessage(
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source === 'auto' ? `Autosave failed: ${saveError.message}` : saveError.message,
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);
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},
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});
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},
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[refetch, saveMutate],
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);
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useEffect(() => {
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if (!canManage || !dirty || isSavingMods || isLoading) return;
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setSaveStatus('pending');
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const timer = window.setTimeout(() => {
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submitMods(
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modsRef.current,
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(result, currentSaved) =>
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currentSaved
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? `Autosaved — ${result.added} added, ${result.removed} removed. Restart to apply.`
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: 'Autosaved. More changes pending.',
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'auto',
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);
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}, MODS_AUTOSAVE_DEBOUNCE_MS);
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return () => window.clearTimeout(timer);
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}, [canManage, dirty, isLoading, isSavingMods, modsKey, submitMods]);
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const addMod = (mod: ReforgerConfigMod) => {
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if (installedIds.has(mod.modId.toUpperCase())) return;
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setMessage(null);
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@@ -128,28 +181,60 @@ function ModsBody({ slug, user }: { slug: string; user: CurrentUser }) {
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};
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const saveMods = () => {
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setMessage(null);
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save.mutate(mods, {
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onSuccess: (result) => {
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setDraft(null);
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setMessage(`Saved — ${result.added} added, ${result.removed} removed. Restart to apply.`);
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setCheckEnabled(false);
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void refetch();
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},
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onError: (saveError) => setMessage(saveError.message),
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});
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submitMods(mods, (result, currentSaved) =>
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currentSaved
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? `Saved — ${result.added} added, ${result.removed} removed. Restart to apply.`
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: 'Saved. More changes pending.',
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);
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};
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const patchVersions = () => {
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submitMods(mods, (_result, currentSaved) =>
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currentSaved
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? 'Version info patched. Restart to apply.'
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: 'Version info patched. More changes pending.',
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);
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};
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const upgradeAllVersions = async () => {
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if (!canManage || isUpgradingAll || isSavingMods || mods.length === 0) return;
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setIsUpgradingAll(true);
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setMessage(null);
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save.mutate(mods, {
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onSuccess: () => {
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setDraft(null);
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setMessage('Version info patched. Restart to apply.');
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void refetch();
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},
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onError: (saveError) => setMessage(saveError.message),
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});
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try {
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const details = await fetchWorkshopDetailsForMods(mods);
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let changed = 0;
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let foundVersions = 0;
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const upgraded = mods.map((mod) => {
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const detail = details.get(mod.modId.toUpperCase());
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if (!detail?.version) return mod;
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foundVersions += 1;
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if (mod.version === detail.version) return mod;
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changed += 1;
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return {
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...mod,
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name: mod.name ?? detail.name,
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version: detail.version,
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};
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});
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if (changed === 0) {
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setMessage(
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foundVersions === 0
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? 'No workshop version info was available for the installed mods.'
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: 'All installed mods are already on the latest known versions.',
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);
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return;
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}
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setDraft(upgraded);
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setSaveStatus('pending');
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setMessage(
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`Updated ${changed} version number${changed === 1 ? '' : 's'}. Autosave will write the changes shortly.`,
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);
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} finally {
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setIsUpgradingAll(false);
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}
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};
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const resetMission = () => {
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@@ -210,7 +295,9 @@ function ModsBody({ slug, user }: { slug: string; user: CurrentUser }) {
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canManage={canManage}
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canEditConfig={canEditConfig}
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dirty={dirty}
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isSaving={save.isPending}
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isSaving={isSavingMods}
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saveStatus={saveStatus}
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isUpgradingAll={isUpgradingAll}
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isResettingMission={savePerf.isPending}
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missingVersionIds={missingVersionIds}
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selectedModId={selectedModId}
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@@ -230,8 +317,10 @@ function ModsBody({ slug, user }: { slug: string; user: CurrentUser }) {
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onDiscard={() => {
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setDraft(null);
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setMessage(null);
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setSaveStatus('idle');
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}}
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onPatchVersions={patchVersions}
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onUpgradeAll={upgradeAllVersions}
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onCheckDeps={runCheck}
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onAddMods={addMods}
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onResetMission={resetMission}
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@@ -278,6 +367,26 @@ async function addAllDeps(
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addMods(mods);
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}
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async function fetchWorkshopDetailsForMods(
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mods: ReforgerConfigMod[],
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): Promise<Map<string, WorkshopModDetail>> {
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const details = new Map<string, WorkshopModDetail>();
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for (let i = 0; i < mods.length; i += UPGRADE_ALL_DETAIL_BATCH_SIZE) {
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const batch = mods.slice(i, i + UPGRADE_ALL_DETAIL_BATCH_SIZE);
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const results = await Promise.allSettled(
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batch.map((mod) => api.get<WorkshopModDetail>(`/api/workshop/mods/${mod.modId}`)),
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);
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for (const result of results) {
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if (result.status === 'fulfilled') {
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details.set(result.value.id.toUpperCase(), result.value);
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}
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}
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}
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return details;
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}
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function workshopModQueryKey(modId: string) {
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return ['workshop', 'mod', modId] as const;
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}
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@@ -379,6 +488,8 @@ function InstalledModsPanel({
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canEditConfig,
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dirty,
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isSaving,
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saveStatus,
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isUpgradingAll,
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isResettingMission,
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missingVersionIds,
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selectedModId,
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@@ -397,6 +508,7 @@ function InstalledModsPanel({
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onSave,
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onDiscard,
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onPatchVersions,
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onUpgradeAll,
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onCheckDeps,
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onAddMods,
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onResetMission,
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@@ -406,6 +518,8 @@ function InstalledModsPanel({
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canEditConfig: boolean;
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dirty: boolean;
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isSaving: boolean;
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saveStatus: SaveStatus;
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isUpgradingAll: boolean;
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isResettingMission: boolean;
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missingVersionIds: Set<string>;
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selectedModId: string | null;
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@@ -424,6 +538,7 @@ function InstalledModsPanel({
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onSave: () => void;
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onDiscard: () => void;
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onPatchVersions: () => void;
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onUpgradeAll: () => void;
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onCheckDeps: () => void;
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onAddMods: (mods: ReforgerConfigMod[]) => void;
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onResetMission: () => void;
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@@ -467,17 +582,36 @@ function InstalledModsPanel({
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title={`Installed Mods${mods.length > 0 ? ` (${mods.length})` : ''}`}
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action={
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<div className="flex flex-wrap items-center justify-end gap-2">
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{!dirty && fetchedAt && (
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{canManage && mods.length > 0 && (
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<Button
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variant="accent"
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onClick={onUpgradeAll}
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disabled={isSaving || isUpgradingAll}
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title="Fetch the latest Workshop version for every installed mod"
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>
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{isUpgradingAll ? 'Upgrading…' : 'Upgrade all'}
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</Button>
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)}
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{saveStatus === 'pending' && (
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<span className="text-xs text-warn-400">autosave pending</span>
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)}
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{saveStatus === 'saving' && <span className="text-xs text-slate-dim">saving…</span>}
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{saveStatus === 'saved' && !dirty && (
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<span className="text-xs text-accent-400">autosaved</span>
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)}
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{saveStatus === 'error' && (
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<span className="text-xs text-danger-400">autosave failed</span>
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)}
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{!dirty && saveStatus !== 'saved' && fetchedAt && (
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<span className="text-xs text-slate-dim">fetched {formatRelativeTime(fetchedAt)}</span>
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)}
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{dirty && (
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<>
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<span className="text-xs text-warn-400">unsaved changes</span>
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<Button onClick={onDiscard} disabled={isSaving}>
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Discard
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</Button>
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<Button variant="accent" onClick={onSave} disabled={isSaving}>
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{isSaving ? 'Saving…' : 'Save'}
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{isSaving ? 'Saving…' : 'Save now'}
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</Button>
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</>
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)}
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