better UI/UX for inventory view
This commit is contained in:
1 file changed
+65
-33
+65
-33
@@ -1,4 +1,4 @@
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = require('discord.js');
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const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle, SelectMenuBuilder } = require('discord.js');
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const { Inventory, addInventory } = require('../structures/inventory');
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const { Inventory, addInventory } = require('../structures/inventory');
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const action = ['ditch', 'drop', 'forget', 'throw out', 'leave', 'set down', 'let go of'];
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const action = ['ditch', 'drop', 'forget', 'throw out', 'leave', 'set down', 'let go of'];
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@@ -211,13 +211,52 @@ module.exports = {
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}
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}
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if (args[0].name == 'view') {
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if (args[0].name == 'view') {
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// Display Inventory
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let items = new SelectMenuBuilder()
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.setCustomId(`inventorySelect-${interaction.member.user.id}`)
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.setPlaceholder('Select Item to view')
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.addOptions(
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{
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label: 'View All',
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description: 'View a list of all your inventory items',
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value: 'all',
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}
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)
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for (let i = 0; i < inventory.guilds[GuildDB.serverID].items.length; i++) {
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if (inventory.guilds[GuildDB.serverID].items[i].type == 'firearm') {
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items.addOptions({
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label: inventory.guilds[GuildDB.serverID].items[i].weaponType,
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description: 'View this items description',
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value: `${i}`
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})
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} else {
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items.addOptions({
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label: inventory.guilds[GuildDB.serverID].items[i].name,
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description: 'View this items description',
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value: `${i}`
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})
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}
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}
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const opt = new ActionRowBuilder().addComponents(items);
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interaction.send({ components: [opt], flags: (1 << 6) })
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client.once("interactionCreate", async MenuInteraction => {
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if(!MenuInteraction.isSelectMenu()) return;
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if (!MenuInteraction.customId.endsWith(MenuInteraction.member.user.id)) {
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return MenuInteraction.reply({
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content: "This button is not for you",
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flags: (1 << 6)
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})
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}
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if (MenuInteraction.values[0] == 'all') {
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let inventoryEmbed = new EmbedBuilder()
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let inventoryEmbed = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setColor(client.config.Colors.Default)
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.setTitle('Your Inventory')
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.setTitle('Your Inventory')
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let description = `To see detials on an Item use \`/inventory item [item number]\`\n\n\`\`\``
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let description = `To see detials on an Item use \`/inventory view\` and select the item to view\n\n\`\`\``
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for (let i = 0; i < inventory.guilds[GuildDB.serverID].items.length; i++) {
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for (let i = 0; i < inventory.guilds[GuildDB.serverID].items.length; i++) {
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if (inventory.guilds[GuildDB.serverID].items[i].type == 'firearm') description += `${i+1}. ${inventory.guilds[GuildDB.serverID].items[i].weaponType} - ${inventory.guilds[GuildDB.serverID].items[i].description}\n`;
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if (inventory.guilds[GuildDB.serverID].items[i].type == 'firearm') description += `${i+1}. ${inventory.guilds[GuildDB.serverID].items[i].weaponType} - ${inventory.guilds[GuildDB.serverID].items[i].description}\n`;
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else description += `${i+1}. ${inventory.guilds[GuildDB.serverID].items[i].name} - ${inventory.guilds[GuildDB.serverID].items[i].description}\n`
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else description += `${i+1}. ${inventory.guilds[GuildDB.serverID].items[i].name} - ${inventory.guilds[GuildDB.serverID].items[i].description}\n`
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@@ -226,35 +265,9 @@ module.exports = {
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inventoryEmbed.setDescription(description);
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inventoryEmbed.setDescription(description);
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return interaction.send({ embeds: [inventoryEmbed], flags: (1 << 6) });
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return MenuInteraction.update({ embeds: [inventoryEmbed], components: [], flags: (1 << 6) });
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} else {
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} else if (args[0].name == 'wallet') {
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let item = inventory.guilds[GuildDB.serverID].items[MenuInteraction.values[0]];
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// Display wallet
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let item = inventory.guilds[GuildDB.serverID].items[0];
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let ID = `${client.exists(item.ID.firstname) ? item.ID.firstname : '...'} ${client.exists(item.ID.lastname) ? item.ID.lastname : '...'} | ${client.exists(item.ID.dob) ? item.ID.dob : 'N/A'} | ${client.exists(item.ID.addr) ? item.ID.addr : 'N/A'}`
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let walletEmbed = new EmbedBuilder()
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.setTitle(`Your Wallet`)
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.setColor(client.config.Colors.Default)
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.addFields(
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{ name: '**Cash**', value: `$${item.cash.toFixed(2)}`, inline: true },
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{ name: '**ID**', value: ID, inline: true });
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return interaction.send({ embeds: [walletEmbed] });
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} else if (args[0].name == 'item') {
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// Display Item Data
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if (args[0].options[0].value < 1 || args[0].options[0].value > inventory.guilds[GuildDB.serverID].items.length) {
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let embed = new EmbedBuilder()
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.setTitle("Please provide a valid item number")
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.setColor(client.config.Colors.Red)
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return interaction.send({ embeds: [embed] });
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}
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let item = inventory.guilds[GuildDB.serverID].items[args[0].options[0].value-1];
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let itemEmbed = new EmbedBuilder().setColor(client.config.Colors.Default);
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let itemEmbed = new EmbedBuilder().setColor(client.config.Colors.Default);
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if (item.type == 'wallet') {
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if (item.type == 'wallet') {
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// Display wallet
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// Display wallet
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@@ -284,7 +297,26 @@ module.exports = {
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itemEmbed.addFields({ name: item.name, value: item.description, inline: false });
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itemEmbed.addFields({ name: item.name, value: item.description, inline: false });
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}
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}
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return interaction.send({ embeds: [itemEmbed] });
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return MenuInteraction.update({ embeds: [itemEmbed], components: [], flags: (1 << 6) });
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}
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});
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return;
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} else if (args[0].name == 'wallet') {
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// Display wallet
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let item = inventory.guilds[GuildDB.serverID].items[0];
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let ID = `${client.exists(item.ID.firstname) ? item.ID.firstname : '...'} ${client.exists(item.ID.lastname) ? item.ID.lastname : '...'} | ${client.exists(item.ID.dob) ? item.ID.dob : 'N/A'} | ${client.exists(item.ID.addr) ? item.ID.addr : 'N/A'}`
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let walletEmbed = new EmbedBuilder()
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.setTitle(`Your Wallet`)
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.setColor(client.config.Colors.Default)
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.addFields(
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{ name: '**Cash**', value: `$${item.cash.toFixed(2)}`, inline: true },
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{ name: '**ID**', value: ID, inline: true });
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return interaction.send({ embeds: [walletEmbed] });
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} else if (args[0].name == 'add') {
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} else if (args[0].name == 'add') {
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if (args[0].options[0].name == 'firearm') {
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if (args[0].options[0].name == 'firearm') {
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