fix everything
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3 files changed
+109
-76
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@@ -37,6 +37,11 @@ class Event(app_commands.Group):
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self.bot.gamertags = []
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self.bot.message_id = ""
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self.sftp.close()
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self.ssh.close()
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self.sftp = None
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self.ssh = None
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await interaction.response.send_message("Stopping event leaderboard...", ephemeral=True)
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async def setup(bot: commands.Bot) -> None:
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+94
-66
@@ -3,6 +3,7 @@ from re import match
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from paramiko import SFTPClient
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from datetime import datetime
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from typing import Tuple
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from discord.ext import commands
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# Regex templates
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class Templates:
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@@ -13,74 +14,23 @@ class Templates:
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Admin: str = r'(?P<time>.*) NETWORK : Player \'(?P<gamertag>.*)\' signed in as server admin.'
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Kill: str = r'(?P<time>.*) SCRIPT : ServerAdminTools \| Event serveradmintools_player_killed \| player: (?P<victim_gamertag>.*), instigator: (?P<killer_gamertag>.*), friendly: (?P<friendly>.*)'
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# Function to process new logs in an array from a given starting index
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def readLogFromIndex(
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startingIndex: int,
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logs: list[str],
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identities: list[dict],
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gamertags: list[str]
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) -> Tuple[list[dict], list[str]]: # Return updated identities
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# Check each line for data to extract and load into json
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for i in range(startingIndex, len(logs)):
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# Get initial players data
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def getPlayers(bot: commands.Bot, logs: list[str]) -> None:
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gt_data = match(Templates.Gamertag, logs[i])
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identity_data = match(Templates.PlayerID, logs[i])
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admin_data = match(Templates.Admin, logs[i])
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kill_data = match(Templates.Kill, logs[i])
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# Gather in game player GUID
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if identity_data is not None:
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for identity in identities:
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if identity["gamertag"] == identity_data.group("gamertag"):
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identities[identities.index(identity)]["player_guid"] = identity_data.group("player_guid")
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continue
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# Has player logged into admin/gamemaster
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if admin_data is not None:
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for identity in identities:
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if identity["gamertag"] == admin_data.group("gamertag"):
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identities[identities.index(identity)]["admin"] = True
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continue
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# Contribute to playerts KDR
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if kill_data is not None:
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if kill_data.group("friendly") == "true": continue # Ignore friendly kills
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if kill_data.group("killer_gamertag") == kill_data.group("victim_gamertag"): continue # Ignore suicide
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for identity in identities:
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if identity["gamertag"] == kill_data.group("killer_gamertag"):
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index = identities.index(identity)
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identities[index]["kills"] += 1
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identities[index]["killstreak"] += 1
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identities[index]["deathstreak"] = 0
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identities[index]["bestKillstreak"] = identities[index]["killstreak"] if identities[index]["killstreak"] > identities[index]["bestKillstreak"] else identities[index]["bestKillstreak"]
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identities[index]["KDR"] = round(identities[index]["kills"] / (1 if identities[index]["deaths"] == 0 else identities[index]["deaths"]), 2)
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pass
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if identity["gamertag"] == kill_data.group("victim_gamertag"):
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index = identities.index(identity)
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identities[index]["deaths"] += 1
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identities[index]["deathstreak"] += 1
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identities[index]["killstreak"] = 0
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identities[index]["worstDeathstreak"] = identities[index]["deathstreak"] if identities[index]["deathstreak"] > identities[index]["worstDeathstreak"] else identities[index]["worstDeathstreak"]
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identities[index]["KDR"] = round(identities[index]["kills"] / (1 if identities[index]["deaths"] == 0 else identities[index]["deaths"]), 2)
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pass
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continue
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for i in range(0, len(logs)):
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# Generate new player data or update connections/IP info
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if gt_data is not None:
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ip_data = match(Templates.IpAddress, logs[i+1])
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if gt_data.group("gamertag") in gamertags:
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for identity in identities:
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if gt_data.group("gamertag") in bot.gamertags:
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for identity in bot.players:
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if identity["gamertag"] == gt_data.group("gamertag"):
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index = identities.index(identity)
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identities[index]["connections"] += 1
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identities[index]["ip"] = ip_data.group("ip_addr")
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identities[index]["port"] = ip_data.group("port")
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index = bot.players.index(identity)
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bot.players[index]["connections"] += 1
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bot.players[index]["ip"] = ip_data.group("ip_addr")
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bot.players[index]["port"] = ip_data.group("port")
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else:
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be_data = match(Templates.BattlEyeGUI, logs[i+3])
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identities.append({
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bot.players.append({
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"gamertag": gt_data.group("gamertag"),
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"ip": ip_data.group("ip_addr"),
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"port": ip_data.group("port"),
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@@ -96,10 +46,91 @@ def readLogFromIndex(
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"worstDeathstreak": 0,
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"admin": False
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})
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gamertags.append(gt_data.group("gamertag"))
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bot.gamertags.append(gt_data.group("gamertag"))
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# Function to process new logs in an array from a given starting index
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def readLogFromIndex(
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bot: commands.Bot,
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logs: list[str]
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) -> None:
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# Check each line for data to extract and load into json
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for i in range(bot.log_index, len(logs)):
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gt_data = match(Templates.Gamertag, logs[i])
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identity_data = match(Templates.PlayerID, logs[i])
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admin_data = match(Templates.Admin, logs[i])
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kill_data = match(Templates.Kill, logs[i])
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# Gather in game player GUID
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if identity_data is not None:
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for identity in bot.players:
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if identity["gamertag"] == identity_data.group("gamertag"):
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bot.players[bot.players.index(identity)]["player_guid"] = identity_data.group("player_guid")
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continue
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return identities, gamertags
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# Has player logged into admin/gamemaster
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if admin_data is not None:
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for identity in bot.players:
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if identity["gamertag"] == admin_data.group("gamertag"):
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bot.players[bot.players.index(identity)]["admin"] = True
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continue
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# Contribute to playerts KDR
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if kill_data is not None:
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if kill_data.group("friendly") == "true": continue # Ignore friendly kills
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if kill_data.group("killer_gamertag") == kill_data.group("victim_gamertag"): continue # Ignore suicide
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for identity in bot.players:
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if identity["gamertag"] == kill_data.group("killer_gamertag"):
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index = bot.players.index(identity)
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bot.players[index]["kills"] += 1
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bot.players[index]["killstreak"] += 1
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bot.players[index]["deathstreak"] = 0
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bot.players[index]["bestKillstreak"] = bot.players[index]["killstreak"] if bot.players[index]["killstreak"] > bot.players[index]["bestKillstreak"] else bot.players[index]["bestKillstreak"]
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bot.players[index]["KDR"] = round(bot.players[index]["kills"] / (1 if bot.players[index]["deaths"] == 0 else bot.players[index]["deaths"]), 2)
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if identity["gamertag"] == kill_data.group("victim_gamertag"):
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index = bot.players.index(identity)
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bot.players[index]["deaths"] += 1
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bot.players[index]["deathstreak"] += 1
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bot.players[index]["killstreak"] = 0
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bot.players[index]["worstDeathstreak"] = bot.players[index]["deathstreak"] if bot.players[index]["deathstreak"] > bot.players[index]["worstDeathstreak"] else bot.players[index]["worstDeathstreak"]
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bot.players[index]["KDR"] = round(bot.players[index]["kills"] / (1 if bot.players[index]["deaths"] == 0 else bot.players[index]["deaths"]), 2)
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continue
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# Generate new player data or update connections/IP info
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if gt_data is not None:
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ip_data = match(Templates.IpAddress, logs[i+1])
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if gt_data.group("gamertag") in bot.gamertags:
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for identity in bot.players:
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if identity["gamertag"] == gt_data.group("gamertag"):
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index = bot.players.index(identity)
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bot.players[index]["connections"] += 1
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bot.players[index]["ip"] = ip_data.group("ip_addr")
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bot.players[index]["port"] = ip_data.group("port")
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else:
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be_data = match(Templates.BattlEyeGUI, logs[i+3])
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bot.players.append({
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"gamertag": gt_data.group("gamertag"),
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"ip": ip_data.group("ip_addr"),
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"port": ip_data.group("port"),
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"player_guid": None,
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"battleye_guid": be_data.group("battleye_guid"),
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"connections": 1,
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"kills": 0,
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"deaths": 0,
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"KDR": 0,
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"killstreak": 0,
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"bestKillstreak": 0,
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"deathstreak": 0,
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"worstDeathstreak": 0,
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"admin": False
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})
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bot.gamertags.append(gt_data.group("gamertag"))
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continue
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print("done reading logs...")
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return
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def getLatestDir(sftp: SFTPClient, remote_path: str) -> str:
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log_directory: str = ""
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@@ -117,6 +148,3 @@ def getLatestDir(sftp: SFTPClient, remote_path: str) -> str:
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log_directory = directory
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return log_directory
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def scrape(bot) -> None:
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pass
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+10
-10
@@ -8,7 +8,7 @@ from os import listdir, getcwd
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import requests
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from handlers.sftp import createSSHClient
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from handlers.logs import getLatestDir, readLogFromIndex
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from handlers.logs import getLatestDir, readLogFromIndex, getPlayers
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from config import Config
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class ReforgerStats(commands.Bot):
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@@ -27,7 +27,6 @@ class ReforgerStats(commands.Bot):
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async def on_ready(self: commands.Bot) -> None:
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print(f"Logged in as {self.user}")
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await self.load_cogs()
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# self.scrape_file.start()
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async def load_cogs(self: commands.Bot):
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for filename in listdir(f"{getcwd()}/cogs"):
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@@ -87,16 +86,17 @@ class ReforgerStats(commands.Bot):
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# Read data
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file: SFTPFile = self.sftp.open(f"{remote_path}/{self.log_dir}/console.log")
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lines: list[str] = file.readlines()
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if self.log_index == -1: self.log_index = len(lines) - 1
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self.players, self.gamertags = readLogFromIndex(self.log_index, lines, self.players, self.gamertags)
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self.log_index = len(lines) - 1
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file.close()
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if self.log_index == -1:
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self.log_index = len(lines) - 1
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getPlayers(self, lines) # Get all players from this log file to add to self.players / self.gamertags
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return
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readLogFromIndex(self, lines)
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self.log_index = len(lines) - 1
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# Send leaderboard embeds via webhook
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content: dict = await self.createLeaderboardEmbed(self.players)
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if self.message_id == "": await self.webhookSend(content)
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if self.message_id == "": self.message_id = await self.webhookSend(content)
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else: await self.webhookUpdateMessage(content)
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# Close SSH && SFTP sessions and file
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self.sftp.close()
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self.ssh.close()
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Block a user