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checksum = "6f501a8bc3719dba86ef8ae4728879c08001bea749eb1333ac5b91e040e2a6b7"
|
||||
dependencies = [
|
||||
"bumpalo",
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 3.0.6",
|
||||
"wasm-bindgen-shared",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-shared"
|
||||
version = "0.2.129"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "23f0c9c52aa7cd7d77769a4cfe2a9adb1b331f489a41d912ce14513d5ab995c6"
|
||||
dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-test"
|
||||
version = "0.3.79"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ae7499dfd45780a0a91d7ee6bb9ac51970a4479a41a89da443fdda5a39547d42"
|
||||
dependencies = [
|
||||
"async-trait",
|
||||
"cast",
|
||||
"js-sys",
|
||||
"libm",
|
||||
"minicov",
|
||||
"nu-ansi-term",
|
||||
"num-traits",
|
||||
"oorandom",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"wasm-bindgen",
|
||||
"wasm-bindgen-futures",
|
||||
"wasm-bindgen-test-macro",
|
||||
"wasm-bindgen-test-shared",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-test-macro"
|
||||
version = "0.3.79"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3b84b5ac638bfb168196a1a461fcc8f46a294a18b1b6be52133b4e0db122cc9f"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 3.0.6",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wasm-bindgen-test-shared"
|
||||
version = "0.2.129"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4f692aa943ccd88363733b77063f32cfed5bc6cbea8e6e8b251b302f881606fe"
|
||||
|
||||
[[package]]
|
||||
name = "winapi-util"
|
||||
version = "0.1.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c2a7b1c03c876122aa43f3020e6c3c3ee5c05081c9a00739faf7503aeba10d22"
|
||||
dependencies = [
|
||||
"windows-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-link"
|
||||
version = "0.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "f0805222e57f7521d6a62e36fa9163bc891acd422f971defe97d64e70d0a4fe5"
|
||||
|
||||
[[package]]
|
||||
name = "windows-sys"
|
||||
version = "0.61.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ae137229bcbd6cdf0f7b80a31df61766145077ddf49416a728b02cb3921ff3fc"
|
||||
dependencies = [
|
||||
"windows-link",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.62"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "86502bf56ac7c77571a32e2647bb2a15894565e981fb2a48d7bde2d91c965a9d"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.62"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5457206954b06561e2608c7e19cf58b1926586d999c246eebe4502f7e2039d1a"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn 2.0.119",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zmij"
|
||||
version = "1.0.23"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "29666d0abbfad1e3dc4dcf6144730dd3a3ab225bbbdac83319345b1b44ccfc1b"
|
||||
@@ -0,0 +1,35 @@
|
||||
[package]
|
||||
name = "lab3"
|
||||
version = "0.1.0"
|
||||
authors = ["Braeden Sowinski <braeden@sowinski.dev>"]
|
||||
edition = "2018"
|
||||
|
||||
[lib]
|
||||
crate-type = ["cdylib", "rlib"]
|
||||
|
||||
[features]
|
||||
default = ["console_error_panic_hook"]
|
||||
|
||||
[dependencies]
|
||||
wasm-bindgen = "0.2.84"
|
||||
|
||||
# The `console_error_panic_hook` crate provides better debugging of panics by
|
||||
# logging them with `console.error`. This is great for development, but requires
|
||||
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
|
||||
# code size when deploying.
|
||||
console_error_panic_hook = { version = "0.1.7", optional = true }
|
||||
rand = "0.8"
|
||||
getrandom = { version = "0.2", features = ["js"] }
|
||||
|
||||
[dev-dependencies]
|
||||
wasm-bindgen-test = "0.3.34"
|
||||
|
||||
[profile.release]
|
||||
# Tell `rustc` to optimize for small code size.
|
||||
opt-level = "s"
|
||||
|
||||
# The system `wasm-opt` (binaryen) here is too old to correctly handle the
|
||||
# externref tables wasm-bindgen generates, and corrupts the table's growth
|
||||
# limit, breaking initialization at runtime. Skip the wasm-opt pass.
|
||||
[package.metadata.wasm-pack.profile.release]
|
||||
wasm-opt = false
|
||||
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
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|
||||
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|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
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||||
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|
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|
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"Work" shall mean the work of authorship, whether in Source or
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|
||||
END OF TERMS AND CONDITIONS
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|
||||
APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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Copyright [yyyy] [name of copyright owner]
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Unless required by applicable law or agreed to in writing, software
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See the License for the specific language governing permissions and
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|
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@@ -0,0 +1,25 @@
|
||||
Copyright (c) 2018 Braeden Sowinski <braeden@sowinski.dev>
|
||||
|
||||
Permission is hereby granted, free of charge, to any
|
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publish, distribute, sublicense, and/or sell copies of
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The above copyright notice and this permission notice
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shall be included in all copies or substantial portions
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
@@ -0,0 +1,78 @@
|
||||
<div align="center">
|
||||
|
||||
<h1><code>wasm-pack-template</code></h1>
|
||||
|
||||
<strong>A template for kick starting a Rust and WebAssembly project using <a href="https://github.com/rustwasm/wasm-pack">wasm-pack</a>.</strong>
|
||||
|
||||
<h3>
|
||||
<a href="https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html">Tutorial</a>
|
||||
<span> | </span>
|
||||
<a href="https://discordapp.com/channels/442252698964721669/443151097398296587">Chat</a>
|
||||
</h3>
|
||||
|
||||
<sub>Built with Rust and WebAssembly by <a href="https://rustwasm.github.io/">The Rust and WebAssembly Working Group</a></sub>
|
||||
</div>
|
||||
|
||||
## About
|
||||
|
||||
[Read this template tutorial][template-docs].
|
||||
|
||||
This template is designed for compiling Rust libraries into WebAssembly and
|
||||
publishing the resulting package to NPM.
|
||||
|
||||
Be sure to check out [other `wasm-pack` tutorials online][tutorials] for other
|
||||
templates and usages of `wasm-pack`.
|
||||
|
||||
[tutorials]: https://rustwasm.github.io/docs/wasm-pack/tutorials/index.html
|
||||
[template-docs]: https://rustwasm.github.io/docs/wasm-pack/tutorials/npm-browser-packages/index.html
|
||||
|
||||
## Usage
|
||||
|
||||
### Use `wasm-pack new` to Clone this Template
|
||||
|
||||
```
|
||||
wasm-pack new my-project
|
||||
cd my-project
|
||||
```
|
||||
|
||||
### Build with `wasm-pack build`
|
||||
|
||||
```
|
||||
wasm-pack build
|
||||
```
|
||||
|
||||
### Test in Headless Browsers with `wasm-pack test`
|
||||
|
||||
```
|
||||
wasm-pack test --headless --firefox
|
||||
```
|
||||
|
||||
### Publish to NPM with `wasm-pack publish`
|
||||
|
||||
```
|
||||
wasm-pack publish
|
||||
```
|
||||
|
||||
## Batteries Included
|
||||
|
||||
* [`wasm-bindgen`](https://github.com/rustwasm/wasm-bindgen) for communicating
|
||||
between WebAssembly and JavaScript.
|
||||
* [`console_error_panic_hook`](https://github.com/rustwasm/console_error_panic_hook)
|
||||
for logging panic messages to the developer console.
|
||||
* `LICENSE-APACHE` and `LICENSE-MIT`: most Rust projects are licensed this way, so these are included for you.
|
||||
|
||||
## License
|
||||
|
||||
Licensed under either of
|
||||
|
||||
* Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
|
||||
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
|
||||
|
||||
at your option.
|
||||
|
||||
### Contribution
|
||||
|
||||
Unless you explicitly state otherwise, any contribution intentionally
|
||||
submitted for inclusion in the work by you, as defined in the Apache-2.0
|
||||
license, shall be dual licensed as above, without any additional terms or
|
||||
conditions.
|
||||
@@ -0,0 +1,29 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Game of Life</title>
|
||||
<style>
|
||||
body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
button {
|
||||
font-size: 1.5rem;
|
||||
padding: 0.25rem 1rem;
|
||||
margin: 1rem 0.5rem;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div>
|
||||
<button id="play-pause"></button>
|
||||
<button id="step">⏭</button>
|
||||
<button id="clear">Clear</button>
|
||||
</div>
|
||||
<canvas id="game-of-life-canvas"></canvas>
|
||||
<script type="module" src="./index.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,215 @@
|
||||
import init, { Cell, Universe } from "./pkg/lab3.js";
|
||||
|
||||
const CELL_SIZE = 10; // px
|
||||
const GRID_COLOR = "#CCCCCC";
|
||||
const DEAD_COLOR = "#FFFFFF";
|
||||
const ALIVE_COLOR = "#000000";
|
||||
const DYING_COLOR = "#f23a3a"
|
||||
|
||||
const { memory } = await init();
|
||||
|
||||
const universe = Universe.new();
|
||||
const width = universe.width();
|
||||
const height = universe.height();
|
||||
|
||||
const canvas = document.getElementById("game-of-life-canvas");
|
||||
canvas.height = (CELL_SIZE + 1) * height + 1;
|
||||
canvas.width = (CELL_SIZE + 1) * width + 1;
|
||||
|
||||
const ctx = canvas.getContext("2d");
|
||||
|
||||
const getIndex = (row, column) => row * width + column;
|
||||
|
||||
const drawGrid = () => {
|
||||
ctx.beginPath();
|
||||
ctx.strokeStyle = GRID_COLOR;
|
||||
|
||||
for (let i = 0; i <= width; i++) {
|
||||
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
|
||||
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
|
||||
}
|
||||
|
||||
for (let j = 0; j <= height; j++) {
|
||||
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
|
||||
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
const drawCells = () => {
|
||||
const cellsPtr = universe.cells();
|
||||
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
|
||||
|
||||
ctx.beginPath();
|
||||
|
||||
for (let row = 0; row < height; row++) {
|
||||
for (let col = 0; col < width; col++) {
|
||||
const idx = getIndex(row, col);
|
||||
|
||||
ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR :
|
||||
cells[idx] === Cell.Dying ? DYING_COLOR : ALIVE_COLOR;
|
||||
|
||||
ctx.fillRect(
|
||||
col * (CELL_SIZE + 1) + 1,
|
||||
row * (CELL_SIZE + 1) + 1,
|
||||
CELL_SIZE,
|
||||
CELL_SIZE,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
let animationId = null;
|
||||
|
||||
const isPaused = () => animationId === null;
|
||||
|
||||
const renderLoop = () => {
|
||||
universe.tick();
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
|
||||
animationId = requestAnimationFrame(renderLoop);
|
||||
};
|
||||
|
||||
const playPauseButton = document.getElementById("play-pause");
|
||||
|
||||
const play = () => {
|
||||
playPauseButton.textContent = "⏸";
|
||||
renderLoop();
|
||||
};
|
||||
|
||||
const pause = () => {
|
||||
playPauseButton.textContent = "▶";
|
||||
cancelAnimationFrame(animationId);
|
||||
animationId = null;
|
||||
};
|
||||
|
||||
playPauseButton.addEventListener("click", () => {
|
||||
if (isPaused()) {
|
||||
play();
|
||||
} else {
|
||||
pause();
|
||||
}
|
||||
});
|
||||
|
||||
const stepButton = document.getElementById("step");
|
||||
|
||||
stepButton.addEventListener("click", () => {
|
||||
if (!isPaused()) {
|
||||
pause();
|
||||
}
|
||||
|
||||
universe.tick();
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
});
|
||||
|
||||
const clearButton = document.getElementById("clear");
|
||||
|
||||
clearButton.addEventListener("click", () => {
|
||||
universe.clear();
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
});
|
||||
|
||||
const cellAtEvent = (event) => {
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
|
||||
const scaleX = canvas.width / boundingRect.width;
|
||||
const scaleY = canvas.height / boundingRect.height;
|
||||
|
||||
const canvasLeft = (event.clientX - boundingRect.left) * scaleX;
|
||||
const canvasTop = (event.clientY - boundingRect.top) * scaleY;
|
||||
|
||||
const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1);
|
||||
const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1);
|
||||
|
||||
return [row, col];
|
||||
};
|
||||
|
||||
// Bresenham's line algorithm, so fast drags don't leave gaps between cells.
|
||||
const forEachCellOnLine = (row0, col0, row1, col1, callback) => {
|
||||
let row = row0;
|
||||
let col = col0;
|
||||
|
||||
const dRow = Math.abs(row1 - row0);
|
||||
const dCol = Math.abs(col1 - col0);
|
||||
const stepRow = row1 > row0 ? 1 : -1;
|
||||
const stepCol = col1 > col0 ? 1 : -1;
|
||||
|
||||
let err = dRow - dCol;
|
||||
|
||||
while (true) {
|
||||
callback(row, col);
|
||||
|
||||
if (row === row1 && col === col1) {
|
||||
break;
|
||||
}
|
||||
|
||||
const err2 = err * 2;
|
||||
|
||||
if (err2 > -dCol) {
|
||||
err -= dCol;
|
||||
row += stepRow;
|
||||
}
|
||||
|
||||
if (err2 < dRow) {
|
||||
err += dRow;
|
||||
col += stepCol;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
let isDrawing = false;
|
||||
let lastCell = null;
|
||||
|
||||
canvas.addEventListener("mousedown", (event) => {
|
||||
const [row, col] = cellAtEvent(event);
|
||||
|
||||
isDrawing = true;
|
||||
lastCell = [row, col];
|
||||
|
||||
universe.toggle_cell(row, col);
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
});
|
||||
|
||||
canvas.addEventListener("mousemove", (event) => {
|
||||
if (!isDrawing) {
|
||||
return;
|
||||
}
|
||||
|
||||
const [row, col] = cellAtEvent(event);
|
||||
|
||||
if (row === lastCell[0] && col === lastCell[1]) {
|
||||
return;
|
||||
}
|
||||
|
||||
forEachCellOnLine(lastCell[0], lastCell[1], row, col, (r, c) => {
|
||||
universe.set_alive(r, c);
|
||||
});
|
||||
|
||||
lastCell = [row, col];
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
});
|
||||
|
||||
const stopDrawing = () => {
|
||||
isDrawing = false;
|
||||
lastCell = null;
|
||||
};
|
||||
|
||||
window.addEventListener("mouseup", stopDrawing);
|
||||
canvas.addEventListener("mouseleave", stopDrawing);
|
||||
|
||||
drawGrid();
|
||||
drawCells();
|
||||
play();
|
||||
@@ -0,0 +1,137 @@
|
||||
use rand::Rng;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
#[repr(u8)]
|
||||
pub enum Cell {
|
||||
Dead = 0,
|
||||
Alive = 1,
|
||||
Dying = 2,
|
||||
}
|
||||
|
||||
impl Cell {
|
||||
pub fn toggle(&mut self) {
|
||||
*self = if *self == Cell::Alive {
|
||||
Cell::Dead
|
||||
} else {
|
||||
Cell::Alive
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct Universe {
|
||||
width: u32,
|
||||
height: u32,
|
||||
cells: Vec<Cell>,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl Universe {
|
||||
pub fn new() -> Self {
|
||||
let (width, height) = (64, 64);
|
||||
let mut rng = rand::thread_rng();
|
||||
let cells = (0..width * height)
|
||||
.map(|_| {
|
||||
if rng.gen_range(0..2) == 0 {
|
||||
Cell::Dead
|
||||
} else {
|
||||
Cell::Alive
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
Self {
|
||||
width,
|
||||
height,
|
||||
cells,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn width(&self) -> u32 {
|
||||
self.width
|
||||
}
|
||||
|
||||
pub fn height(&self) -> u32 {
|
||||
self.height
|
||||
}
|
||||
|
||||
pub fn cells(&self) -> *const Cell {
|
||||
self.cells.as_ptr()
|
||||
}
|
||||
|
||||
fn get_index(&self, row: u32, col: u32) -> usize {
|
||||
(row * self.width + col) as usize
|
||||
}
|
||||
|
||||
fn count_live_neighbours(&self, row: u32, col: u32) -> u8 {
|
||||
let mut count = 0;
|
||||
for i in [self.height - 1, 0, 1] {
|
||||
for j in [self.width - 1, 0, 1] {
|
||||
if i == 0 && j == 0 {
|
||||
continue;
|
||||
}
|
||||
let idx = self.get_index((row + i) % self.height, (col + j) % self.width);
|
||||
count += self.cells[idx] as u8;
|
||||
}
|
||||
}
|
||||
count
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
let mut cells = self.cells.clone();
|
||||
for row in 0..self.height {
|
||||
for col in 0..self.width {
|
||||
let idx = self.get_index(row, col);
|
||||
cells[idx] = match (self.cells[idx], self.count_live_neighbours(row, col)) {
|
||||
(Cell::Alive, _) => Cell::Dying,
|
||||
(Cell::Dying, _) => Cell::Dead,
|
||||
(Cell::Dead, 2) => Cell::Alive,
|
||||
_ => Cell::Dead,
|
||||
}
|
||||
}
|
||||
}
|
||||
self.cells = cells;
|
||||
}
|
||||
|
||||
pub fn render(&self) -> String {
|
||||
self.to_string()
|
||||
}
|
||||
|
||||
pub fn toggle_cell(&mut self, row: u32, col: u32) {
|
||||
let idx = self.get_index(row, col);
|
||||
self.cells[idx].toggle();
|
||||
}
|
||||
|
||||
pub fn set_alive(&mut self, row: u32, col: u32) {
|
||||
let idx = self.get_index(row, col);
|
||||
self.cells[idx] = Cell::Alive;
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
for cell in self.cells.iter_mut() {
|
||||
*cell = Cell::Dead;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use std::fmt;
|
||||
|
||||
impl fmt::Display for Universe {
|
||||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
for row in 0..self.height {
|
||||
for col in 0..self.width {
|
||||
let idx = self.get_index(row, col);
|
||||
let glyph = if self.cells[idx] == Cell::Alive {
|
||||
'⬛'
|
||||
} else {
|
||||
'🔳'
|
||||
};
|
||||
write!(f, "{glyph}");
|
||||
}
|
||||
write!(f, "\n");
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
//! Test suite for the Web and headless browsers.
|
||||
|
||||
#![cfg(target_arch = "wasm32")]
|
||||
|
||||
extern crate wasm_bindgen_test;
|
||||
use wasm_bindgen_test::*;
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn pass() {
|
||||
assert_eq!(1 + 1, 2);
|
||||
}
|
||||
Reference in new issue
Block a user