201 lines
4.0 KiB
JavaScript
201 lines
4.0 KiB
JavaScript
import init, { Cell, Universe } from "./pkg/game_of_life.js";
|
|
|
|
const CELL_SIZE = 10; // px
|
|
const GRID_COLOR = "#CCCCCC";
|
|
const DEAD_COLOR = "#FFFFFF";
|
|
const ALIVE_COLOR = "#000000";
|
|
|
|
const { memory } = await init();
|
|
|
|
const universe = Universe.new();
|
|
const width = universe.width();
|
|
const height = universe.height();
|
|
|
|
const canvas = document.getElementById("game-of-life-canvas");
|
|
canvas.height = (CELL_SIZE + 1) * height + 1;
|
|
canvas.width = (CELL_SIZE + 1) * width + 1;
|
|
|
|
const ctx = canvas.getContext("2d");
|
|
|
|
const getIndex = (row, column) => row * width + column;
|
|
|
|
const drawGrid = () => {
|
|
ctx.beginPath();
|
|
ctx.strokeStyle = GRID_COLOR;
|
|
|
|
for (let i = 0; i <= width; i++) {
|
|
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
|
|
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
|
|
}
|
|
|
|
for (let j = 0; j <= height; j++) {
|
|
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
|
|
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
|
|
}
|
|
|
|
ctx.stroke();
|
|
};
|
|
|
|
const drawCells = () => {
|
|
const cellsPtr = universe.cells();
|
|
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
|
|
|
|
ctx.beginPath();
|
|
|
|
for (let row = 0; row < height; row++) {
|
|
for (let col = 0; col < width; col++) {
|
|
const idx = getIndex(row, col);
|
|
|
|
ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR;
|
|
|
|
ctx.fillRect(
|
|
col * (CELL_SIZE + 1) + 1,
|
|
row * (CELL_SIZE + 1) + 1,
|
|
CELL_SIZE,
|
|
CELL_SIZE,
|
|
);
|
|
}
|
|
}
|
|
|
|
ctx.stroke();
|
|
};
|
|
|
|
let animationId = null;
|
|
|
|
const isPaused = () => animationId === null;
|
|
|
|
const renderLoop = () => {
|
|
universe.tick();
|
|
|
|
drawGrid();
|
|
drawCells();
|
|
|
|
animationId = requestAnimationFrame(renderLoop);
|
|
};
|
|
|
|
const playPauseButton = document.getElementById("play-pause");
|
|
|
|
const play = () => {
|
|
playPauseButton.textContent = "⏸";
|
|
renderLoop();
|
|
};
|
|
|
|
const pause = () => {
|
|
playPauseButton.textContent = "▶";
|
|
cancelAnimationFrame(animationId);
|
|
animationId = null;
|
|
};
|
|
|
|
playPauseButton.addEventListener("click", () => {
|
|
if (isPaused()) {
|
|
play();
|
|
} else {
|
|
pause();
|
|
}
|
|
});
|
|
|
|
const clearButton = document.getElementById("clear");
|
|
|
|
clearButton.addEventListener("click", () => {
|
|
universe.clear();
|
|
|
|
drawGrid();
|
|
drawCells();
|
|
});
|
|
|
|
const cellAtEvent = (event) => {
|
|
const boundingRect = canvas.getBoundingClientRect();
|
|
|
|
const scaleX = canvas.width / boundingRect.width;
|
|
const scaleY = canvas.height / boundingRect.height;
|
|
|
|
const canvasLeft = (event.clientX - boundingRect.left) * scaleX;
|
|
const canvasTop = (event.clientY - boundingRect.top) * scaleY;
|
|
|
|
const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1);
|
|
const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1);
|
|
|
|
return [row, col];
|
|
};
|
|
|
|
// Bresenham's line algorithm, so fast drags don't leave gaps between cells.
|
|
const forEachCellOnLine = (row0, col0, row1, col1, callback) => {
|
|
let row = row0;
|
|
let col = col0;
|
|
|
|
const dRow = Math.abs(row1 - row0);
|
|
const dCol = Math.abs(col1 - col0);
|
|
const stepRow = row1 > row0 ? 1 : -1;
|
|
const stepCol = col1 > col0 ? 1 : -1;
|
|
|
|
let err = dRow - dCol;
|
|
|
|
while (true) {
|
|
callback(row, col);
|
|
|
|
if (row === row1 && col === col1) {
|
|
break;
|
|
}
|
|
|
|
const err2 = err * 2;
|
|
|
|
if (err2 > -dCol) {
|
|
err -= dCol;
|
|
row += stepRow;
|
|
}
|
|
|
|
if (err2 < dRow) {
|
|
err += dRow;
|
|
col += stepCol;
|
|
}
|
|
}
|
|
};
|
|
|
|
let isDrawing = false;
|
|
let lastCell = null;
|
|
|
|
canvas.addEventListener("mousedown", (event) => {
|
|
const [row, col] = cellAtEvent(event);
|
|
|
|
isDrawing = true;
|
|
lastCell = [row, col];
|
|
|
|
universe.toggle_cell(row, col);
|
|
|
|
drawGrid();
|
|
drawCells();
|
|
});
|
|
|
|
canvas.addEventListener("mousemove", (event) => {
|
|
if (!isDrawing) {
|
|
return;
|
|
}
|
|
|
|
const [row, col] = cellAtEvent(event);
|
|
|
|
if (row === lastCell[0] && col === lastCell[1]) {
|
|
return;
|
|
}
|
|
|
|
forEachCellOnLine(lastCell[0], lastCell[1], row, col, (r, c) => {
|
|
universe.set_alive(r, c);
|
|
});
|
|
|
|
lastCell = [row, col];
|
|
|
|
drawGrid();
|
|
drawCells();
|
|
});
|
|
|
|
const stopDrawing = () => {
|
|
isDrawing = false;
|
|
lastCell = null;
|
|
};
|
|
|
|
window.addEventListener("mouseup", stopDrawing);
|
|
canvas.addEventListener("mouseleave", stopDrawing);
|
|
|
|
drawGrid();
|
|
drawCells();
|
|
play();
|