add exception for killfeed logs

This commit is contained in:
SowinskiBraeden committed 2023-06-04 12:37:11 -07:00
1 parent 3b4d6c21e3
commit 030ce256a5
3 files changed
+20 -6

No files matched your search

+1 -1
View File
@@ -1,6 +1,6 @@
{ {
"name": "dayz-armbands", "name": "dayz-armbands",
"version": "6.7.12", "version": "6.7.13",
"description": "A General Purpose Discord Bot for DayZ Servers.", "description": "A General Purpose Discord Bot for DayZ Servers.",
"main": "index.js", "main": "index.js",
"nodemonConfig": { "nodemonConfig": {
+2 -1
View File
@@ -143,7 +143,8 @@ class DayzArmbands extends Client {
if ((i - 1) >= 0 && lines[i] == lines[i-1]) continue; if ((i - 1) >= 0 && lines[i] == lines[i-1]) continue;
if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]); if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
if (lines[i].includes('killed by with')) s = await HandleKillfeed(this, guildId, s, lines[i]); if (lines[i].includes('killed by with')) s = await HandleKillfeed(this, guildId, s, lines[i]);
if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]); if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player') && lines[i].includes('hit by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]);
if (lines[i].includes('killed by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]);
} }
const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g; const playerTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
+17 -4
View File
@@ -9,13 +9,20 @@ module.exports = {
let guild = await client.GetGuild(guildId); let guild = await client.GetGuild(guildId);
const channel = client.channels.cache.get(guild.killfeedChannel); const channel = client.channels.cache.get(guild.killfeedChannel);
let templateKilled = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) with (.*) from (.*) meters /g;
let template = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g; let template = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
let templateDEAD = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g; let templateDEAD = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
let explosionTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by with (.*)/g; let explosionTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\) killed by with (.*)/g;
let killedByPlayer = line.includes('hit by Player') ? true : false; let killedBy = line.includes('hit by Player') && line.includes('(DEAD)') ? 1 :
line.includes('hit by Player') ? 2 :
line.includes('killed by Player') ? 3 : 4;
let data = killedBy == 1 ? [...line.matchAll(templateDEAD)][0] :
killedBy == 2 ? [...line.matchAll(template)][0] :
killedBy == 3 ? [...line.matchAll(templateKilled)][0] :
killedBy [...line.matchAll(explosionTemplate)][0];
let data = killedByPlayer && line.includes('(DEAD)') ? [...line.matchAll(templateDEAD)][0] : killedByPlayer ? [...line.matchAll(template)][0] : [...line.matchAll(explosionTemplate)][0];
if (!data) return stats; if (!data) return stats;
// Create base data // Create base data
@@ -27,7 +34,7 @@ module.exports = {
}; };
// Add additional data // Add additional data
if (killedByPlayer) { if (killedBy == 1 || killedBy == 2) {
info.killer = data[6]; info.killer = data[6];
info.killerID = data[7]; info.killerID = data[7];
info.killerPOS = data[8]; info.killerPOS = data[8];
@@ -36,6 +43,12 @@ module.exports = {
info.bullet = data[11]; info.bullet = data[11];
info.weapon = data[12]; info.weapon = data[12];
info.distance = data[13]; info.distance = data[13];
} else if (killedBy == 3) {
info.killer = data[5];
info.killerID = data[6];
info.killerPOS = data[7];
info.weapon = data[8];
info.distance = data[9];
} else info.causeOfDeath = data[5]; } else info.causeOfDeath = data[5];
let newDt = await client.getDateEST(info.time); let newDt = await client.getDateEST(info.time);
@@ -132,7 +145,7 @@ module.exports = {
const killEvent = new EmbedBuilder() const killEvent = new EmbedBuilder()
.setColor(client.config.Colors.Default) .setColor(client.config.Colors.Default)
.setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart.split('(')[0]} \`\n> **Damage:** \` ${info.damage} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`); .setDescription(`**Kill Event** - <t:${unixTime}>\n**${info.killer}** killed **${info.victim}**\n> **__Kill Data__**\n> **Weapon:** \` ${info.weapon} \`\n> **Distance:** \` ${info.distance} \`\n> **Body Part:** \` ${info.bodyPart != undefined ? info.bodyPart.split('(')[0] : 'N/A'} \`\n> **Damage:** \` ${info.damage != undefined ? info.damage : 'N/A'} \`\n **Killer\n${killerStat.KDR.toFixed(2)} K/D - ${killerStat.kills} Kills - Killstreak: ${killerStat.killStreak}\nVictim\n${victimStat.KDR.toFixed(2)} K/D - ${victimStat.deaths} Deaths - Deathstreak: ${victimStat.deathStreak}**`);
if (client.exists(channel)) await channel.send({ embeds: [killEvent] }); if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] }); if (client.exists(receivedBounty) && client.exists(channel)) await channel.send({ content: `<@${killerStat.discordID}>`, embeds: [receivedBounty] });