debug combat log detection
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1 file changed
+4
-3
@@ -312,7 +312,7 @@ class DayzArmbands extends Client {
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if (data.lastDamageDate == null) return;
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let today = new Date();
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let newDt = new Date(`${today.toLocaleDateString('default', { month: 'long' })} ${today.getDate()}, ${today.getFullYear()} ${info.time} EST`);
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let newDt = new Date(`${today.toLocaleDateString('default', { month: 'long' })} ${today.getDate()}, ${today.getFullYear()} ${data.time} EST`);
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let diffMs = (newDt - data.lastDamageDate)
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let diffMins = Math.round(((diffMs % 86400000) % 3600000) / 60000); // minutes
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@@ -322,14 +322,15 @@ class DayzArmbands extends Client {
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let guild = await this.GetGuild(guildId);
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if (!this.exists(guild.connectionLogsChannel)) return;
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const channel = this.channels.cache.get(guild.connectionLogsChannel);
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if (!channel) return;
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let unixTime = Math.floor(newDt.getTime()/1000);
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let combatLog = new EmbedBuilder()
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.setColor(this.config.Colors.Red)
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.setDescription(`**NOTICE:**\n**${info.player}** has combat logged at <t:${unixTime}> when fighting **${info.lastHitBy}**`);
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.setDescription(`**NOTICE:**\n**${data.player}** has combat logged at <t:${unixTime}> when fighting **${data.lastHitBy}**`);
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return channel.send({ embeds: {combatLog} });
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return channel.send({ embeds: [combatLog] });
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}
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async handlePlayerLogs(guildId, stats, line) {
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