fixing types of a few things from any to correct interface types also fixing some promises
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-112
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+6
-44
@@ -18,7 +18,6 @@
|
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"dotenv": "^16.0.3",
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"form-data": "^4.0.0",
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"mongodb": "^4.12.1",
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"tsconfig-paths": "^4.2.0",
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"winston": "^3.8.1"
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},
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"devDependencies": {
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@@ -3353,18 +3352,6 @@
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"dev": true,
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"license": "MIT"
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},
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"node_modules/json5": {
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"version": "2.2.3",
|
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"resolved": "https://registry.npmjs.org/json5/-/json5-2.2.3.tgz",
|
||||
"integrity": "sha512-XmOWe7eyHYH14cLdVPoyg+GOH3rYX++KpzrylJwSW98t3Nk+U8XOl8FWKOgwtzdb8lXGf6zYwDUzeHMWfxasyg==",
|
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"license": "MIT",
|
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"bin": {
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"json5": "lib/cli.js"
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},
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"engines": {
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"node": ">=6"
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}
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},
|
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"node_modules/keyv": {
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"version": "4.5.4",
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"resolved": "https://registry.npmjs.org/keyv/-/keyv-4.5.4.tgz",
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@@ -3524,6 +3511,7 @@
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"version": "1.2.8",
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"resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.8.tgz",
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"integrity": "sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA==",
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"dev": true,
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"license": "MIT",
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"funding": {
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"url": "https://github.com/sponsors/ljharb"
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@@ -4059,6 +4047,7 @@
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"version": "3.0.0",
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"resolved": "https://registry.npmjs.org/strip-bom/-/strip-bom-3.0.0.tgz",
|
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"integrity": "sha512-vavAMRXOgBVNF6nyEEmL3DBK19iRpDcoIwW+swQ+CbGiu7lju6t+JklA1MHweoWtadgt4ISVUsXLyDq34ddcwA==",
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"dev": true,
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"license": "MIT",
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"engines": {
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"node": ">=4"
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@@ -4295,20 +4284,6 @@
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"strip-json-comments": "^2.0.0"
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}
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},
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"node_modules/tsconfig-paths": {
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"version": "4.2.0",
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"resolved": "https://registry.npmjs.org/tsconfig-paths/-/tsconfig-paths-4.2.0.tgz",
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"integrity": "sha512-NoZ4roiN7LnbKn9QqE1amc9DJfzvZXxF4xDavcOWt1BPkdx+m+0gJuPM+S0vCe7zTJMYUP0R8pO2XMr+Y8oLIg==",
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"license": "MIT",
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"dependencies": {
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"json5": "^2.2.2",
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"minimist": "^1.2.6",
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"strip-bom": "^3.0.0"
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},
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"engines": {
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"node": ">=6"
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}
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},
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"node_modules/tsconfig/node_modules/strip-json-comments": {
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"version": "2.0.1",
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"resolved": "https://registry.npmjs.org/strip-json-comments/-/strip-json-comments-2.0.1.tgz",
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@@ -7002,11 +6977,6 @@
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"integrity": "sha512-Bdboy+l7tA3OGW6FjyFHWkP5LuByj1Tk33Ljyq0axyzdk9//JSi2u3fP1QSmd1KNwq6VOKYGlAu87CisVir6Pw==",
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"dev": true
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},
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"json5": {
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"version": "2.2.3",
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"resolved": "https://registry.npmjs.org/json5/-/json5-2.2.3.tgz",
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"integrity": "sha512-XmOWe7eyHYH14cLdVPoyg+GOH3rYX++KpzrylJwSW98t3Nk+U8XOl8FWKOgwtzdb8lXGf6zYwDUzeHMWfxasyg=="
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},
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"keyv": {
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"version": "4.5.4",
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"resolved": "https://registry.npmjs.org/keyv/-/keyv-4.5.4.tgz",
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@@ -7126,7 +7096,8 @@
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"minimist": {
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"version": "1.2.8",
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"resolved": "https://registry.npmjs.org/minimist/-/minimist-1.2.8.tgz",
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"integrity": "sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA=="
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"integrity": "sha512-2yyAR8qBkN3YuheJanUpWC5U3bb5osDywNB8RzDVlDwDHbocAJveqqj1u8+SVD7jkWT4yvsHCpWqqWqAxb0zCA==",
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"dev": true
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},
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"mkdirp": {
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"version": "1.0.4",
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@@ -7455,7 +7426,8 @@
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"strip-bom": {
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"version": "3.0.0",
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"resolved": "https://registry.npmjs.org/strip-bom/-/strip-bom-3.0.0.tgz",
|
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"integrity": "sha512-vavAMRXOgBVNF6nyEEmL3DBK19iRpDcoIwW+swQ+CbGiu7lju6t+JklA1MHweoWtadgt4ISVUsXLyDq34ddcwA=="
|
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"integrity": "sha512-vavAMRXOgBVNF6nyEEmL3DBK19iRpDcoIwW+swQ+CbGiu7lju6t+JklA1MHweoWtadgt4ISVUsXLyDq34ddcwA==",
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"dev": true
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},
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"strip-json-comments": {
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"version": "3.1.1",
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@@ -7606,16 +7578,6 @@
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}
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}
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},
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"tsconfig-paths": {
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"version": "4.2.0",
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"resolved": "https://registry.npmjs.org/tsconfig-paths/-/tsconfig-paths-4.2.0.tgz",
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"integrity": "sha512-NoZ4roiN7LnbKn9QqE1amc9DJfzvZXxF4xDavcOWt1BPkdx+m+0gJuPM+S0vCe7zTJMYUP0R8pO2XMr+Y8oLIg==",
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"requires": {
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"json5": "^2.2.2",
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"minimist": "^1.2.6",
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"strip-bom": "^3.0.0"
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}
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},
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"tslib": {
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"version": "2.5.0",
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"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.5.0.tgz",
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+96
-68
@@ -4,6 +4,8 @@ import { Readable } from "stream";
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import FormData from "form-data";
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import * as fs from "fs";
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import isDefined from "../util/Validation";
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import {NitradoCredentials, NitradoConfig} from "../database/guild";
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import DayZR from "../DayZRBot";
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const MAX_RETRIES = 5;
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const RETRY_DELAY_MS = 5000; // 5 seconds
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@@ -19,17 +21,17 @@ export const enum NitradoCredentialStatus {
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*/
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const UploadNitradoFile = async (
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nitrado_cred: any,
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client: any,
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remoteDir: any,
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remoteFilename: any,
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localFileDir: any) =>
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nitradoCred: NitradoCredentials,
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client: DayZR,
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remoteDir: string,
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remoteFilename: string,
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localFileDir: string) =>
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{
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for (let retries = 0; retries <= MAX_RETRIES; retries++)
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{
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try
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{
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const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/upload?`
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const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/file_server/upload?`
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+ new URLSearchParams({
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path: remoteDir,
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file: remoteFilename
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@@ -37,7 +39,7 @@ const UploadNitradoFile = async (
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method: "POST",
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headers:
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{
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"Authorization": nitrado_cred.Auth
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"Authorization": nitradoCred.Auth
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},
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}).then(response => response.json());
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@@ -55,7 +57,7 @@ const UploadNitradoFile = async (
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})
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if (!uploadRes.ok)
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{
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client.error(`Failed to upload file to Nitrado (${nitrado_cred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
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client.error(`Failed to upload file to Nitrado (${nitradoCred.ServerID}): status: ${uploadRes.status}, message: ${res.statusText}: UploadNitradoFile`);
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if (retries === 2) return 1; // Return error status on the second failed status code.
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}
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else
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@@ -65,10 +67,10 @@ const UploadNitradoFile = async (
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}
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catch (error: any)
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{
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client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
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client.error(`UploadNitradoFile: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
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if (retries === MAX_RETRIES)
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{
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client.error(`UploadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
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client.error(`UploadNitradoFile: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
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return 1;
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}
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}
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@@ -77,12 +79,13 @@ const UploadNitradoFile = async (
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}
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const HandlePlayerBan = async (
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nitrado_cred: any,
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nitradoCred: any,
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client: any,
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gamertag: any,
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ban: any) =>
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ban: any
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): Promise<number> =>
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{
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const data = await module.exports.FetchServerSettings(nitrado_cred, client, "HandlePlayerBan"); // Fetch server status
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const data = await FetchServerSettings(nitradoCred, client, "HandlePlayerBan"); // Fetch server status
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if (data && data != 1)
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{
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@@ -93,23 +96,27 @@ const HandlePlayerBan = async (
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let category = "general";
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let key = "bans";
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return await module.exports.PostServerSettings(nitrado_cred, client, category, key, bans); // returns 1 (failed) or 0 (not failed)
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return await PostServerSettings(nitradoCred, client, category, key, bans); // returns 1 (failed) or 0 (not failed)
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}
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//Satisfy the promise
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return -1;
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}
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const GetRemoteDir = async (
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nitrado_cred: any,
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client: any, dir = "") =>
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nitradoCred: any,
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client: any, dir = ""
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): Promise<number | any> =>
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{
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const dirParam = isDefined(dir) ? `?dir=${dir}` : "";
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for (let retries = 0; retries <= MAX_RETRIES; retries++)
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{
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try
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{
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const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/list${dirParam}`, {
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const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/file_server/list${dirParam}`, {
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headers:
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{
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"Authorization": nitrado_cred.Auth
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"Authorization": nitradoCred.Auth
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}
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}).then(response =>
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response.json().then(data => data)
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@@ -121,32 +128,36 @@ const GetRemoteDir = async (
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}
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catch (error)
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{
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client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}): ${error}`);
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client.error(`GetRemoteDir: Error connecting to server (${nitradoCred.ServerID}): ${error}`);
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if (retries == MAX_RETRIES)
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{
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client.error(`GetRemoteDir: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
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client.error(`GetRemoteDir: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
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return 1;
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}
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}
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await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
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}
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//Satisfy promise
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return -1;
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}
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/*** exported function ***/
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export const DownloadNitradoFile = async (
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nitrado_cred: any,
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nitradoCred: any,
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client: any,
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filename: any,
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outputDir: any) =>
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outputDir: any
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): Promise<number> =>
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{
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for (let retries = 0; retries <= MAX_RETRIES; retries++)
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{
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try
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{
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const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/file_server/download?file=${filename}`, {
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const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/file_server/download?file=${filename}`, {
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headers:
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{
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"Authorization": nitrado_cred.Auth
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"Authorization": nitradoCred.Auth
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}
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}).then(response =>
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response.json().then(data => data)
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@@ -164,15 +175,19 @@ export const DownloadNitradoFile = async (
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}
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catch (error: any)
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{
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client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
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client.error(`DownloadNitradoFile: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
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if (retries === MAX_RETRIES)
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{
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client.error(`DownloadNitradoFile: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
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client.error(`DownloadNitradoFile: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
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return 1;
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}
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}
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await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
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}
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//This is to satisfy the promise as it needs a number
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// if somehow it gets past the try catch
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return -1;
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};
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/*
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@@ -182,17 +197,18 @@ export const DownloadNitradoFile = async (
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*/
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export const BanPlayer = async (
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nitrado_cred: any,
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nitradoCred: any,
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client: any,
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gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, true);
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gamertag: any
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): Promise<number> => await HandlePlayerBan(nitradoCred, client, gamertag, true);
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export const UnbanPlayer = async (
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nitrado_cred: any,
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nitradoCred: any,
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client: any,
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gamertag: any) => await HandlePlayerBan(nitrado_cred, client, gamertag, false);
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gamertag: any) => await HandlePlayerBan(nitradoCred, client, gamertag, false);
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export const RestartServer = async (
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nitrado_cred: any,
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nitradoCred: any,
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client: any,
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restart_message: any,
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message: any) =>
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@@ -206,19 +222,19 @@ export const RestartServer = async (
|
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{
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try
|
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{
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const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/restart`,
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const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/restart`,
|
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{
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method: "POST",
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headers:
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{
|
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"Authorization": nitrado_cred.Auth,
|
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"Authorization": nitradoCred.Auth,
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},
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body: JSON.stringify(params)
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});
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if (!res.ok)
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{
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client.error(`Failed to restart Nitrado server (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
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client.error(`Failed to restart Nitrado server (${nitradoCred.ServerID}): status: ${res.status}, message: ${res.statusText}: RestartServer`);
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return 1; // Return error status on failed status code.
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}
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else
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@@ -228,19 +244,23 @@ export const RestartServer = async (
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}
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catch (error: any)
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{
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client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
|
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client.error(`RestartServer: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
|
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if (retries === MAX_RETRIES)
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||||
{
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client.error(`RestartServer: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
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client.error(`RestartServer: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
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return 1;
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||||
}
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}
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await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
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||||
}
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//This is to satisfy the promise as it needs a number
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// if somehow it gets past the try catch
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return -1;
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};
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export const FetchServerSettings = async (
|
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nitrado_cred: any,
|
||||
nitradoCred: any,
|
||||
client: any,
|
||||
fetcher: any) =>
|
||||
{
|
||||
@@ -249,17 +269,17 @@ export const FetchServerSettings = async (
|
||||
try
|
||||
{
|
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// get current status
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const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers`,
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||||
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers`,
|
||||
{
|
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headers:
|
||||
{
|
||||
"Authorization": nitrado_cred.Auth
|
||||
"Authorization": nitradoCred.Auth
|
||||
}
|
||||
});
|
||||
|
||||
if (!res.ok)
|
||||
{
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client.error(`Failed to get Nitrado server stats (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
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client.error(`Failed to get Nitrado server stats (${nitradoCred.ServerID}): status: ${res.status}, message: ${res.statusText}: ${fetcher} via FetchServerSettings`);
|
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if (res.status == 401) return 1; // return immediately if unauthorized
|
||||
if (retries === 2) return 1; // Return error status on the second failed status code.
|
||||
}
|
||||
@@ -271,10 +291,10 @@ export const FetchServerSettings = async (
|
||||
}
|
||||
catch (error: any)
|
||||
{
|
||||
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
|
||||
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
|
||||
if (retries === MAX_RETRIES)
|
||||
{
|
||||
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
|
||||
client.error(`${fetcher} via FetchServerSettings: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -283,11 +303,12 @@ export const FetchServerSettings = async (
|
||||
};
|
||||
|
||||
export const PostServerSettings = async (
|
||||
nitrado_cred: any,
|
||||
nitradoCred: any,
|
||||
client: any,
|
||||
category: any,
|
||||
key: any,
|
||||
value: any) =>
|
||||
value: any
|
||||
): Promise<number> =>
|
||||
{
|
||||
for (let retries = 0; retries <= MAX_RETRIES; retries++)
|
||||
{
|
||||
@@ -301,18 +322,18 @@ export const PostServerSettings = async (
|
||||
{
|
||||
async function postData()
|
||||
{
|
||||
const res = await fetch(`https://api.nitrado.net/services/${nitrado_cred.ServerID}/gameservers/settings`, {
|
||||
const res = await fetch(`https://api.nitrado.net/services/${nitradoCred.ServerID}/gameservers/settings`, {
|
||||
method: "POST",
|
||||
credentials: "include",
|
||||
headers: {
|
||||
...formData.getHeaders(),
|
||||
"Authorization": nitrado_cred.Auth
|
||||
"Authorization": nitradoCred.Auth
|
||||
},
|
||||
body: data,
|
||||
});
|
||||
if (!res.ok)
|
||||
{
|
||||
client.error(`Failed to get post Nitrado server settings (${nitrado_cred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
|
||||
client.error(`Failed to get post Nitrado server settings (${nitradoCred.ServerID}): status: ${res.status}, message: ${res.statusText}: PostServerSettings`);
|
||||
if (retries === 2) return 1; // Return error status on the second failed status code.
|
||||
}
|
||||
else
|
||||
@@ -327,35 +348,38 @@ export const PostServerSettings = async (
|
||||
}
|
||||
catch (error: any)
|
||||
{
|
||||
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}): ${error.message}`);
|
||||
client.error(`PostServerSettings: Error connecting to server (${nitradoCred.ServerID}): ${error.message}`);
|
||||
if (retries === MAX_RETRIES)
|
||||
{
|
||||
client.error(`PostServerSettings: Error connecting to server (${nitrado_cred.ServerID}) after ${MAX_RETRIES} retries`);
|
||||
client.error(`PostServerSettings: Error connecting to server (${nitradoCred.ServerID}) after ${MAX_RETRIES} retries`);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
await new Promise(resolve => setTimeout(resolve, RETRY_DELAY_MS)); // Delay before retrying
|
||||
}
|
||||
|
||||
//Return Number to satisfy promise incase try catch not catch
|
||||
return -1;
|
||||
};
|
||||
|
||||
export const CheckServerStatus = async (
|
||||
nitrado_cred: any,
|
||||
nitradoCred: any,
|
||||
client: any) =>
|
||||
{
|
||||
const data = await module.exports.FetchServerSettings(nitrado_cred, client, "CheckServerStatus"); // Fetch server status
|
||||
const data = await FetchServerSettings(nitradoCred, client, "CheckServerStatus"); // Fetch server status
|
||||
|
||||
if (data && data != 1)
|
||||
{
|
||||
if (data && data.data.gameserver.status === "stopped")
|
||||
{
|
||||
client.log(`Restart of Nitrado server ${nitrado_cred.ServerID} has been invoked by the bot,
|
||||
client.log(`Restart of Nitrado server ${nitradoCred.ServerID} has been invoked by the bot,
|
||||
the periodic check showed status of "${data.data.gameserver.status}".`);
|
||||
// Write optional "restart_message" to set in the Nitrado server logs and send a notice "message" to your server community.
|
||||
let restart_message = "Server being restarted by periodic bot check.";
|
||||
let message = "The server was restarted by periodic bot check!";
|
||||
|
||||
module.exports.RestartServer(
|
||||
nitrado_cred,
|
||||
RestartServer(
|
||||
nitradoCred,
|
||||
client,
|
||||
restart_message, message);
|
||||
}
|
||||
@@ -363,24 +387,24 @@ export const CheckServerStatus = async (
|
||||
};
|
||||
|
||||
export const DisableBaseDamage = async (
|
||||
nitrado_cred: any,
|
||||
nitradoCred: any,
|
||||
client: any,
|
||||
preference: any) =>
|
||||
{
|
||||
const pref = preference ? "1" : "0";
|
||||
const posted = await module.exports.PostServerSettings(nitrado_cred, client, "config", "disableBaseDamage", pref);
|
||||
const posted = await PostServerSettings(nitradoCred, client, "config", "disableBaseDamage", pref);
|
||||
if (posted == 1) return 1;
|
||||
|
||||
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
|
||||
const remoteDirs = await GetRemoteDir(nitradoCred, client);
|
||||
if (remoteDirs == 1) return 1;
|
||||
const basePath = remoteDirs.filter((dir: any) => dir.type == "dir")[0].path
|
||||
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
|
||||
const basePath = remoteDirs!.filter((dir: any) => dir.type == "dir")[0].path
|
||||
const remoteDirsFromBase = await GetRemoteDir(nitradoCred, client, basePath);
|
||||
if (remoteDirsFromBase == 1) return 1;
|
||||
const missionPath = remoteDirsFromBase[0].path;
|
||||
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
|
||||
|
||||
const jsonDir = `./logs/cfggameplay.json`;
|
||||
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
|
||||
await DownloadNitradoFile(nitradoCred, client, cfggameplayPath, jsonDir);
|
||||
|
||||
let gameplay = JSON.parse(fs.readFileSync(jsonDir, "utf-8"));
|
||||
gameplay.GeneralData.disableBaseDamage = preference;
|
||||
@@ -388,32 +412,36 @@ export const DisableBaseDamage = async (
|
||||
// write JSON to file
|
||||
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
|
||||
|
||||
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, "cfggameplay.json", jsonDir);
|
||||
const uploaded = await UploadNitradoFile(nitradoCred, client, missionPath, "cfggameplay.json", jsonDir);
|
||||
if (uploaded == 1) return 1;
|
||||
|
||||
return 0;
|
||||
};
|
||||
|
||||
export const DisableContainerDamage = async (
|
||||
nitrado_cred: any,
|
||||
nitradoCred: any,
|
||||
client: any,
|
||||
preference: any) =>
|
||||
{
|
||||
const pref = preference ? "1" : "0";
|
||||
const posted = await module.exports.PostServerSettings(nitrado_cred,
|
||||
client, "config", "disableContainerDamage", pref);
|
||||
const posted = await PostServerSettings(
|
||||
nitradoCred,
|
||||
client, "config",
|
||||
"disableContainerDamage",
|
||||
pref);
|
||||
|
||||
if (posted == 1) return 1;
|
||||
|
||||
const remoteDirs = await GetRemoteDir(nitrado_cred, client);
|
||||
const remoteDirs = await GetRemoteDir(nitradoCred, client);
|
||||
if (remoteDirs == 1) return 1;
|
||||
const basePath = remoteDirs.filter((dir: any) => dir.type == "dir")[0].path
|
||||
const remoteDirsFromBase = await GetRemoteDir(nitrado_cred, client, basePath);
|
||||
const remoteDirsFromBase = await GetRemoteDir(nitradoCred, client, basePath);
|
||||
if (remoteDirsFromBase == 1) return 1;
|
||||
const missionPath = remoteDirsFromBase[0].path;
|
||||
const cfggameplayPath = `${missionPath}/cfggameplay.json`;
|
||||
|
||||
const jsonDir = `./logs/cfggameplay.json`;
|
||||
await module.exports.DownloadNitradoFile(nitrado_cred, client, cfggameplayPath, jsonDir);
|
||||
await DownloadNitradoFile(nitradoCred, client, cfggameplayPath, jsonDir);
|
||||
|
||||
let gameplay = JSON.parse(fs.readFileSync(jsonDir, "utf-8"));
|
||||
gameplay.GeneralData.disableContainerDamage = preference;
|
||||
@@ -421,7 +449,7 @@ export const DisableContainerDamage = async (
|
||||
// write JSON to file
|
||||
fs.writeFileSync(jsonDir, JSON.stringify(gameplay, null, 2));
|
||||
|
||||
const uploaded = await UploadNitradoFile(nitrado_cred, client, missionPath, "cfggameplay.json", jsonDir);
|
||||
const uploaded = await UploadNitradoFile(nitradoCred, client, missionPath, "cfggameplay.json", jsonDir);
|
||||
if (uploaded == 1) return 1;
|
||||
|
||||
return 0;
|
||||
|
||||
Reference in new issue
Block a user