track explosive deaths, minor debug
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-22
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@@ -1,6 +1,6 @@
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{
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"name": "dayz-armbands",
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"version": "6.6.7",
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"version": "6.7.1",
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"description": "A General Purpose Discord Bot for DayZ Servers.",
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"main": "index.js",
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"nodemonConfig": {
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@@ -140,7 +140,8 @@ class DayzArmbands extends Client {
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for (let i = logIndex + 1; i < lines.length; i++) {
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if (lines[i].includes("Unknown")) continue;
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if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes['hit by Player']) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
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if (lines[i].includes('connected') || lines[i].includes('pos=<') || lines[1].includes('hit by Player')) s = await HandlePlayerLogs(this, guildId, s, lines[i]);
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if (lines[i].includes('hit by explosion') && lines[i].includes('(DEAD)')) s = await HandleKillfeed(this, guildId, s, lines[i]);
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if (!(i + 1 >= lines.length) && lines[i + 1].includes('killed by Player')) s = await HandleKillfeed(this, guildId, s, lines[i]);
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}
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+32
-14
@@ -9,28 +9,46 @@ module.exports = {
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let guild = await client.GetGuild(guildId);
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const channel = client.channels.cache.get(guild.killfeedChannel);
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let template = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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let data = [...line.matchAll(template)][0];
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let template = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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let explosionTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0] hit by explosion \((.*)\)/g;
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let killedByPlayer = line.includes('hit by Player') ? true : false;
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let data = killedByPlayer ? [...line.matchAll(template)][0] : [...line.matchAll(explosionTemplate)];
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if (!data) return stats;
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// Create base data
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let info = {
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time: data[1],
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victim: data[2],
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victimID: data[3],
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time: data[1],
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victim: data[2],
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victimID: data[3],
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victimPOS: data[4],
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killer: data[5],
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killerID: data[6],
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killerPOS: data[7],
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bodyPart: data[8],
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damage: data[9],
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bullet: data[10],
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weapon: data[11],
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distance: data[12]
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};
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};
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// Add additional data
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if (killedByPlayer) {
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info.killer = data[5];
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info.killerID = data[6];
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info.killerPOS = data[7];
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info.bodyPart = data[8];
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info.damage = data[9];
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info.bullet = data[10];
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info.weapon = data[11];
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info.distance = data[12];
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} else info.explosive = data[5];
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let newDt = await client.getDateEST(info.time);
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let unixTime = Math.floor(newDt.getTime()/1000);
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if (!killedByPlayer) {
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const killEvent = new EmbedBuilder()
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.setColor(client.config.Colors.Default)
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.setDescription(`**Death Event** - <t:${unixTime}>\n**${info.victim}** blew up from a **${info.explosive}.**>`);
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if (client.exists(channel)) await channel.send({ embeds: [killEvent] });
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return stats;
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}
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KillInAlarm(client, guildId, info); // check if kill happened in a no kill zone
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if (!client.exists(info.victim) || !client.exists(info.victimID) || !client.exists(info.killer) || !client.exists(info.killerID)) return stats;
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+9
-6
@@ -6,11 +6,11 @@ module.exports = {
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HandlePlayerLogs: async (client, guildId, stats, line) => {
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const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
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const connectTemplate = /(.*) \| Player \"(.*)\" is connected \(id=(.*)\)/g;
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const disconnectTemplate = /(.*) \| Player \"(.*)\"\(id=(.*)\) has been disconnected/g;
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const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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const positionTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)/g;
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const damageTemplate = /(.*) \| Player \"(.*)\" \(id=(.*) pos=<(.*)>\)\[HP\: (.*)\] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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const deadTemplate = /(.*) \| Player \"(.*)\" \(DEAD\) \(id=(.*) pos=<(.*)>\)\[HP\: 0] hit by Player \"(.*)\" \(id=(.*) pos=<(.*)>\) into (.*) for (.*) damage \((.*)\) with (.*) from (.*) meters /g;
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if (line.includes(' connected')) {
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let data = [...line.matchAll(connectTemplate)][0];
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@@ -98,6 +98,11 @@ module.exports = {
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playerStat.lastTime = playerStat.time;
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playerStat.time = `${info.time} EST`;
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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if (line.includes('hit by') || line.includes('killed by')) return; // prevent additional information from being fed to Alarms & UAVs
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HandleAlarmsAndUAVs(client, guildId, {
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time: info.time,
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player: info.player,
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@@ -105,8 +110,6 @@ module.exports = {
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pos: info.pos,
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});
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if (playerStatIndex == -1) stats.push(playerStat);
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else stats[playerStatIndex] = playerStat;
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}
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if (line.includes('hit by Player')) {
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